News Announcement: Elite: Dangerous coming to Xbox One

Console ports been destroying PC games for 10 years maybe? Just one example: FPS got popular on consoles and suddenly 65 in field of view was set as standard and now they port it with that crap FOV to PC all the damn time. (PC standard WAS 90 before)

This is true. Since shared development with consoles PC gaming has been going downhill. Shallow eye candy is the order of the day.
 
Furthermore, people fear that future expansions to the game won't be able to be as good as they could be if the developers have to take the consoles into consideration as well.

This argument keeps coming up, yet there hasn't been a single proper argument on why the console version would lessen the experience. It's not as if they are making a Xbox 360 version, is it?
 
This argument keeps coming up, yet there hasn't been a single proper argument on why the console version would lessen the experience. It's not as if they are making a Xbox 360 version, is it?

It's a general market precedent that causes skepticism. But in the case of a pretty simple game like ED it does not have to be the case that it gets further dumbed down. However, I do think it's a real possibility that the reason ED is so simple in the first place, is because consoles were always in mind. And I think that was something Braben was quite honest about. That said, it's understandable that where people do think the game was hamstrung from the starting gate (and I know not everyone thinks this), they won't be happy to have been shipped an unfinished product that only gets finished in time for a totally new segment of user.

Anyway, without an in-flux of new ED players from a totally different segment, I don't see the game being developed that rapidly, or lasting that long. FD sold the thing to pretty much everyone who was going to buy it back in pre-release days and that money, and then some, was already spent in dev, so they need a new market.

I've always said this, for ED to live on it needs new blood. A few middle-aged gamers on a nostalgia trip (I am of course one of those!) is not a great prospect for ongoing sales growth.
 
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without an in-flux of new ED players from a totally different segment, I don't see the game being developed that rapidly, or lasting that long. FD sold the thing to pretty much everyone who was going to buy it back in pre-release days and that money, and then some, was already spent in dev, so they need a new market.

Spot on. I wouldn't see the development of Elite going on for much longer (after the announced expansions are released) without the release of the console versions.
 
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I see a lot of praise and also a lot of grief in this topic. Not everyone that has an xbox one is a kid or immature. I played Freelancer growing up and honestly can't wait for this game to hit on the xbone. It better not be dumbed down or I'll complain :p. I for one have been missing the space sim genre for a long time. It's xbox release is a breath of fresh air for me. In fact I have many friends that play MMO's that would love this game. Thank you Frontier! I will be enjoying this game with my friends on xbox one :)
 
Sorry if already posted, but this article clears some things from update point of view:
http://www.pcgamer.com/david-braben-explains-the-problem-with-elite-dangerous-cross-play/
According to Frontier's David Braben, while he likes the idea of cross-play between PC and consoles, there is one significant problem that stands in the way.

"I think the challenges for us, which sort of fights against it," Braben told PCGamesN, "is we’ve also said that we’ll continue to do updates across all platforms, and what we didn’t want was PC updates to be held up for whatever reason, like if there’s a delay on another platform."

..

"What we’ve said for definite is that they will be playing in the same world," Braben said, "the same background sim will be effecting the same stock markets and stuff like that. I would like to see cross-play as well. There’s nothing presenting it technically, other than that the worlds might be slightly out of sync."
 
I see a lot of praise and also a lot of grief in this topic. Not everyone that has an xbox one is a kid or immature.

I think that is the point-of-view of the older nostalgic player who used to play the original Elite in the IBM PS/1 in the 80s. The average age of a console player is a 31-year-old.
 
I think that is the point-of-view of the older nostalgic player who used to play the original Elite in the IBM PS/1 in the 80s. The average age of a console player is a 31-year-old.

True true. Also I think the younger ones who pick up the game on xbox one, maybe half will become addicted like a lot of us did in the 80's and we'll have new friends to play with. The other half will go back to their other games. I've always been a fan of the simulation games myself. Give me Battlefield over Call of Duty anyday. Everyone is a little impatient when they're growing up, but together as a community, we can steer them in the right direction.
 
and we'll have new friends to play with.

but together as a community, we can steer them in the right direction.

I apreciate and agree with your sentiment. But I strongly suspect that while we will share the same galaxy, we won't be able to interact, in much the same way as we share the galaxy between open and solo.
 

Harbinger

Volunteer Moderator
It is not like the Xbox version fell out of a tree somewhere. If the game is supposed to be released on console this year, then it will have been in development for quite a while.

Elite: Dangerous like every piece of software developed by Frontier Developments is developed on their in-house Cobra engine. The Cobra engine is already fully capable of supporting Xbox One games as is evidenced by Zoo Tycoon (2013) and Screamride (just released). There is nothing to suggest that they have been working on an Xbox One version prior to this announcement. In fact the recent release of Screamride frees up developers to work on the port.

They started working on the Mac version after their return from the Christmas break and have already shown an alpha build running natively which starts beta testing at the end of this month. Is it really so hard to believe that if they can update their Cobra engine to support a completely new platform and get Elite: Dangerous working on that in less than 3 months they can't do the same on a platform already supported by their in-house engine between now and Summer which could be as far away as August?
 
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There is nothing to suggest that they have been working on an Xbox One version prior to this announcement. In fact the recent release of Screamride frees up developers to work on the port.

