An Partial Space Legs Idea...

Somone mentioned it would be extremely intensive to implement all ship corridors and rooms modeled like Star Citizen, and I think Elite could implement a much easier and better interim solution that requires way less work for way more payoff.

1. Let us walk around planetside in an EVA suit, easy.
2. Give us 'command rooms' behind each cockpit with beautiful maps of solar systems we can explore.
3. Add rooms adjacent to docking pads with the ability to walk around the pad.


We're talking about 50 meshes here with 3 interfaces, that's super easy, and you could add a lot of gameplay to that.

Imagine you getting a comms message to report to your command deck. It's the admiral of the Federation Navy. You walk behind your cockpit and sit down in full VR in front of a glowing map of the solar system. A pre-recorded cut scene plays on your gorgeous command screen, it's the admiral and his ship is taking heavy fire, your holo map zooms to the 4th moon in the system and zooms further into a strange planetary installation. You need to land 5 clicks out from the base behind a specific mountain. Suddenly the command screen flashes and a giant thargoid rips th Admiral limb from limb and there's only static.

You quickly dock at an outpost and disembark on the landing pad by entering the command room and taking door to the cargo bay lift/stairs. You don't have a planetary EVA suit, and you have a feeling you'll need one. So you go through the door on the docking pad (already in game) and you arrive at a holo armory, a place to purchase EVA mods, weapons etc and have them displayed on a fully animated holo avatar. You pick the spikey planetary EVA suit with a skull on it, and you paid for gold version so yours is extra colorful. The holo avatar updates with your selection. Next you choose a weapon a multi-pistol and a frag-rifle.

You take off with your new planetary EVA suit, and land at the desired coordinates, it's EVA foot combat time. Thargoids pour out of holes in the ground and you blast them starship troopers style with your frag rifle in their underground tunnels only accessible with your suit. You descend into the narrow caverns and open a huge organic door leading outside and message your wingman to join multi crew, you have them meet you inside the Thargoid caves after opening it for them, inside the cave, chemical manipulators and flawless focus crystals and tons of gold canisters. The SRV loads up and you loot materials.

We don't need space legs right away, just 2 more rooms would add a TON of story and gameplay potential, and be easy to implement.

Does anyone else think this would be a great addition?

29 ship command rooms, 7 station holo-armory variations with a few shading styles, 4 planetary/combat EVA suits one could even have a jet cool pack, 9 weapons and say a hand held prospecting scanner, plus animations. Then follow along with related voiced missions, EVA only a Thargoid caves etc. It's relarively easy to do pre-rendered cut scenes and the existing trailers are evidence for that capability.
 
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Friend, all this was planned to implement in to the game from the very beginning of planning, and all this in the game will be, but not earlier than will be released the "Star citizen" (I have this opinion, and I believe not without well-grounded).
 
Someone just finished playing Mass Effect: Andromeda.

Hehe, looks like it... I loved wandering around the ships in Mass Effect, around the labs, looking at the map on the bridge, checking in on my hamster in the quarters etc...

The ships in Elite Dangerous are very different animals to the Normandy and the Tempest though. In Mass Effect they're built and designed to be a portable base of operations, flying missions for centralised authorities, like the Citadel Authorities, Cerberus and the folks on The Nexus. So having a bridge, laboratories, conference room with holographic comms etc. suited these 'use cases'.

Elite games have always been about lone traders, explorers, bounty hunters, pirates and privateers (which is also why there's less emphasis on clans and guilds than in other games like EVE). It's a highly individualistic game, and so I think purely from a design perspective command rooms are a bit superfluous.

I'd really love to have The Normandy in Elite Dangerous, and a ship I can wander about in, and generally 'be' a commander with crew etc. I've always fancied pacing around the corridors of my own starship. But given that FSD and hyperspace takes us form one system to another in under a minute and that most functions (including comms and the galactic map) are part of the existing cockpit setup I'm not sure how much of a priority these things would be for this particular game.

We'd need a reason for parking up somewhere in orbit in the middle of nowhere, getting out of the cockpit and going into another room to do something.

But if there's a good, convincing use for these things in game (and I sincerely hope that FDev can find one!), then yeah, please do give me pace-able corridors and giant 3D maps on a starship bridge... :D
 
I started reading about your suggestion for docking and I said "Yes!" and immediately started imagining what it would be like to leave your ship and swim down the docking umbilical in zero-g, then reach for the grab-bar at the end and swing down into the gravity of the station interior, where two Marines snap to attention at my arrival. Then I remembered...Wait: wrong sci-fi universe.
 
It actually would still be a lot of work, but I'd be surprised if something similar doesn't get added eventually. I've always like the idea of at least being able to see your CMDR chatting with people from the mission board and watching grounds crew scurry around.
 
I always thought an inbetween step towards Elite Feet could be having paths that a telepresence remote would ride on. When you board ship from SRV, there is a bit of a lifting, as if you're getting up out of the SRV, and then you're in your ships seat. That could be the telepresence remote starting it's path to the cockpit, for example. You could also then have a bar or meeting place on a station and the telepresence remotes would be printed as needed right in that bar (that's where you'd start from if choosing to go there). Not only would they be your view of the area, but they'd project your Holo-Me to make it look like it's walking, moving around. Others would see your teleprojected Holo-Me and you'd see theirs.

In a way, this would be a security system. The CMDR would be safe on board the ship, only the projection being able to 'meet' with mission givers, etc. This also takes care of the need for any EVA suits.
Teleprojected Holo-Me's dont breath.
 
Walk around a planet in a suit...great, now i can get to beige related nothing in 10 times the time it takes me to drive there.

Also...looking at the scale of the environments in the stations and the bases/outposts on the surfaces, they dont seem to scale up correctly...they dont look as though they would look the right size if you were stood next to them. It might just be me with my wonky eyes but you look next time youre in a station with free cam. "Float" about and pretend youre walking about...youll see what i mean.
 
Walk around a planet in a suit...great, now i can get to beige related nothing in 10 times the time it takes me to drive there.

Also...looking at the scale of the environments in the stations and the bases/outposts on the surfaces, they dont seem to scale up correctly...they dont look as though they would look the right size if you were stood next to them. It might just be me with my wonky eyes but you look next time youre in a station with free cam. "Float" about and pretend youre walking about...youll see what i mean.

I totally agree. The level of detail is not up to "ground level" inspection. As soon as you are less than 10 meters away from anything other than the cockpit or exterior of the ships, stuff loses fidelity so that in VR especially all 'mursion goes out the window. Gotta refactor the whole game.
 
Walk around a planet in a suit...great, now i can get to beige related nothing in 10 times the time it takes me to drive there.

Also...looking at the scale of the environments in the stations and the bases/outposts on the surfaces, they dont seem to scale up correctly...they dont look as though they would look the right size if you were stood next to them. It might just be me with my wonky eyes but you look next time youre in a station with free cam. "Float" about and pretend youre walking about...youll see what i mean.
I play the game in VR and it`s all the correct scale so I guess it`s your wonky eyes;)
 
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