Somone mentioned it would be extremely intensive to implement all ship corridors and rooms modeled like Star Citizen, and I think Elite could implement a much easier and better interim solution that requires way less work for way more payoff.
1. Let us walk around planetside in an EVA suit, easy.
2. Give us 'command rooms' behind each cockpit with beautiful maps of solar systems we can explore.
3. Add rooms adjacent to docking pads with the ability to walk around the pad.
We're talking about 50 meshes here with 3 interfaces, that's super easy, and you could add a lot of gameplay to that.
Imagine you getting a comms message to report to your command deck. It's the admiral of the Federation Navy. You walk behind your cockpit and sit down in full VR in front of a glowing map of the solar system. A pre-recorded cut scene plays on your gorgeous command screen, it's the admiral and his ship is taking heavy fire, your holo map zooms to the 4th moon in the system and zooms further into a strange planetary installation. You need to land 5 clicks out from the base behind a specific mountain. Suddenly the command screen flashes and a giant thargoid rips th Admiral limb from limb and there's only static.
You quickly dock at an outpost and disembark on the landing pad by entering the command room and taking door to the cargo bay lift/stairs. You don't have a planetary EVA suit, and you have a feeling you'll need one. So you go through the door on the docking pad (already in game) and you arrive at a holo armory, a place to purchase EVA mods, weapons etc and have them displayed on a fully animated holo avatar. You pick the spikey planetary EVA suit with a skull on it, and you paid for gold version so yours is extra colorful. The holo avatar updates with your selection. Next you choose a weapon a multi-pistol and a frag-rifle.
You take off with your new planetary EVA suit, and land at the desired coordinates, it's EVA foot combat time. Thargoids pour out of holes in the ground and you blast them starship troopers style with your frag rifle in their underground tunnels only accessible with your suit. You descend into the narrow caverns and open a huge organic door leading outside and message your wingman to join multi crew, you have them meet you inside the Thargoid caves after opening it for them, inside the cave, chemical manipulators and flawless focus crystals and tons of gold canisters. The SRV loads up and you loot materials.
We don't need space legs right away, just 2 more rooms would add a TON of story and gameplay potential, and be easy to implement.
Does anyone else think this would be a great addition?
29 ship command rooms, 7 station holo-armory variations with a few shading styles, 4 planetary/combat EVA suits one could even have a jet cool pack, 9 weapons and say a hand held prospecting scanner, plus animations. Then follow along with related voiced missions, EVA only a Thargoid caves etc. It's relarively easy to do pre-rendered cut scenes and the existing trailers are evidence for that capability.
1. Let us walk around planetside in an EVA suit, easy.
2. Give us 'command rooms' behind each cockpit with beautiful maps of solar systems we can explore.
3. Add rooms adjacent to docking pads with the ability to walk around the pad.
We're talking about 50 meshes here with 3 interfaces, that's super easy, and you could add a lot of gameplay to that.
Imagine you getting a comms message to report to your command deck. It's the admiral of the Federation Navy. You walk behind your cockpit and sit down in full VR in front of a glowing map of the solar system. A pre-recorded cut scene plays on your gorgeous command screen, it's the admiral and his ship is taking heavy fire, your holo map zooms to the 4th moon in the system and zooms further into a strange planetary installation. You need to land 5 clicks out from the base behind a specific mountain. Suddenly the command screen flashes and a giant thargoid rips th Admiral limb from limb and there's only static.
You quickly dock at an outpost and disembark on the landing pad by entering the command room and taking door to the cargo bay lift/stairs. You don't have a planetary EVA suit, and you have a feeling you'll need one. So you go through the door on the docking pad (already in game) and you arrive at a holo armory, a place to purchase EVA mods, weapons etc and have them displayed on a fully animated holo avatar. You pick the spikey planetary EVA suit with a skull on it, and you paid for gold version so yours is extra colorful. The holo avatar updates with your selection. Next you choose a weapon a multi-pistol and a frag-rifle.
You take off with your new planetary EVA suit, and land at the desired coordinates, it's EVA foot combat time. Thargoids pour out of holes in the ground and you blast them starship troopers style with your frag rifle in their underground tunnels only accessible with your suit. You descend into the narrow caverns and open a huge organic door leading outside and message your wingman to join multi crew, you have them meet you inside the Thargoid caves after opening it for them, inside the cave, chemical manipulators and flawless focus crystals and tons of gold canisters. The SRV loads up and you loot materials.
We don't need space legs right away, just 2 more rooms would add a TON of story and gameplay potential, and be easy to implement.
Does anyone else think this would be a great addition?
29 ship command rooms, 7 station holo-armory variations with a few shading styles, 4 planetary/combat EVA suits one could even have a jet cool pack, 9 weapons and say a hand held prospecting scanner, plus animations. Then follow along with related voiced missions, EVA only a Thargoid caves etc. It's relarively easy to do pre-rendered cut scenes and the existing trailers are evidence for that capability.
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