We have moderator guidelines, and Brett and Zac help guide us in following those guidelines and tell us when we are being too hard or too soft.
We listen and nod wisely.
Then run rampant again.![]()
Narf Narf
We have moderator guidelines, and Brett and Zac help guide us in following those guidelines and tell us when we are being too hard or too soft.
We listen and nod wisely.
Then run rampant again.![]()
The reason the "PvP'ers" - and I put them in quotes because in reality they're nothing more than serial gankers who give PvP'ers a bad name - are kicking up this fuss, has nothing at all to do with "being annoyed at combat loggers".
This is the ganker segment playing the forum meta-game. It is purely to try to force FDEV's hand in ways which FDEV can't, won't, or don't want to go.
Which is exactly what I'm doing. Not playing the bloody game.
If it were that easy, i'd wave my hands and make it so.
I got 30 mods to keep track of, never know when one might escape!
29 moderators with beer on the wall, 29 moderators with beer
If one of them happens to escape from it all
28 moderators with beer on the wall
29 moderators with beer on the wall, 29 moderators with beer
If one of them happens to escape from it all
28 moderators with beer on the wall
If it were that easy, i'd wave my hands and make it so.
I got 30 mods to keep track of, never know when one might escape!
*Mod hat off
*Right guys [talking to fellow mods], now that Brett´s full attention is in this thread, lets wreak havoc elsewhere!*
We have moderator guidelines, and Brett and Zac help guide us in following those guidelines and tell us when we are being too hard or too soft.
We listen and nod wisely.
Then run rampant again.![]()
What - you let T.j out again?
A moral victory there but a shallow one. I concur, however FDev are the endgame winners. - they already have your money and my money - they dont care whether or not you and I play anymore, they are only focussed on new sales and player turnover to keep their shareholders and end of year surplus looking good.
(edited for brevity )
Right now I have stopped playing it. Why?
Because I realised I'm not having fun.
.
Why not bend ALT+F4 with ship auto destruction ? [haha]
A moral victory there but a shallow one. I concur, however FDev are the endgame winners. - they already have your money and my money - they dont care whether or not you and I play anymore, they are only focussed on new sales and player turnover to keep their shareholders and end of year surplus looking good.
It is no different from someone spending hours investing in obtaining several million dominos, spending hours setting up a great domino build, and have some creton come along and kick it off just for fun !
I am of the view that Brett C et al fail to grasp the crux of the problem behind combat logging. It really comes down to the capital gain and labor loss one player suffers at the hand of another. It is no different from someone spending hours investing in obtaining several million dominos, spending hours setting up a great domino build, and have some creton come along and kick it off just for fun !
Take the battlefield franchise - I am about to purchase BF1 and I know I am going to get shot to bits multiple times as I learn the game and the art of staying alive. The difference is, I dont lose my kit and caboodle or a substancial amount of rebuy each time some one better kills me. I respawn get up and rejoin the fray. Great battles are had. That is a very simple formula and will help reduce combat logging like nothing else.
Only if PvE mode will be separated from Open. I dont mind Open PvE, but players in pve group should not influe Open PvP and they should not be able to switch to other group (at least with a delay). Of course the same for Open PvP or other modes.
No more BGS griefing what Mobius did to some other group.
Want play PvE? Nobody have problem with that. The problem is Group/Solo modes can influe on Open galaxy and players can easily get assets in carebear modes and then grief other players in open. Thats why there should be other CMDR slot, a delay with mode switch or whatever.
I am of the view that Brett C et al fail to grasp the crux of the problem behind combat logging. It really comes down to the capital gain and labor loss one player suffers at the hand of another. It is no different from someone spending hours investing in obtaining several million dominos, spending hours setting up a great domino build, and have some creton come along and kick it off just for fun !
Take the battlefield franchise - I am about to purchase BF1 and I know I am going to get shot to bits multiple times as I learn the game and the art of staying alive. The difference is, I dont lose my kit and caboodle or a substancial amount of rebuy each time some one better kills me. I respawn get up and rejoin the fray. Great battles are had. That is a very simple formula and will help reduce combat logging like nothing else.