News Announcement: Elite: Dangerous coming to Xbox One

If they really insist on joining the "fastest growing playerbase" wouldn't the PS4 have been the best first step.. Considering it's almost sold twice as many as the XB1?

..oh sorry, I forgot about Microsofts $$$$$ sweetening the deal. ;)

Not to mention that all the threads in the backers forum were for a PS4 version for this KICKSTARTER funded game. You would have though that may have had some kind of influence considering it's our money that made the game happen!

Or did microsoft pay more than £1.2 million for the exclusive?
 
Last edited:

Ideas Man

Banned
Not to mention that all the threads in the backers forum were for a PS4 version for this KICKSTARTER funded game. You would have though that may have had some kind of influence considering it's our money that made the game happen!

Or did microsoft pay more than £1.2 million for the exclusive?
They probably did yeah
 
I don't care what systems this game will be ported to, as long as the relatively limited controls standard console controllers allow (compared to a hotas & keyboard for instance) don't have too much impact on future interface design and adapting the game to consoles does not divert too much manpower from content development.
 
I don't care what systems this game will be ported to, as long as the relatively limited controls standard console controllers allow (compared to a hotas & keyboard for instance) don't have too much impact on future interface design and adapting the game to consoles does not divert too much manpower from content development.


It just occured to me that once they do introduce getting up and walking around your ship, station or planet, I'll probably need an XBox type controller anyway for that portion of the game. HOTAS wouldn't be good for that and I doubt I'll want to use a mouse and keyboard, though that's not a bad option... and if there's PVP FPS at all probably the better one... hmmm... I wonder how quickly they'll allow you to turn your POV around in that view?
 

Ideas Man

Banned
It just occured to me that once they do introduce getting up and walking around your ship, station or planet, I'll probably need an XBox type controller anyway for that portion of the game. HOTAS wouldn't be good for that and I doubt I'll want to use a mouse and keyboard, though that's not a bad option... and if there's PVP FPS at all probably the better one... hmmm... I wonder how quickly they'll allow you to turn your POV around in that view?
If I have to walk around using my HOTAS I will not be happy.
 
I don't care what systems this game will be ported to, as long as the relatively limited controls standard console controllers allow (compared to a hotas & keyboard for instance) don't have too much impact on future interface design and adapting the game to consoles does not divert too much manpower from content development.

The game is already sufficiently simplistic it can easily be ported to a console controller setup. I used an x55 HOTAS at first but decided it was perfectly playable on my XB360 wireless controller and stuck the HOTAS gear back in the drawer to be used on simulators only.

I'd personally say ED was designed as an arcade shooter style game with consoles in mind from day one, so if a player is happy with it as it is right now, there's no need for for any disappointment when it goes to a console. A new-gen console can do all ED needs, and then some.

You can tell gamepad control was considered a priority in development because crucial command workflows (e.g. 'request to dock') mandate the use of the controller rather than having keyboard shortcuts. If PC keyboard was the priority, such a commonly used command would have been initially a single keyboard shortcut and secondarily 'consolised'. I actually requested to be able to bind that request to dock command as it's used every 5 minutes but my support ticket was answered as, "working as intended". A console first approach explains why it was intended that way, which of course seems inefficient to a PC player.
 
Last edited:
I'd personally say ED was designed as an arcade shooter style game with consoles in mind from day one, so if a player is happy with it as it is right now, there's no need for for any disappointment when it goes to a console.

Ahh, the speculate-a-thon ...



..and the horse's mouth.

While I don't normally respond to conspiracy theories the game was not developed to restrict the PC version for later release on console. If that were true we might have done some things differently! :)

Michael
 
Last edited:
Ahh, the speculate-a-thon ...



..and the horse's mouth.

Well, we've seen how reliable the information from that particular horse can be! I think the lack of reliability is driven from above, not internally, in this person's case. So it's a mere observation on reliability within their role, not a personal thing.

As I say in my post however, my personal view is that it was designed with *consoles in mind*, I don't mean they deliberately hamstrung the game because of them. When I say in mind, I mean that each time a design decision was made it was no doubt considered in the light of consoles. I personally think the released game is hamstrung primarily because Frontier were not able to do a deeper gaming experience, either due to lack of vision from the top, lack of game coder skills or lack of resource & time. But when FD realised they had delivered something rather basic they would be fools not to realise how simple it would be to port it. Ultimately FD is a quoted business and such businesses follow the money. There is nothing abnormal here and in fact Braben has said as much himself from day one, re. consoles.

So it would be a foolish technical architect indeed to *not* validate each design decision against console architecture standards, given what his boss was saying at the time.

My point is that being as the game is already undemanding and highly suitable to the console workflow and control set, if people are happy with it as is, then really the move to consoles should be welcomed with open arms. If we ignore my personal view on why ED came to be simplistic, the point still stands.

