This is a final version of my Anaconda for exploration. I think she has a everything for explorations and she has been quite useful for me.
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
And it is good to set final jump-range above 75.41. Then you can 'easily' see 300.x.ly jump on neutron highway. I don't know why but, in my experience, I could hardly see 300.x with below 75.4 jump-range.
Second, it is also good to set Power Plant's Experimental Effect to 'Thermal Spread' not 'Stripped Down'. Then you can approach scoopable star much closer and can engage to hyperspace much faster without overheat. It is also helpful to escape from neutron/whitedwarf accident safely.
Thanks very much for the intel Commander, very helpful. Slightly off-topic question- how do get my already linked Inara and XBox accounts in my posts below, as you and others are doing ? What button/ where do I need to press to make my Inara show up in posts/ threads ?
That's very nice build.Here is the Anaconda I just finished building-fully engineered with the exception of the power plant (G1) and life support (G4 lightweight). I decided to go for reinforced shields and armor in order to have a good safety net against any hostiles that might come in the journey. This Annie build
1. Gives me the ability to permaboost
2. Carries the usual items for exploration (AFMU, SRV, heat sink, and a fighter hangar)
3. Has almost 1700 MJ shields just in case there are encounters with hostile NPCs or for other contingencies.
4. Has a 71 LY laden jump range, with 74 LY max.
In my 2 last exploration trips (the first one was done in an unengineerd DBX with a 40 LY jump range, which led to Elite status; the second in an engineered Aspx), I did not have the need to use repair limpets so my Annie does not have them.
Likewise, I have needed only one SRV in the previous trips-if it is damaged I simply use the synthesis function and the mats I collected in the bubble as well as while exploring the landable planets to repair it.
The 7B scoop is just perfect-based in the “space trials” that this exploration Annie underwent around the engineering bases and the bubble, the 7B scooped from a nearly full tank to a full tank in a matter of seconds, and the time from a nearly empty tank to full was quite satisfactory so I decided to forgo the 7A scoop.
Here is the build:
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
Sure, the Annie is not as responsive in SC as an AspX or DBX, but I don’t mind. As for the view from the cockpit, it is good enough for me.
This is the first ship in my fleet that I have managed to fully engineer.
Here is the Anaconda I just finished building-fully engineered with the exception of the power plant (G1) and life support (G4 lightweight). I decided to go for reinforced shields and armor in order to have a good safety net against any hostiles that might come in the journey. This Annie build
1. Gives me the ability to permaboost
2. Carries the usual items for exploration (AFMU, SRV, heat sink, and a fighter hangar)
3. Has almost 1700 MJ shields just in case there are encounters with hostile NPCs or for other contingencies.
4. Has a 71 LY laden jump range, with 74 LY max.
In my 2 last exploration trips (the first one was done in an unengineerd DBX with a 40 LY jump range, which led to Elite status; the second in an engineered Aspx), I did not have the need to use repair limpets so my Annie does not have them.
Likewise, I have needed only one SRV in the previous trips-if it is damaged I simply use the synthesis function and the mats I collected in the bubble as well as while exploring the landable planets to repair it.
The 7B scoop is just perfect-based in the “space trials” that this exploration Annie underwent around the engineering bases and the bubble, the 7B scooped from a nearly full tank to a full tank in a matter of seconds, and the time from a nearly empty tank to full was quite satisfactory so I decided to forgo the 7A scoop.
Here is the build:
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
Sure, the Annie is not as responsive in SC as an AspX or DBX, but I don’t mind. As for the view from the cockpit, it is good enough for me.
This is the first ship in my fleet that I have managed to fully engineer.
Go with a 7B fuel scoop.
I've read this before, more than once.
No, the 7B fuel scoop will let you scoop at over 1 ton/second at max rate. And it's considerably less expensive than the 7A.Is that meant to be a practical joke?
There's no need to have more than one AFMU. In the unlikely event that it should reach 0% integrity and stop working, you can restore it to 1% (at which point it will repair just as effectively as if it was at 100%) with the Reboot/Repair command for your ship. This frees up a slot which can be used for a lot of other things.My own Explorer Anaconda, for what it's worth. Note the two AFMUs, to repair each other. And the supercruise assist, because it's weightless. And remember, you can engineer lightweight armour with no weight penalty.
There's no need to have more than one AFMU.
Yeah I'd be cautious about using an Anaconda for exploration. On paper its really strong BUT in reality exploration is all about seeing stuff and the cockpit view isn't that great.
So you're offsetting the carrying capacity and max jump distance for one of the biggest usability factors of exploration.
No, the 7B fuel scoop will let you scoop at over 1 ton/second at max rate. And it's considerably less expensive than the 7A.
There's no need to have more than one AFMU. In the unlikely event that it should reach 0% integrity and stop working, you can restore it to 1% (at which point it will repair just as effectively as if it was at 100%) with the Reboot/Repair command for your ship. This frees up a slot which can be used for a lot of other things.
There's no real need for a better than 7B fuel scoop for the Anaconda, as the gains are very small. I, and many others, used 7B fuel scoops for the entirety of the Distant Worlds 2 expedition. 7A fuels your Anaconda in 25 seconds, 7B fuels your Anaconda in 29 seconds. 7A requires 0.97 MW of power, 7B requires 0.83 MW of power. The ideal explorer is not A-rated all over, as that would be a waste of power and tonnage, for example.The 7B is certainly cheaper. I took it as read that we were discussing the ideal explorer, not the cheapest.
Does an AFMU need to drop to 0% integrity before it performs adequately? And what else would you use the extra slot for? Two slots in my build are already taken up with empty cargo racks. Another cargo rack? No thanks.
There's no real need for a better than 7B fuel scoop for the Anaconda, as the gains are very small. I, and many others, used 7B fuel scoops for the entirety of the Distant Worlds 2 expedition. 7A fuels your Anaconda in 25 seconds, 7B fuels your Anaconda in 29 seconds. 7A requires 0.97 MW of power, 7B requires 0.83 MW of power. The ideal explorer is not A-rated all over, as that would be a waste of power and tonnage, for example.
If a module drops to 0% integrity, it stops working and does no longer perform adequately (exception: Power plant, giving 40% power after dropping to 0% integrity). I brought along a research limpet controller, decontamination limpet controller (which doubles as repair limpet) and a collector limpet controller, among other things. There's a lot you can bring with you for convenience and to be prepared for most eventualities, thus making your ship more robust and self-sufficient, i.e. the 'ideal explorer' if you will.
If a thing is better then it's better. Why does this have to be explained? As for price: if you can't afford it then clearly you can't buy it, but if you can afford it what's the point of hoarding your credits? What else are you going to spend them on? A holiday in the Maldives?
As for the limpets you mentioned, they're for Thargoid activities and completely useless for exploration. If you expect to meet Thargoids then, presumably, you'll want weaponry too, and so on.
Have the last word.