News Announcement: Elite: Dangerous coming to Xbox One

Xbox one cannot compete with a good spec PC in graphics performance . Therefore you can expect the graphics to be nerfed for PC version or at least not developed any further. Compromises in controller options will have to be implemented as we have already seen in the development so far anyway with only 4 in a wing and weapon configuration.

With future developments in PC specs there are no limits in what can be done with gaming but the game tied to a console will cripple any nice upgrades for PC versions .

Expanding to a console will bring in more money and therefore more development for the game . Will it be the right development for a PC game of this kind?

This all depends on FD and if they keep to their word to support a true PC space sim. Unfortunately it comes down to money . Where the money is is where the development will be dictated.

I would like to be positive and think the reasoning is , make money from console users to , as David himself said at the beginning of this project , "We want to make a game that we want to play". If that happens and it is still a well developed fully utilized PC space sim with all the bells and whistles then excellent.

If not Ive always got my Star Citizen backer account.

My opinion only and it is not a whine or moan.
 
The first time I saw the fitting interface, it reminded me of the inventory of so many console games : a long list of stuff, impossible to sort, a pain in the ass to use. I guess I can kiss my wish for an upgraded interface goodbye...
 
lol Elite dangerous is barely half a game. You can release a game like this with so little content on consoles and think you can get away with it without seriously damaging your reputation... Oh wait, never mind.
 
There have been constant downgrades in graphics as others have said, since the Beta. Back a few months ago..Sept. or so, the galaxy was sharp with bright, bright stars (so many that you could just stare at them and it looked real) and very nicely defined nebulae..... these things have gone to a dull, brownish haze. Sure, up close, they've made improvements to docking bay details, etc. , but background details have been washed over which ruins the immersion and this is one of the problems with dumbing down the graphics for console games.

I know console fans refuse to see this and contest it.
 
My biggest concern with this news is M$ will say jump and FD will have no choice other than ask how high.
That said more money being invested must be a good thing even if we have to put up with more users with a 12 year old mentality.
 

Ideas Man

Banned
The graphics in this game are pretty basic, certainly nothing the consoles can't handle.

They are nice and I love them but let's not go overboard here.
 
Xbox one cannot compete with a good spec PC in graphics performance.

IMO hardware is not a problem here - after all I am playing ED on old rig which is technically weaker than Xbox. It's the console game market which bothers me. Logically, FDEV wants to be successful there, so one can assume that the further game development will be necessarily adjusted to accomodate quite specifiic rules and demands on this market. I am talking about design, gameplay mechanics, risk/reward system, in-game progression, missions, AI, GUI... stuff like that. That's what makes or breaks ED, not the shiny stuff and special fx.

I think it's not irrational to be worried that we might easily end up with game which is going to remain relatively shallow and simplistic in nature (as it is right now) and which, besides the title, will have very few points to share with its predecessors.
 

Ideas Man

Banned
IMO hardware is not a problem here - after all I am playing ED on old rig which is technically weaker than Xbox. It's the console game market which bothers me. Logically, FDEV wants to be successful there, so one can assume that the further game development will be necessarily adjusted to accomodate quite specifiic rules and demands on this market. I am talking about design, gameplay mechanics, risk/reward system, in-game progression, missions, AI, GUI... stuff like that. That's what makes or breaks ED, not the shiny stuff and special fx.

I think it's not irrational to be worried that we might easily end up with game which is going to remain relatively shallow and simplistic in nature (as it is right now) and which, besides the title, will have very few points to share with its predecessors.
See, as a Rift user this delights me, the more FD can design the game without having to use a keyboard and mouse the better as far as I am concerned.
Not to mention that the game as it stands right now is console friendly anyway, I fail to see any huge sweeping design changes needed going forward.
Can someone tell me a specific gameplay element (trading, fighting, mining etc) that cannot easily be done without keyboard and mouse?

Also lets not forget, the original Elite was on consoles as well, so that should please the historians amongst us.
 
