Everything is linked when it comes to cause and effect. I'm not confused at all, but I also recognise that griefing/ganking is one of the causal reasons behind why some people combat log. C&P that has an impact on the amount of griefing/ganking should have a flow-on effect on combat logging where those motivations are involved.
Correct. But you have to remember that combat logging is one of the mechanisms used by players to avoid the effects of those criminal activities - largely because all the cost is currently borne by the victim and almost none by the perpetrator. Holding criminals accountable for their actions, with appropriate consequences is a key part of compensating the victim (ie the knowledge that there's a resultant impact on the criminal arising from the criminal activity such as murder.
I understand what you are saying but reasons/motivators are moslty irrelevant regarding a cheat.
Does not mean what you are saying is wrong but C&P needs an overhaul wether combat logging exist or not. It will not change the effects of criminal activities and will encourage combat logging in other situations like getting caught by the new ATR while working the BGS or to avoid respawning in a prison.
Removing reasons/motivators does not remove the availablility of the cheat:
- The reason people combat log is to avoid the rebuy cost : "Ok, lets remove the rebuy cost then"
- Now the reason people combat log is to avoid loosing the cargo : "Ok lets remove the cargo loss then"
- Now the reason people combat log is because they don't want to loose time by being sent back 100Ly back : "Ok, make ship invulnerable then"
- Now the reason people combat log is because they don't want to loose time during interdiction mini-game : "Ok, let remove interdiction then"
Do you think the RNGneers exploit should still be available until the engineer rework because the grind is way too boring and tedious ?
Changing game mechanics whishing a cheat won't be used anymore is a really weird idea (imo).
Ganking goes against a sense of fair play, a fair fight. Now, in a cutthroat galaxy one must of course expect that there's always a bigger fish and be prepared for that when going into open. Consequently anyone intending to combat log in such situations should be playing in a different mode of course.
Ganking is not a fair fight but is fair play because in Open we are all playing equally under the same rules and mechanics. Playing in another mode possibly can remove such situations but surely not such cheat.
I disagree (not with the last 3 words mind you). The OP (and the previous iteration) includes a section on why combat logging is bad for the game - ergo the 'investigation' has indeed at least considered/examined the impact of combat logging as part of the 'investigation', at least from a PvP perspective. If it is also such an issue in PvE, as this thread has also delved into since the OP, why did it not also examine that side? Of course, SDC being a PvP-focused group, it is to be expected that any 'investigation' would focus on PvP. But if the 'investigation' sets out to be the definitive view on Frontier's actions or inaction in regard to combat logging (and the tone of the OP reads like that to me), then it needed to look at the issue as a whole, not simply focus on PvP considerations.
And the PvE section has been establish by many people including myself in this thread. Nothing wrong with that.