News Announcement: Elite: Dangerous coming to Xbox One

Look on the possible bright side.
Might force FD to fix the dull and broken "narrative".

Console owners won't put up with current dreary monochrome and infertile stories delivered by your very own freeads paper - GALNET.

Edit: even MS are bound to have a WTH moment when they clock that.
 
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While I haven't gone next gen yet, my brother and friends all had the 360 and we were frustrated as heck by the lack of good cooperative games, games with challenge and learning curve to them, etc... the trend was all on dumbing down. And I know we weren't alone on this.

ED will certainly capture a niche market there, and that might just grow into mainstream popularity. More console gamers than you realize WANT more complex games, but can't necessarily afford a PC which they feel (right or wrong) they need to upgrade every 2 years with the equivalent of a new console in parts.

Brilliant reply....and exactly what I also meant.....Deceiving and Marketing strategy at it`s best....Quantity , instead of Quality.....
 
The game has been designed from the ground up to accommodate the lowest common denominator platform wise. Essentially, if the Xbone can't do it, and the PC can, then the needs of the Xbone come first since they've committed to delivering the "full ED experience."

It means that that the game has been designed around consoles, limiting everything from graphics to gameplay.

Sadly it's now plain to see that the game has been designed around console limitations from day one, so many things that seemed a little odd now are clear why it was designed that way. As an alpha user and kickstarter of ED I don't mind saying this leaves a very bad taste in my mouth and my opinion of Frontier has taken a nosedive.

I'm not totally against a console version but it should have come in a couple of years when most/all of the PC content is in place, and possibly on both next gen machines or the most powerful one, the PS4.
 
Sadly it's now plain to see that the game has been designed around console limitations from day one, so many things that seemed a little odd now are clear why it was designed that way.

And what is this console limitation you are talking about? The CPU, the GPU? Which part of Xbox ONE is the limiting factor in your mind?
 
Sadly it's now plain to see that the game has been designed around console limitations from day one, so many things that seemed a little odd now are clear why it was designed that way

Indeed, and explains why we cannot have another trigger or two - dumbed down from the beginning! :(
 
And what is this console limitation you are talking about? The CPU, the GPU? Which part of Xbox ONE is the limiting factor in your mind?

Possibly not a hardware limitation, but certainly there will be a limitation with regards to the design of the user interface.

We could very easily end up playing a console designed game on a PC platform.
 
We're currently sitting somewhere around the average caller on the Jeremy Vine show. It's another page or two before we hit the full Daily Mail letters section.

My favourite summary so far.

But miffed that all us console owners are labelled kiddies. Seems a bit unfair as someone just on the low side of 40 who is going to relish still being able to play ED while another member of my family occupies the pc....
 
Indeed, and explains why we cannot have another trigger or two - dumbed down from the beginning! :(

Go into the keybinding options of the game, look at the massive wall of options (that is now even bigger with the 1.2 update) and then this argument falls flat on its face.
 
Possibly not a hardware limitation, but certainly there will be a limitation with regards to the design of the user interface.

We could very easily end up playing a console designed game on a PC platform.

Why would they change the UI on the PC version anymore? You really think that?
Besides, I'm playing 90% on the Xbox controller already, except few key binds that I need here and there.
 
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I'm sorry, but I think it's sad news.
I wonder if FD ever looked at demographic charts of player base for both platforms. I don't think it will mix.
I would be happy to pay for a subscription just to prevent this.

I agree... this should of gone subscription not console. PC market is bigger, already has substantial backing. I would bet most of us would happily pay for development via subscription at £5 a month to prevent a console crossover. I can't really see Elite lasting on Xbone or PS$ due to the continual cycle of Pew Pew games. I would bet that a majority will see it is Cod in space and within a week playerbase will half, and the game will be lining CEX's shelves.

Subscription would have been better, plus would help that move alongside technology to develop the game for a system (PC) which can be modified alongside the tech. Xbone is a locked system and so will struggle to keep up, or hinder the development.

I can't really see the benefit over time.
 
I don't like the direction Frontier is going with this.

Explains why Wings are limited to 4 players only.
Explains why everything is instanced with a low player limit.
Explains the entire interface.
Explains the lack of content and missed basic features thus far, they care more about multiple platforms.

Development for PC definetly will slow down (Mac and now XBOX One...)


The Console limitaions... what question even is that?
PC has more ram, much better GPU and an much better CPU...
Sorry, but my i7 overkills the AMD CPU of XBox one by far...
Let's not even go into details when it comes to GPUs...


We are now officially limited to content/systems/gameplay etc. to whatever XBOX One can run with it's weak hardware...
 
Why would they change the UI on the PC version anymore? You really think that?
Besides, I'm playing 90% on the Xbox controller already, except few key binds that I need here and there.

Me too. I can do everything from the controller, except typing in the system names on the galaxy map. Voice Attack makes things even easier.

I've not tried using comm's yet but this could easily be done on Xbone considering comm's are only really of any use with human players.

I would say that the game is easily do-able on Xbone providing a decent framerate can be sustained at maybe medium settings?
 
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Go into the keybinding options of the game, look at the massive wall of options (that is now even bigger with the 1.2 update) and then this argument falls flat on its face.

I'm talking about triggers, not what can be bound. Read what I wrote, not what you think I wrote. :)
 
Possibly not a hardware limitation, but certainly there will be a limitation with regards to the design of the user interface.

We could very easily end up playing a console designed game on a PC platform.

The user interface always need to be accommodated for lots of reasons...it's barley readable on a Oculus Rift as it is for example. If they made everything even smaller it would become unusable for Rift users. So maybe we should complain about how the Oculus support is "dumbing down" the game from realizing it's full potential?
 
Go into the keybinding options of the game, look at the massive wall of options (that is now even bigger with the 1.2 update) and then this argument falls flat on its face.

+1

I mean, there are some post that make no sense regarding this. The only part where you can argue about possible affect due to XONE is allocating resources to the team making the XONE port, which could have been used in delivering more content.

But this is also a short sighted stance since if it is successful on consoles it will bring more people, which will generate more cash which will lead to more people being hired and larger commitment from Frontier.
 
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