Let's all just take a moment out of our busy days to have a lol at this guy
Laugh all you like it's a popular opinion.
Not mine I hasten to add but humour defiantly won't erase it
Let's all just take a moment out of our busy days to have a lol at this guy
Yeah but what you gonna do?Laugh all you like it's a popular opinion.
Not mine I hasten to add but humour defiantly won't erase it
If they really insist on joining the "fastest growing playerbase" wouldn't the PS4 have been the best first step.. Considering it's almost sold twice as many as the XB1?
..oh sorry, I forgot about Microsofts $$$$$ sweetening the deal.![]()
They probably did yeahNot to mention that all the threads in the backers forum were for a PS4 version for this KICKSTARTER funded game. You would have though that may have had some kind of influence considering it's our money that made the game happen!
Or did microsoft pay more than £1.2 million for the exclusive?
I don't care what systems this game will be ported to, as long as the relatively limited controls standard console controllers allow (compared to a hotas & keyboard for instance) don't have too much impact on future interface design and adapting the game to consoles does not divert too much manpower from content development.
If I have to walk around using my HOTAS I will not be happy.It just occured to me that once they do introduce getting up and walking around your ship, station or planet, I'll probably need an XBox type controller anyway for that portion of the game. HOTAS wouldn't be good for that and I doubt I'll want to use a mouse and keyboard, though that's not a bad option... and if there's PVP FPS at all probably the better one... hmmm... I wonder how quickly they'll allow you to turn your POV around in that view?
If I have to walk around using my HOTAS I will not be happy.
I don't care what systems this game will be ported to, as long as the relatively limited controls standard console controllers allow (compared to a hotas & keyboard for instance) don't have too much impact on future interface design and adapting the game to consoles does not divert too much manpower from content development.
I'd personally say ED was designed as an arcade shooter style game with consoles in mind from day one, so if a player is happy with it as it is right now, there's no need for for any disappointment when it goes to a console.
While I don't normally respond to conspiracy theories the game was not developed to restrict the PC version for later release on console. If that were true we might have done some things differently!
Michael
Oe-noe, you just punched a hole to my tinfoil hat!Ahh, the speculate-a-thon ...
..and the horse's mouth.
Ahh, the speculate-a-thon ...
..and the horse's mouth.
What's this... abuse of tinfoil hats? That Alexander fellow... so vicious!
As I say in my post however, my personal view is that it was designed with *consoles in mind*, I don't mean they deliberately hamstrung the game because of them. When I say in mind, I mean that each time a design decision was made it was no doubt considered in the light of consoles. I personally think the released game is hamstrung primarily because Frontier were not able to do a deeper gaming experience, either due to lack of vision from the top, lack of game coder skills or lack of resource. But when FD realised they had delivered something rather basic they would be fools not to realise how simple it would be to port it. Ultimately FD is a quoted business and such businesses follow the money.
Ah yes sorry - my bad!
..as the no-good, XBox playing yoof say
I'm confused here - you're saying decisions were made with consoles in mind, yet the game is not restricted by having consoles in mind. Then you say the game is restricted because of a lack of expertise or a lack of vision. And then you infer FD did not have consoles in mind as they "realised they had delivered something rather basic they would be fools not to realise how simple it would be to port it"
It all seems a bit contradictory poppet.
So, I say again. ED is most likely not restricted due to a desire to port to console, it is restricted due to vision. Does that mean that the dev team would flagrantly ignore consoles throughout the last few years all the while David is saying, "we won't rule consoles out"? Obviously that would be incredibly weak development because he had already made a strategic statement on the point.
The entire console vs PC argument is silly, I own them all and I enjoy them all for their own reasons. ED have chosen to make an arcade-style space shooter for reasons of vision most likely, this means it can easily be ported and, given that is the case, they would be rather foolish to not deliver that. My over-riding mantra on this is that given the rather precarious state of the company until recently, people should be pleased by this decision.
Can I ask are you still actively playing? Just because your vision is different for FD how is that restrictive other than being from a subjective position.
That would be pretty stupid... I'd feel like I'm piloting a human shaped space ship and...
...and...
...OH GOD NO!
View attachment 19278
NOOOOOOOOOOOOOOOOOOOO!!!!!