.....if the conda isnt a fighting ship or at least capable of fighting then whats the point of grinding for bigger ships with their massive weapons and mounts....
A ship is only capable as its pilot's skill and knowledge on how to outfit it for combat.
.....the cobra i had before was wiped out super fast too,not quite this fast tho at least i had time to deploy and fight but i put that down to it being a mid range ship more for trading and exp...
Case in point. A very good pilot with outfitting knowledge can take down an NPC Imperial Cutter in a Cobra
whats the point of all that armour an IMPROVED shield generator and hull reinforcement if your gonna get shot to pieces in seconds......
A stock Anaconda has light alloy armor which is paper thin for combat. Good armor for the Anaconda will cost you 130 to over 300 million credits without a discount. It's one of the biggest investments you can make in improving your ship for combat for any model. Based on your rebuy cost it doesn't seem like you have that kind of armor.
i get the engineering and all that but no small ship should be able to that much damage to a behmoth like the conda so fast...
A Vulture engineered for heat efficiency and overpowered plant with plasma accelerators can destroy a stock Anaconda in seconds sitting in its blind spot.
...another conda or another big ship yea ok...............i pumped all power into the shields and tried to pop off chaff and shield boosters then boooooom hull breach...
Chaff is useless at optimal range for a ship with a big hitbox like the Anaconda, especially if the attacking ship is using fixed point weapons like plasma accelerators. Shield cell banks, not boosters, have to be timed right. Once your shields are down they are useless and if you let your shields get too low before popping one it's also useless. I also didn't see anything about heat sinks. Depending on your heat levels you can do more damage than harm with a poorly timed shield cell bank charge and no heat sinks.
A good unengineered build for combat with an Anaconda is going to increase the ship value enough to require a ~20 million rebuy
My recommendation is not to abandon your use of the Anaconda but use it for something more optimal that avoids combat like exploration. It is commonly considered to be the best ship for exploration because of its potential maximum jump range.
If you want to do combat get another smaller ship like the Vulture and use that until you have a better feel for combat in the game. Flying a ship like the Vulture for combat should give you an almost immediate appreciation of the issues that come with trying to learn combat in a less maneuverable large ship.