Edit: I've now had a chance to watch the recording of the Twitch stream and from how David described things it sounds as though the main transition will be from supercruise to orbital-cruise, after which the landing should be seamless. If this is the case (and only time will tell) then my concerns may be unfounded. I'll leave the body of this post here in case I need to quote it, or cut-and-paste it somewhere else, but thankfully it would seem most of it may be irrelevant.
Phew. After wading through 1300+ posts I've finally got to the end of this thread, ninjas notwithstanding, and there's still something that's not been clarified:
whether or not the planetary landings will be "seamless". It's been asked a couple of times but got buried in the noise of all the unfair costs and beta eligibility posts, and I don't recall seeing an answer. I haven't bothered looking in other threads either, simply because it looks as though everything's being merged in here, so apologies if this information is elsewhere.
I've got to be honest, this bit from the announcement has me a slightly concerned:
David Braben said:
You'll be able to fly over the surface in low orbit and choose your spot to land...
That sounds to me like some sort of navigation pre-selection will be required, rather than the freeform flight and arbitrary landings that we had in
Frontier and
FFE. Here's how I'm imagining things might work in
Horizons, assuming true SPL is impossible.
- Choose a rocky planet as a supercruise destination, and drop out near it ("SAFE DISENGAGE") as per outposts and stations.
- Enter orbit, either automatically or by selecting an option from a menu.
- Call up a detailed view of the planet in the system map, either from UC or a Detailed Surface Scan.
- Select an interesting POI from the planetary view.
- Get a predetermined navigation path from orbit to the POI.
- Fly down this path in an interdiction-like (or Alien/Aliens-esque) minigame, but one that's significantly easier than fighting an interdiction.
- Fly outside the path and you take increasingly hard damage until the ship is destroyed.
- Win the minigame and you arrive in an "instance" centred on your chosen POI.
Obviously as an old-schooler I would prefer
Frontier-style free flight and SPL. But I'll be honest: if the above is close to how landings will work I will be more than happy to accept it
but only if there's no jarring disconnect at the start or end of the descent.
Seriously, this is possibly my worst fear when it comes to planetary landings. My biggest gripe with
ED to date is the ridiculous wobbly supercruise exit back into normal space, which wrenches me from the simulation every time and serves only to remind me that I'm playing a game. I understand the problems of networking and instancing, and appreciate the graphical band-aids that were applied to this mechanic to give a marginal improvement over time. But it's still ugly and jarring. If there's anything similar afflicting planetary landings it will ruin them for me. And I speak as a KS alpha backer with free lifetime expansions; I can only imagine the howls that will come from those who pay top whack for
Horizons, if it turns out to have blatant instancing problems.
I want to share the excitement of this announcement but the possibility of patchy implementation is hanging over it like a shadow. Please, FD, if it's at all possible without breaking disclosure policy, reassure us that planetary landings
will be seamless, or at least more seamless than current supercruise exits.
Thanks.