Slopey
Volunteer Moderator
So, essentially all those features that were supposed to be in the game at launch, are missing because resources had to be allocated for console port development?
I couldn't help but to notice that no answer has been given to question, concerning whether partnership with Microsoft will delay patching the pc game. Few other concerns have been addressed by the devs, but not this one, no and i think we all know why.
And then there is this:
"Elite: Dangerous on Xbox One will be the complete and authentic Elite: Dangerous experience. It will not be "dumbed down"."
This one really triggered my radar. Console version will not be dumbed down? Well yes, because you have to dumb down the "lead platform game" so it can be ported over to consoles. That is how it goes with pretty much every console port. It would be an immense waste of resources to have two different versions of the same game developed at the same time. Solution? Make them identical and in this scenario the weaker platform dictates performance limits. This one answers the question about patch delays, too.
If i'm wrong and pc version will not be dumbed down -including any future content, nor will the patching get a whole lot slower than it is now, then it is going to be some sort of a record since a lot bigger studios/publishers have taken a different route on this.
You're missing the important point that FD's Cobra engine is already multi-platform for PC and Xbox.
See: https://www.frontier.co.uk/our_technology/
So there won't have been a massive resource drain anyway. Likely it's been more licencing discussions - remember that Microsoft want a piece of anything you play on an XB device, and FD have been vocal about self publishing ED, so there must have been many discussions between MS and FD before DBOBE would let ED near that platform - I would find it impossible to think (given his, and Elite's history) that he'd accept any interference in ED from MS, just to get on the platform.
Given Cobra, the port is a no-brainer - most of the dev team play with Xbox controllers anyway, and they have voice chat already implemented. So it's a win-win - it's not much work to publish to Xbox, and it's a massive new player base who won't have been following the (very niche) PC Space Sim market.
Can only be a good thing imho, and I'll need to go and by an XBone now!
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