TheMegaTurnip
Banned
"Furiously smashes toy 'Conda with nerf bat"
I mean from all these posts I see saying it has like 40 and 50 ly jumpranges i'd say definitely nerf it.
On the other side of things though, I've beat a handful of annys in a t-9 heavy... All PvE though.
What's the cargo capacity on an anaconda anyway? like, full gut, no shield
Instead of nerfing again some more like always....maybe introduce more dynamic ???
Why are cargo ship so tiny ? Cargo ships must be huge, like 2 miles long and have 20 shields and be force to refuel only at star and after each 1 or 2 jumps, and have like 5-10 crew controlling turrets, and it needs like 10 minutes to spool the warp drive...and once it jumps it interdicts all ships logged as enemies from following it to where it jumped for 3 minutes.
Then the anaconda has something real to chew...a proper target....with insane shields and player or auto aim turrets...and yet it's a sitting duck for 10 minutes while it refuels the massive tanks...or is it ? Until the cavalry arrives. Who will win ? Maybe its shields hold, maybe it jumps, then it needs another refuel, will the enemies catch up with it in refuel mode after the 3 minutes interdiction or not ? Will more enemies show up or more cavalry ? Now that's proper game dynamic. Worthy of a cargo ship carrying 50.000 tons.
They have released two games, both of which have reviewed and sold well, since this game was released. I know it's an amazing concept but game developers can actually work on more than one game franchise at once.
Just a quick note on nefting ships...
This could be done on replacement or purchase rather than on existing vessels or modules. Call it a manufacturer recall or replacement - a fault with the old model was found and it has been replaced with a new design.
Thus avoids players getting trapped in the deep, or suddenly finding themselves overloaded. It also gives a bonus to players who can keep the old "classic" model running without getting destroyed.
You only get the extreme jump range of a Conda when you turn it into a flying paper airplane.
Outfit a Conda for combat and it jumps 18LY. Which I have one. My Combat Cutter is actually a little better jump wise then it.
I also, have a exploraconda with the Guardian FSD Booster that jumps 73LY, but guess what. It is a unarmed paper Tiger that could probably be wasted by a Sidey in 2 minutes. The shield strength is so low it is only good for minor bumps and planetary landing. The armor is so low I think my cobra has double the armor.
You've hit on a very good point here that a lot of people overlook, when they declare something as OP or even UP they cite all the maximums it can do and ignore the fact that it can't do them all at the same time. So yes the 'Conda has the 2nd longest jump range (at least pre-Guardian booster), the 5th most cargo (Cutter>T9>Corvette>T10>Anaconda) and the most raw DPS (this will start arguments everywhere) but not all on the same build, you want jump range you can't fight or haul, etc.
Yeah and even if a bit op shouldn't that be the case when you're spending a ludicrous amount of time farming up the creds to deck the thing out? I get balancing it within reason or within the range of comparable ships but let's be honest here more money gets you better stuff most of the time.
Bugatti vs mercedes vs a cadillac... etc. or even just different tiers of quality from the same manufacturer.
That being said, pretty sure the t-10 has better cargo on a full gut if the other poster was accurate when he said 470T cargo on the annie or whatever. 256+128+64 just on the top three optional internals for the T-10 but keep in mind there's absolutely no option for a shield beneath class 6 so yeah.
The anny maybe a bit op just in terms of flexibility? With that mass you could use a class 5 shield gen I guess? Maybe within reason could be better for cargo hauling than the t-10 if you need shields for docking but honestly the t-10 is hands down the best smuggling ship in the game imo.
I wouldn't worry about nerfing anything. The game only seems unbalanced to people who haven't seen very much of it.
First of all, I take offence to those who attempt to call my friends idiots, or simply state that I need different friends. I've played with these guys in a number of games on a nightly basis for about 3-4 years. These guys would give me the shirt off their backs if they thought I needed one. Some of them have offered to buy games for me, just so that we could continue to play together. Granted, I never took them up on that, but I appreciated the offer. They had my back on a number of accounts when false claims were made against me. They have helped me significantly with grinding out the credits that I have. The issue, is that I can't really do anything much to help them unless I run a Conda.
@yianniv, this sounds a bit like the Star Citizen backers, that claim that because they spent $27k on a ship package, they now hold ownership of the game over other players that spend less money. I don't really care how long you have played or how much you have spent, neither of us hold any ownership over any game unless you or I are the developer.
Adding a ton of all-new ships is too much to ask of the devs at this point. This would be a huge amount of work that they would be trying to do mostly for free. 1-2 ships a year seems pretty reasonable at this point, unless they start charging real money to unlock the new ships.
Buffing old ships would also take a ton of work to get the balance right in order to match the Conda. It is far easier and far more economic for the devs to fix the outlier, which happens to be the Conda. Sorry.
My problem with the ship really isn't that it is a shield/hull tank with a lot of guns. That is what the ship should be for. If you made it weaker, then it couldn't compete within the big 3.
The problem really stems from it's jump-range and cargo capacity. Think of it this way, the game I refer to, is when we run cargo wing missions, I can carry 148 cargo, and it takes me 12 jumps to make it to a destination. My buddy with an Anaconda has 500 cargo and can make the destination in 4 jumps. He has to wait for my 128 cargo to complete the mission for 15 to 20 mins. We have a third guy in Cutter at the destination waiting with 800 cargo. We complete the mission and want to do another but the guy with the Cutter has to go to bed. The next mission is twice the distance. Because I can only make 128 cargo and it will take me forever to get to the destination and back to complete the mission, everyone else drops off for the night. This is why I become the leech in the group. It is simply a fact.
Even when running solo cargo, these guys are making 3-4x the money in 1/4 the time using a Conda at far, far lower risk.
I don't really care for the big three. I don't enjoy flying large ships all that much. If everyone runs around in the big three, where is the diversity, the immersion, or the fun? What is makes the big three so special if everyone uses them all of the time? The cargo advantage for the big three, is that they are safer and can carry much more cargo, but have to make short-ranged jumps. While the mediums are higher risk if they get engaged, but can make the trip in less time but with less cargo. This would at least give them some perks and would allow medium ships to be used as multi-crew explorers and okay cargo ships. As it stands, by comparison, they are terrible cargo ships and too slow and large to dodge incoming fire and not tanky enough to take on the big 3.