Many games let you do both (eg: Skyrim).Then go read a book. Games are meant to be played, not imagined.
Many games let you do both (eg: Skyrim).Then go read a book. Games are meant to be played, not imagined.
Then go read a book. Games are meant to be played, not imagined.
I see this "not so hard" and "nothing fancy" thrown around here. The reality is probably quite different, though - this IS fancy. USSs are already tied-in to mission boards. they are tied in to NPCs as well (how else would you get USS from a mission with an NPC?).You just "overthought" my thoughts. Just seed a USS, nothing fancy, into a system that's mentioned at GalNet. Everything else is up to the commander to find...no missionboard-changes. In this case GalNet is the mission-board.
Hunting down the mentioned thief? Sure...put an NPC in the game. "Convince" him to drop the Gold-Container he stole from the last bank-robbery. We already have all the tools to pirate someone.
I didn't have a whole storyline in mind though...just some simple distractions like the "Tipp-Offs" you get ocassionally.
Just "misuse" or "alter" the already implemented things ingame.
Got your point here, but FDEV managed to make The Gnosis jump every Thursday. They managed to sent Goids on a killing spree through the bubble every week. They even managed Eagle Eye to provide us with encoded messages where to pinpoint the next attack-run. So they already did more then I propose in the past.I see this "not so hard" and "nothing fancy" thrown around here. The reality is probably quite different, though - this IS fancy. USSs are already tied-in to mission boards. they are tied in to NPCs as well (how else would you get USS from a mission with an NPC?).
So basically by manually seeding anything, you can break anything. As far as I know, nothing in the game added manually did ever seem like "we spent five minutes on this", it usually looked more like days to weeks of work.
Though sure, it could be done. Either spend a day on checking every such addition (and have some broken ones anyway) or spend a month or two with whole team on creating a solid enough side system that allows such simple things to be added and then checks automatically (possibly delaying other content, but welp, can't be helped for GalNet).
Nothing fancy.
Then go read a book. Games are meant to be played, not imagined.
What i said is decent and yes there are man babies and dolly throwers. Those words are NOT rude or insulting, they are factual adjectives of some of the people
Greetings Commanders,
We would like to thank everyone who has taken the time to voice their concerns and feedback around the reduction of GalNet articles, as well as sharing with us suggestions on ways that we could utilise existing community groups and content to re-introduce them.
We wanted to expand a little more on the details of what led us to this decision. While the previous narratives that were told through GalNet articles gave an insight into what life was like in the 3300's, they also gave players an expectation that these stories were unfolding in-game, and that commanders could fly out to the system and see or even engage with what was happening (which they could not). This, in part, contributed to our reason to shift the focus of GalNet articles to in-game narratives and occurrences, over out-of-game ones.
However, we also want to mention that the narrative/writing team are not solely responsible for writing GalNet articles, but also a number of other duties that contribute to the creation of Elite Dangerous. With the advent of the Fleet Carriers update and the 2020 release, their efforts have been focused on ensuring that all of the text required for it is done in time. Although they are an extremely talented team, they are a small team, which means that we had to prioritise some content over other content, such as GalNet articles. Although we love seeing the incredible content the community news outlets create, editing and implementing it into the game still demands a degree of focus that we do not have currently in scope for the writing team.
We hope that provides some context to why, at the current time, the plans for GalNet articles are unlikely to change. That said, we have passed this feedback on to the team for consideration and will keep you updated if there are any changes.
Braben may be legendary, but he isn't Jesus.I DEMAND that FDev MUST implement a button to this very forum! Jesus Christ!!!
What i said is decent and yes there are man babies and dolly throwers. Those words are NOT rude or insulting, they are factual adjectives of some of the people that think,
Okay, let's see a raise of hands - how many of you own dolls, and out of that small subset, how many of you throw your dolls?
Oh...prayed to the false god...my bad!Braben may be legendary, but he isn't Jesus.
With the advent of the Fleet Carriers update and the 2020 release, their efforts have been focused on ensuring that all of the text required for it is done in time.
One thing Braben and Jesus have in common - both are in paradise doing who-knows-what as their followers eagerly await their return, LOL.Oh...prayed to the false god...my bad!
I'm not sure Cambridge counts as paradise, even when the sun's out.One thing Braben and Jesus have in common - both are in paradise doing who-knows-what as their followers eagerly await their return, LOL.
You have a very strange definition of 'no work required'...Why doesn't FDev/Galnet have a 'submit news' function to feed in items to the existing Galnet? It would need moderating at the FDev end but why not look on it as a rolling 'kickstarter' campaign which is inputting new content into the world?
Hell, what if this forum was accessible in-game? No changes, no extra work required, just a new, top line, section for events?
We wanted to expand a little more on the details of what led us to this decision. While the previous narratives that were told through GalNet articles gave an insight into what life was like in the 3300's, they also gave players an expectation that these stories were unfolding in-game, and that commanders could fly out to the system and see or even engage with what was happening (which they could not). This, in part, contributed to our reason to shift the focus of GalNet articles to in-game narratives and occurrences, over out-of-game ones.
However, we also want to mention that the narrative/writing team are not solely responsible for writing GalNet articles, but also a number of other duties that contribute to the creation of Elite Dangerous. With the advent of the Fleet Carriers update and the 2020 release, their efforts have been focused on ensuring that all of the text required for it is done in time.
Do WH40k armies count as dolls? If so, yesOkay, let's see a raise of hands - how many of you own dolls, and out of that small subset, how many of you throw your dolls?
You are mixing stuff together, in my opinion.Got your point here, but FDEV managed to make The Gnosis jump every Thursday. They managed to sent Goids on a killing spree through the bubble every week. They even managed Eagle Eye to provide us with encoded messages where to pinpoint the next attack-run. So they already did more then I propose in the past.
Quite simple. The texts were to be done last, meaning roughly in December. Postponing the carriers means that they didn't need to be done and as such will be done before the release day (May/June?), as that's when texts are usually done. Right now the team is - in my opinion - working more on the 2020 big update, because even so far from its deadline big parts of it have to be finalized by now, simply because of its scope (2+ years of programming).Thanks for the feedback Stephen, but this:
...puzzles me. If the text-work for FCs is still being done now then the December release date was never going to be met, regardless of any Open Letters flying around.
Well...I really don't know if it's complictated or not. I'm no coder. I just would be glad to read / hear some of the community created stuff that's going on in the Galaxy, like the OP mentioned. All these Expeditions, Bucky Ball Racing Events and so forth. Would bring GalNet alive again.You are mixing stuff together, in my opinion.
The Gnosis jump probably needed at least a week or two of work. Just to make it jump, yes.
The Thargoids invasion was an effort that has been prepared for months, including its systems.
Eagle Eye is a simple output of "where do the thargoids attack as we tell them" and as such probably took the least time - yet it still took some time.
The overall message is - all of these systems had work on it done to be functional. GalNet doesn't have anything like that, it's just a writing output and if you wanted it integrated, it would have to be programmed first, which would take time, possibly a lot of it. And then it becomes a matter of preference - do they work on GalNet integration, elite feet, carriers, combat improvements or any other of ten thousand of systems the game has / can possibly have?
(Or you'd do it manually, which could possibly take even more time in the long run, which is why FDev doesn't do it.)