Hi Frontier,
Analysis mode is not a bad idea per se. I do enjoy the fact that you can have a mode that overlays data on your HUD. Want to see where you mapped a planet? Want to see asteroids lit up when you ping them during mining? Hell, the applications are endless for future tools.
But it's not merely an overlay, is it?
You actually split up different tools to the different HUD modes, yet didn't create separate firing groups. So you can have a fire group where half the tools need one mode, and the other half needs another another. Ran into this annoyance the other day while mining when I suddenly got attacked, kept hammering the fire button and nothing happened ... and then I realized I needed to switch into 'combat mode' to shoot back. And then when the battle was over, I couldn't use my mining tools until I switched back to Analysis Mode.
This is the opposite of a quality of life improvement. It's just 100% irritating and a step backwards.
Analysis Mode should ONLY be an overlay. All tools, combat and non combat, should be usable in both modes. The only difference is that Analysis Mode adds additional visual data. So for example, if you're exploring, you can use Analysis Mode to see all the blue grid lines of the planet you're mapping... and then turn it off to see the planet as it is.
So instead of Combat/Analysis Modes, you should simply have Normal/Analysis. Boom, done. And everyone is happy again.
Analysis mode is not a bad idea per se. I do enjoy the fact that you can have a mode that overlays data on your HUD. Want to see where you mapped a planet? Want to see asteroids lit up when you ping them during mining? Hell, the applications are endless for future tools.
But it's not merely an overlay, is it?
You actually split up different tools to the different HUD modes, yet didn't create separate firing groups. So you can have a fire group where half the tools need one mode, and the other half needs another another. Ran into this annoyance the other day while mining when I suddenly got attacked, kept hammering the fire button and nothing happened ... and then I realized I needed to switch into 'combat mode' to shoot back. And then when the battle was over, I couldn't use my mining tools until I switched back to Analysis Mode.
This is the opposite of a quality of life improvement. It's just 100% irritating and a step backwards.
Analysis Mode should ONLY be an overlay. All tools, combat and non combat, should be usable in both modes. The only difference is that Analysis Mode adds additional visual data. So for example, if you're exploring, you can use Analysis Mode to see all the blue grid lines of the planet you're mapping... and then turn it off to see the planet as it is.
So instead of Combat/Analysis Modes, you should simply have Normal/Analysis. Boom, done. And everyone is happy again.