It's not contradictory at all, one merely needs to apply some logical thinking. Many games that are designed purely for consoles are not restricted in any form. I could go downstairs and and play Forza 5 right now and have a great time. Will it be the same as Assetto Corsa in my friends racing chair with NVidia surround? No. Will it be the same as taking my own sports car out on the track? No. Is it therefore somewhat restricted? No, because Forza 5 played with the standard peripherals all racing fans own (wheel, surround sound and quality HDTV), will actually be as unrestricted on console as a good PC sim with the equivalent peripherals. It's as good as I can expect a current racing game to be and I think it's very well done indeed.
Now, is Need for Speed (originally of course a PC franchise) restricted in some way? Yes, in many ways. Car handling, car differentiation, racing lines. It's an arcade game by all measures. It's fun actually, but as I do actually race cars as a hobby it will never hold me because I can of course simply go downstairs to the garage and go and do it for real. Is it restricted because it is now mainly a console franchise? No, the Forza franchise shows us that very few - if any - restrictions need to be placed on racing games due to console architecture. Why is NFS restricted? Because the vision was to make an arcade style game, that was the desired niche and in fact it has served EA very well. Many people do not desire to get into the minutiae of driving cars, in the same way a space game that dug into the minutiae of flying a spaceship would be dull to many people. Already a lot of people find ED dull for that reason and ED is nowhere near being a sim. One must remember a game is being developed, not a documentary, and the balance is a fine one.
So, I say again. ED is most likely not restricted due to a desire to port to console, it is restricted due to vision. Does that mean that the dev team would flagrantly ignore consoles throughout the last few years all the while David is saying, "we won't rule consoles out"? Obviously that would be incredibly weak development because he had already made a strategic statement on the point.
The entire console vs PC argument is silly, I own them all and I enjoy them all for their own reasons. ED have chosen to make an arcade-style space shooter for reasons of vision most likely, this means it can easily be ported and, given that is the case, they would be rather foolish to not deliver that. My over-riding mantra on this is that given the rather precarious state of the company until recently, people should be pleased by this decision.
That's rather a lot of words without addressing my point. Okay:
"my personal view is that it was designed with *consoles in mind*, I don't mean they deliberately hamstrung the game because of them. When I say in mind, I mean that each time a design decision was made it was no doubt considered in the light of consoles."
In other words, from the start, deliberate decisions were made in view of porting to consoles.
"I personally think the released game is hamstrung primarily because Frontier were not able to do a deeper gaming experience, either due to lack of vision from the top, lack of game coder skills or lack of resource."
In other words, the game is limited due to some inability (of vision, skills or resources)
"But when FD realised they had delivered something rather basic they would be fools not to realise how simple it would be to port it."
In other words, the inference is that the game was not designed with consoles in mind - there was a 'realisation' of how easy it would be to port it.
Now, those 'illogical' suppositions I have gleaned from your post strike me as contradictory.
Maybe its just me?
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