I would say that it is probably quite naive thinking that they would start to work on the Xbox One version only now, after the game is announced.
 
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I am guessing due to the limitations of console hardware, it is safe to assume no more complicated systems will be implemented, such as planetary landing, first person things or other major features.
 

Ideas Man

Banned
I am guessing due to the limitations of console hardware, it is safe to assume no more complicated systems will be implemented, such as planetary landing, first person things or other major features.
What would these limitations be specifically? I'd love to hear them and have a good old lol at some of the peoples PCs on here in comparision.

Does my PC destroy the Xbox One? Yes
Does everyone's on here playing this game? No

SO HOW CAN IT WORK?
 
I am guessing due to the limitations of console hardware, it is safe to assume no more complicated systems will be implemented, such as planetary landing, first person things or other major features.

Absolutely...first person gameplay down on a planet on a console!!?? Get out of here!!! That's clearly impossible!! I mean, name me one, just one single game that does that on a console!!! :rolleyes:

.
.

Now, I neither can nor want to stop you from assuming something...but that doesn't mean your in anyway correct in your assumption. ;)
 
It is not like the Xbox version fell out of a tree somewhere. If the game is supposed to be released on console this year, then it will have been in development for quite a while. Mr Braben himself says, that the console version was planned from the beginning.

Just a little research would show you that, the XBox One has almost the same operating system... Therefore its a case of tweaking rather than rewriting the code from base, but without having to consider the various differing makes and types of Processors, sound and Graphics Cards that will be found in a PC...

Not to mention that FD have been working with the XBox since it came out if not before with the other titles they have published...


Yes that might limit things in the future but as PC owners we cant always afford to upgrade our systems to play the latests games, either some of the player base had to make a decision to upgrade there PC to be able to play ED as is...

http://wccftech.com/xbox-one-architecture-explained-runs-windows-8-virtually-indistinguishable/

The first tier ‘Host OS’ and the ‘to-the-metal- operating system present in Xbox One dubbed the ‘Host OS’ is an RTOS (Real Time Operating System) has complete control over the entire Xbox One hardware and resources. In Frank Savage’s words “… owns where everything and how everything works…. owns CPU…GPU”. This is your basic Xbox One Operating System. However the thing is , this particular OS only handles tasking and the security layer. It does not run any game or application. It does however host (in a non – hyper-v form) the ‘OS’ and the ‘Exclusive OS’, which is Windows 8 and the stripped down Windows 8.

The second tier ‘Shared Partition’
is occupied by Windows 8. This Operating System is “virtually indistinguishable” from the Windows 8 we know (and love?) , code wise. This particular Windows 8 handles all the basic functions of the Xbox One including the shell. Shared Apps are run here. It handles some major features of games such as networking and some audio.

The third tier
‘Exclusive Partition’ is the Exclusive OS, which in Frank Savage’s words is a “windows 8 that has gone on a massive massive diet…… lean and mean windows 8″. It has been hand tuned to remove any and all bottlenecks as well as bloatware. However this is the part which defines it as a ‘partition’ and not a virtual machine. All the Direct X draw calls go straight from the Exclusive OS down to the Host OS. It does not go through the full windows 8 ‘ shared partition’.




FYI, here is a quote from the original FAQ of the kickstarter (it is the very first question) :

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Q: "Can you release "Elite: Dangerous on the (iPhone/iPad/Console/Mac/Linux/Oculus Rift/Raspberry Pi) platform ?

A: Yes. It would be great. The PC version comes first though, and then we will look at the demand for other platforms. If the game exceeds its target, then there will be scope to increase the number of platforms. We will discuss with the backers in the design discussion forum, and how to address the issues that will arise, but I have every hope that we will cover some or all of these platforms.

----------------------------------------------------------------------

Really, what this means is that the game has exceeded its targets and we should be celebrating that fact.

Sales targets or development?

Perhaps if you write to the board of FD they will let you have a full company report...


Seriously this thread is so full of holes and some posters seem to have other agendas, it would seem sometimes that everyone wants FD to fail, yes they have made mistakes on launch and the game does require more content and finesse, but the Drama of the forums is quite something else, considering that we are supposed to be predominately adults.
 
Anyone doubting planetary landings on Elite because of a console release, should definitely check out a gameplay video of No Man's Sky.
 
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Javert

Volunteer Moderator
Seriously this thread is so full of holes and some posters seem to have other agendas, it would seem sometimes that everyone wants FD to fail, yes they have made mistakes on launch and the game does require more content and finesse, but the Drama of the forums is quite something else, considering that we are supposed to be predominately adults.

I agree with you on most of this, and that the majority of the port should be relatively easy.

Interesting question though is how portable the P2P networking code is, and how easy it will be to get it working properly in the Xbox version? It took months to get the networking code working properly in the PC version, and even now it's temperamental (in that you can't 100% rely on meeting another player you are trying to fly around with all the time, even if you both have good connections) , although hopefully Wings will help with some of that.
 
Crossplay over all platforms? That's just awesome!

I would not get overly excited. They didnt say full cross play just that all platforms would be sharing the same galaxy state. I don't think they meant that you could fly together in a wing with your xbox one friend on your PC.
 

Ideas Man

Banned
But, but, CONSOLES!! KIDS!!! erm, but, I mean, CONSOLES!!!! There has to be something bad about this surely????

OH NO CONSOLES!!!!!
 
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