It's a general market precedent that causes skepticism. But in the case of a pretty simple game like ED it does not have to be the case that it gets further dumbed down. However, I do think it's a real possibility that the reason ED is so simple in the first place, is because consoles were always in mind. And I think that was something Braben was quite honest about. That said, it's understandable that where people do think the game was hamstrung from the starting gate (and I know not everyone thinks this), they won't be happy to have been shipped an unfinished product that only gets finished in time for a totally new segment of user.
Anyway, without an in-flux of new ED players from a totally different segment, I don't see the game being developed that rapidly, or lasting that long. FD sold the thing to pretty much everyone who was going to buy it back in pre-release days and that money, and then some, was already spent in dev, so they need a new market.
I've always said this, for ED to live on it needs new blood. A few middle-aged gamers on a nostalgia trip (I am of course one of those!) is not a great prospect for ongoing sales growth.
It's a general market precedent that causes skepticism. But in the case of a pretty simple game like ED it does not have to be the case that it gets further dumbed down. However, I do think it's a real possibility that the reason ED is so simple in the first place, is because consoles were always in mind. And I think that was something Braben was quite honest about. That said, it's understandable that where people do think the game was hamstrung from the starting gate (and I know not everyone thinks this), they won't be happy to have been shipped an unfinished product that only gets finished in time for a totally new segment of user.
Anyway, without an in-flux of new ED players from a totally different segment, I don't see the game being developed that rapidly, or lasting that long. FD sold the thing to pretty much everyone who was going to buy it back in pre-release days and that money, and then some, was already spent in dev, so they need a new market.
I've always said this, for ED to live on it needs new blood. A few middle-aged gamers on a nostalgia trip (I am of course one of those!) is not a great prospect for ongoing sales growth.
I doubt Frontier is going to try and groom ED to be a mainstream hit. It's going for the substantial niche market that exists of console gamers (I too own consoles) who want more challenging and different games, not just COD clones and games that endlessly copy whatever was popular before.
Consider XCom. Classic (fantastic!) old school game. Then they were going to bring it back recently, but it was changed into some kind of FPS game in a retro setting. The outrage (BETRAYAL!) ended up with it cancelled and eventually released as The Bureau-XCom Declassified and was promptly forgotten. Throughout its development it forgot what make XCom cool and tried to monkey other game mechanics to catch onto the coat tails of other popular games, everything from Mass Effect to Bioshock.
But then you had the other approach, XCom Enemy Unknown. The end result was a game that, while streamlined in some ways, is challenging and exciting and captures the old school XCom to a T while having so much more to offer as well (especially with Enemy Within's release). I play that puppy on Classic Ironman and love every minute of it. The replayability is always there and the PC mods available add even more variety to it.
But here's the thing - it's not a huge hit. It is not a game changer. It is not something other developers are rushing to copy, or emulate and dumb down because of their perceptions of the lowest common denominator of gamer. It is a niche game with a good sized and loyal fan base.
This is no doubt where Elite Dangerous is going to fall.
Consoles suck.. how can this in any way be good for PC. It can't period.
Consoles suck.. how can this in any way be good for PC. It can't period.
Consoles suck.. how can this in any way be good for PC. It can't period.

I am guessing due to the limitations of console hardware, it is safe to assume no more complicated systems will be implemented, such as planetary landing, first person things or other major features.
I play elite on PC now at ultra settings. I see nothing that PS4 and Xbox One would have trouble with at mid to high settings. Mapping all the controls to a console controller may be the only challenge they face.
If you want the PC version to expand game sales on console will provide the needed money to make it even greater. PC has graphic settings for games now for the lower end machines.
Just a little research would show you that, the XBox One has almost the same operating system... Therefore its a case of tweaking rather than rewriting the code from base, but without having to consider the various differing makes and types of Processors, sound and Graphics Cards that will be found in a PC...
Seriously this thread is so full of holes and some posters seem to have other agendas, it would seem sometimes that everyone wants FD to fail, yes they have made mistakes on launch and the game does require more content and finesse, but the Drama of the forums is quite something else, considering that we are supposed to be predominately adults.
I would say that it is probably quite naive thinking that they would start to work on the Xbox One version only now, after the game is announced.
I am guessing due to the limitations of console hardware, it is safe to assume no more complicated systems will be implemented, such as planetary landing, first person things or other major features.
It ain't rocket science. This is an mmoish game with no subscription so FD need more money so the game can have a longer lifetime. People didn't want to pay for subscriptions, people don't want to pay for ships or credits so the only way fd can make more money for the game is by opening it up to other markets.
If they sell as many copies on xbox as they did pc and then as many again on ps4 they've effectively tripled their revenue that they can plough back in to the games development all at little cost since the game engine is already designed to be multiplatform.
If you can't see why this is a good thing then you're incredibly closed minded.
Spot on. I wouldn't see the development of Elite going on for much longer (after the announced expansions are released) without the release of the console versions.