Greetings,
Playing the game since Beta in 2014 and have three accounts (two PC and one PS4). Lots of engineered ships and billions of credits. Even the PS4 has 5 billion. My main account has 26 engineered ships and 10 billion credits. I hate deleting a ship after all the dedication to engineer it even if I don't use the thing. One of my PC accounts is an A-rated engineered 50LY explorer Orca currently 12,000LY out from the bubble. It may become obsolete with a carrier that can jump 500LY.
I came to an "end game" moment this year so look to Frontier to give me something to do. I work the materials and other engineering requirements so when a new ship is released I can quickly engineer it then see it's abilities.
Now we are going to get Fleet Carriers. OK. Comments suggest that they are indestructible, can rearm and refuel and with materials we'll need to gather can jump 500 light years. We'll see. Maybe useful if I want to take a fleet into the boonies to Colonia, meet up with a current live player convoy, take a dedicated fleet designed to kill Thargoids without paying the ship transfer cost or just upsetting players in Open mode firing at me without a dent. That could work for meet 'n greet moments maybe getting players more into Open mode without getting killed.
Then again there is Multi-Crew. That could be interesting...
But what is the cost? Will it cost say 10-20 billion credits? Will I take the time to generate those credits plus with me I like to have a reserve thus are we talking up to 30 billion? Players who have figured out trading, passengers, the latest mining opportunities and even taking out Thargoids know what to do. Those only about combat with less pay outs not so much.
Some have posted on the Forum that the three Elite goals in the game are too easy. Once a player has invested the time, experience and skills needed to complete an Elite goal then yes they could be seen as easy. It takes a lot of ED game play to get to this level then a lot or repetition. But once there like any game once the player knows how to play it then all we have to do is play it. ED is no different.
But maybe the Frontier Devs added the Fleet Carrier to add a challenge going past the basic three Elite goals. I'll await the Beta test for Fleet Carriers...then we'll see. Hopefully the Beta cost will be 10 percent of live play.
Fly Safe
Playing the game since Beta in 2014 and have three accounts (two PC and one PS4). Lots of engineered ships and billions of credits. Even the PS4 has 5 billion. My main account has 26 engineered ships and 10 billion credits. I hate deleting a ship after all the dedication to engineer it even if I don't use the thing. One of my PC accounts is an A-rated engineered 50LY explorer Orca currently 12,000LY out from the bubble. It may become obsolete with a carrier that can jump 500LY.
I came to an "end game" moment this year so look to Frontier to give me something to do. I work the materials and other engineering requirements so when a new ship is released I can quickly engineer it then see it's abilities.
Now we are going to get Fleet Carriers. OK. Comments suggest that they are indestructible, can rearm and refuel and with materials we'll need to gather can jump 500 light years. We'll see. Maybe useful if I want to take a fleet into the boonies to Colonia, meet up with a current live player convoy, take a dedicated fleet designed to kill Thargoids without paying the ship transfer cost or just upsetting players in Open mode firing at me without a dent. That could work for meet 'n greet moments maybe getting players more into Open mode without getting killed.
Then again there is Multi-Crew. That could be interesting...
But what is the cost? Will it cost say 10-20 billion credits? Will I take the time to generate those credits plus with me I like to have a reserve thus are we talking up to 30 billion? Players who have figured out trading, passengers, the latest mining opportunities and even taking out Thargoids know what to do. Those only about combat with less pay outs not so much.
Some have posted on the Forum that the three Elite goals in the game are too easy. Once a player has invested the time, experience and skills needed to complete an Elite goal then yes they could be seen as easy. It takes a lot of ED game play to get to this level then a lot or repetition. But once there like any game once the player knows how to play it then all we have to do is play it. ED is no different.
But maybe the Frontier Devs added the Fleet Carrier to add a challenge going past the basic three Elite goals. I'll await the Beta test for Fleet Carriers...then we'll see. Hopefully the Beta cost will be 10 percent of live play.
Fly Safe
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