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That article reports an official statement by Braben. Or perhaps you're calling the reporter a liar?
Then please link to the official statement. I'd love to see it (seriously, I would like to see the official statement)

Since Braben has denied the cancellation, you don't really expect to find the truth on this forum, do you?
There is a difference between silence and lying. I am not calling anyone at Frontier a liar, I am, however, saying they've stayed silent on this.
 
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Always good to hear from the Braben. I really, really hope powerplay means extended story based missions. Theres only so many times I can refutb my viper.
 

Javert

Volunteer Moderator
I think you do understand..

Some people are unhappy because it's now obvious to them that certain things in-game (ie:- the quite horrible UI) and certain limitations and graphic downgrades (yes, for some reason certain things looked better in early beta) that the game was designed from day one with consoles in mind and this has ALREADY hurt the PC version. Not that it will change the PC version but it already did.

Michael Brookes posted yesterday on another thread that when they originally designed the UI, consoles were not a consideration. You might not like the UI, but that doesn't mean it was made for consoles.

I haven't seen many threads complaining about the UI up to now, but now suddenly that there is an Xbox version on the cards, the UI sucks.... I'm not sure why this suddenly changed.

Finally, the UI is on the client hardware. In theory, the UI could be different between platforms, especially if the real time space travel elements are segregated, which seems to be the most likely outcome right now. I'm sure it's more efficient to have the UI identical, but it doesn't have to be that way.
 

Javert

Volunteer Moderator
There have been constant downgrades in graphics as others have said, since the Beta. Back a few months ago..Sept. or so, the galaxy was sharp with bright, bright stars (so many that you could just stare at them and it looked real) and very nicely defined nebulae..... these things have gone to a dull, brownish haze. Sure, up close, they've made improvements to docking bay details, etc. , but background details have been washed over which ruins the immersion and this is one of the problems with dumbing down the graphics for console games.

I know console fans refuse to see this and contest it.

I remember seeing comments during beta that certain elements of the graphics seemed not to look as good as they did in alpha.

Thing is though, I find it difficult to believe that back in October / November last year when the dev team were burning the midnight oil working to get the PC release done on time, that their focus was on downgrading the graphics to be compatible with the Xbox One. It might be possible to force fit this opinion into hindsight, but it doesn't seem likely to me in reality. They were up against a short deadline to deliver the game by the end of the year on PC. Downgrading graphics to fit on consoles, if necessary, could be done afterwards for the console version.

I suspect that the reasons for graphics changes done back then were for other reasons, for example inability to scale down to low power PCs, or possibly just that some people actually think it looks better the new way, or possibly other unknown reasons.

Like I said yesterday, I don't really play console games although the kids have them, but I am not very convinced by all these arguments that the game was dumbed down on purpose last year for console reasons.

Also, the reality of the world we live in is that without continuing revenue that is specifically related to the Elite franchise, the company will not be able to continue developing Elite, so if they don't release a console version, they most likely would have to halt development anyway. As others have pointed out, the Kickstarter only raised about 1.5m GBP, which is much less than even the cost of doing the initial development up to Decmeber 2014, let alone the cost of continuing development through multiple post release patches. Again, folk might not like that but that's the reality - developers have to be paid to feed their families etc.
 
I'm pretty sure that people don't realize that XONE and PS4 have actually fair amount of computing power with its 8-core CPU - more than many low-end rigs that people play Elite with.
 
There have been constant downgrades in graphics as others have said, since the Beta. Back a few months ago..Sept. or so, the galaxy was sharp with bright, bright stars (so many that you could just stare at them and it looked real) and very nicely defined nebulae..... these things have gone to a dull, brownish haze. Sure, up close, they've made improvements to docking bay details, etc. , but background details have been washed over which ruins the immersion and this is one of the problems with dumbing down the graphics for console games.

I know console fans refuse to see this and contest it.

Have you ever considered that was done to make the game more scalable on lesser PC's? [FACEPALM]

The game HAS to work at a basic level for people with machines that are probably worse than the Xbox One, console ports have got absolutely nothing to do with it.
 
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