I have multiple PC's, consoles, tablets, the Shield. They all serve a purpose in the gamer's armoury and they are all a market segment to be tapped. FD would be missing a trick not to port to console. Now, whether they can get the quality level up to the standards demanded both by the platform owners and customer base, that's another matter..
 
Last edited:
What's this... abuse of tinfoil hats? That Alexander fellow... so vicious!

Ah yes sorry - my bad!

..as the no-good, XBox playing yoof say ;)


As I say in my post however, my personal view is that it was designed with *consoles in mind*, I don't mean they deliberately hamstrung the game because of them. When I say in mind, I mean that each time a design decision was made it was no doubt considered in the light of consoles. I personally think the released game is hamstrung primarily because Frontier were not able to do a deeper gaming experience, either due to lack of vision from the top, lack of game coder skills or lack of resource. But when FD realised they had delivered something rather basic they would be fools not to realise how simple it would be to port it. Ultimately FD is a quoted business and such businesses follow the money.

I'm confused here - you're saying decisions were made with consoles in mind, yet the game is not restricted by having consoles in mind. Then you say the game is restricted because of a lack of expertise or a lack of vision. And then you infer FD did not have consoles in mind as they "realised they had delivered something rather basic they would be fools not to realise how simple it would be to port it"

It all seems a bit contradictory poppet.
 
Last edited:
Ah yes sorry - my bad!

..as the no-good, XBox playing yoof say ;)




I'm confused here - you're saying decisions were made with consoles in mind, yet the game is not restricted by having consoles in mind. Then you say the game is restricted because of a lack of expertise or a lack of vision. And then you infer FD did not have consoles in mind as they "realised they had delivered something rather basic they would be fools not to realise how simple it would be to port it"

It all seems a bit contradictory poppet.

It's not contradictory at all, one merely needs to apply some logical thinking. Many games that are designed purely for consoles are not restricted in any form. I could go downstairs and and play Forza 5 right now and have a great time. Will it be the same as Assetto Corsa in my friends racing chair with NVidia surround? No. Will it be the same as taking my own sports car out on the track? No. Is it therefore somewhat restricted? No, because Forza 5 played with the standard peripherals all racing fans own (wheel, surround sound and quality HDTV), will actually be as unrestricted on console as a good PC sim with the equivalent peripherals. It's as good as I can expect a current racing game to be and I think it's very well done indeed.

Now, is Need for Speed (originally of course a PC franchise) restricted in some way? Yes, in many ways. Car handling, car differentiation, racing lines. It's an arcade game by all measures. It's fun actually, but as I do actually race cars as a hobby it will never hold me because I can of course simply go downstairs to the garage and go and do it for real. Is it restricted because it is now mainly a console franchise? No, the Forza franchise shows us that very few - if any - restrictions need to be placed on racing games due to console architecture. Why is NFS restricted? Because the vision was to make an arcade style game, that was the desired niche and in fact it has served EA very well. Many people do not desire to get into the minutiae of driving cars, in the same way a space game that dug into the minutiae of flying a spaceship would be dull to many people. Already a lot of people find ED dull for that reason and ED is nowhere near being a sim. One must remember a game is being developed, not a documentary, and the balance is a fine one.

So, I say again. ED is most likely not restricted due to a desire to port to console, it is restricted due to vision. Does that mean that the dev team would flagrantly ignore consoles throughout the last few years all the while David is saying, "we won't rule consoles out"? Obviously that would be incredibly weak development because he had already made a strategic statement on the point.

The entire console vs PC argument is silly, I own them all and I enjoy them all for their own reasons. ED have chosen to make an arcade-style space shooter for reasons of vision most likely, this means it can easily be ported and, given that is the case, they would be rather foolish to not deliver that. My over-riding mantra on this is that given the rather precarious state of the company until recently, people should be pleased by this decision.
 
Last edited:
So, I say again. ED is most likely not restricted due to a desire to port to console, it is restricted due to vision. Does that mean that the dev team would flagrantly ignore consoles throughout the last few years all the while David is saying, "we won't rule consoles out"? Obviously that would be incredibly weak development because he had already made a strategic statement on the point.

The entire console vs PC argument is silly, I own them all and I enjoy them all for their own reasons. ED have chosen to make an arcade-style space shooter for reasons of vision most likely, this means it can easily be ported and, given that is the case, they would be rather foolish to not deliver that. My over-riding mantra on this is that given the rather precarious state of the company until recently, people should be pleased by this decision.

Can I ask are you still actively playing? Just because your vision is different for FD how is that restrictive other than being from a subjective position.
 
Can I ask are you still actively playing? Just because your vision is different for FD how is that restrictive other than being from a subjective position.

Of course it's largely subjective. But when we consider ED against something like even X BTF, let alone X3AP, it's incredibly limited. This isn't bad as such, lots of simple games can be a lot of fun.
 
Last edited:
Back
Top Bottom