As a reminder, what you quoted is of my personal opinion on the matter of PVP.
I assume you're referring to the Learn to play bit. It's more than "veiled derisive language of anti-social players". "Learn to play"
is a legitimate issue that has begun to be a problem in this decades games being released. Elite Dangerous is especially prone to this issue, simply due to the vertical nature of its rather steep learning curve. I've seen more people post questions about how X does Y and how does Z interact with A B and C. Granted, these are looking from a top-down perspective. New commanders have to spend a fair lot of time before they're good to go with PVP.
If a player refuses to learn how the game functions, and learns the hard way by jumping right into the game without any, or in the least, minimal knowledge and is blown up by a random commander in open... honestly, what can the company do? It's clear that the player doesn't want to do tutorials or read up on the forums for some quick tips and tricks. We're not going to force them to do tutorials before being able to play.
Simply put: What you might find easy and generic, might be the most difficult thing the other person has to overcome for a day, a week, or even a month before getting into the swing of it.