Anaconda vs Asp Explorer for Exploration

Definitely an auxiliary fuel tank on the Anaconda, makes the brown dwarfs more accessible and apparently helps with Neutron jumping.
The Asp is better at getting into crevasses and tight landing spots.
The utility slots on the Annie give a lot of options whereas you might have to make difficult decisions with the Asp as to what you won't be doing.
 
I think that the Anaconda is for reaching the destination as fast as possible and nothing more ( speaking of exploring ).

Asp Explorer is for the trip itself. It manouvers much better in supercruise. It can land everywhere with much ease.

Explorers eager to change ship should in my opinion consider the Krait Phantom, not the Anaconda.
 
I have never tried the Asp as the internals always seemed "wrong".
But you can do all in an Anaconda, that is you can carry every module you'll need and them some. The fuel scoop is godlike.
But of later I am becoming very fond of my Krait Phanton, its faster, smaller and more agile than the Anaconda and with enough slots.
 
I'm out with my Conda since Jan. 2019, and I love it. Took part on DW2, and now I'm on my way back home. I've used my ASPX before DW2, and it's Ok, too, but the Anaconda is the best ship to jump great distances and reach far systems, no other ship can reach due to their limited jump range (box nebula, for example: CSI-12-1711)
 
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DBX, stripped down as much as possible with light modules. Engineered to be cold. Guardian FSD Booster coupled with Double Engineered FSD with Increased Range and Fast Boot with Mass Manager from a human tech broker. 1D Distro engine focused and stripped down...max class fuel scoop, class 2 SRv Bay.. nuff sed.

75ly laden 80ly unladen.

For a fraction of the cost for both Asp and Anaconda.
 
Adding healing balm to the necrotic threadbody: My AspX far outperforms my 'Conda as an exploration vessel particularly given the many planetary landings and surface hops -- often in tight quarters -- needed for ExoBio. I have a 70ly max, 68ly practical range, highly maneuverable compared to the 'Condatub, easier on travel wear and tear upkeep (hundreds as opposed tens of thousands lol) and a huge, almost all-around view of the galaxy while traveling. Yeah, the AspX is not lovely, but then, neither is the Anaconda,
 
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First of all, is it international necro thread day? And second, AspX all the way. Love the conda as an around the bubble mission runner and combat ship but it steers like a cow and feels wrong for exploring in my opinion.
 
The anaconda can jump further (a lot further if you build it just for that), it can also be extremely self sufficient, 4 srvs, many Afmu units, it can have repair limpets, refuel limpets to help other explorers, cargo, generally can support a lot of gameplay, especially if you explore for months at a time. Mine even has an extra fuel tank, it can cross sparse space without worrying about refueling for thousands of light years.

The Asp has better views and handling, although much less self efficient. These are important in the long run, especially if you do a lot of surface mapping and landing.

For me a decisive factor is just the style. Do I prefer a huge ship that travels out there, bells and whistles, crew aboard, or a small vessel for a lonely explorer? And these days with Dssa carriers parked everywhere, having to reach one of them for repairs is easy wherever you are, so having a self sufficient ship isn't as important anymore, traveling for repairs is just extra gameplay.

For small ships the Dbx explorer is perfect. Jumps even further than the Asp, handles better. My current exploration ship of choice. But every now and then I miss the imposing feeling of an Anaconda and I may return to that. I generally miss the Anaconda,I have two but never use them..
 
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Adder go zoom.

I explored in a DBX for a long time, but then ended up falling in love with my Adder (again) and I just use it for everything. Including exploration.

Don't need a SLF when you're packing performance thrusters.
Don't need a shield. Gonna die fast anyways.
If I want a better view, I have the external camera...or the SRV.

It's the superior ship. There's a reason APEX chose this model.
 
Don't need a shield. Gonna die fast anyways.

Why bother getting anywhere?
Just take off then boost into the ground...

The point being, you can build a ship that's fun to fly and still survive a boost crash
And there are very few ships that can fly as nice as a SLF - so a Krait mk2 with a slf bay, a size 4 srv hangar and a more than decent shield can still take you to places by jumping around 65ly
 
Why bother getting anywhere?
Just take off then boost into the ground...

The point being, you can build a ship that's fun to fly and still survive a boost crash
And there are very few ships that can fly as nice as a SLF - so a Krait mk2 with a slf bay, a size 4 srv hangar and a more than decent shield can still take you to places by jumping around 65ly
Everyone has their favorite. Not everyone flies the best ship.
It's cool. Sitting on the right side of an argument isn't for everyone.

(For fear of the pun being missed...get it? Right side? Because that's where you sit in an Adder.)

I might be a tad biased.
 
Asp Explorer all the way. I love the Anaconda for passenger missions, but the Asp for exploration for all the reasons Mengy gave. But the even more important reason is that I use VR, so visibility makes it a no contest.

This. 100% this.
In VR, it’s all about the view
 
Took a three-month trip in an Asp Explorer, but I was getting only 19 LY per jump so it was agonizingly slow. Had a rover and some weapons aboard, so probably could have shed those for a lighter build.

Picked up an Anaconda upon my return, and built it for 40 LY jumps (lightly engineered and with weapons).
 
Took a three-month trip in an Asp Explorer, but I was getting only 19 LY per jump so it was agonizingly slow. Had a rover and some weapons aboard, so probably could have shed those for a lighter build.

Picked up an Anaconda upon my return, and built it for 40 LY jumps (lightly engineered and with weapons).
Chuck the tech broker V1 FSD in it and I can jump >50ly with 4 SRVs and various other gubbins.
 
I have an ASP Explorer that carries all A graded equipment and guns etc. Lot of engineering and using stripping weight off where I can for EXP effect on engineering and get 53ly jump. And that with all module slots used and even using the best armour on it. Without the armour it would be doing around 56ly jump. That's with a class 3 shield fitted.

So no compromising the ship using lower grade equipment than "A" rated - and not stripping it down removing guns, etc... and still getting 53ly
 
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Just been working on a Type-10 for exploration. Same as above, all A graded stull and not stripped down for max jump and using best armour. Managed to get around 38ly jump using enginnering - but even with the thrusters fully upgraded using clean drive on Type-10 to level 5 for max agility. I just can't see how you can seriously use Neutron Stars to extend the jump because it turns way too slow still while in hyperspace.
 
I switched from my Asp to the Phantom which is what I used for DW2.
Jumps the same as the Asp but with more options, during DW2 I easily switched to a mining setup at Explorers Anchorage.
Plus easier than trying to park an Anaconda, especially higher-g planets.
 
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