Adopt an anarchy faction and raise it to system control.And then, after I finished, I just find myself thinking "'kay. Now what?"
Adopt an anarchy faction and raise it to system control.And then, after I finished, I just find myself thinking "'kay. Now what?"
That 36-1 exchange rate could do with revision.
It smacks of an arbitrary number. It's not 2^5, which would be 32 (still too high in my opinion), and can only be seen as something like 3 dozen, or 6^2.
Much too high.
Go to CD -75 661 to the visitor beacon and kill tourists. You need to snipe modules to stop the ships from jumping out. It's an anarchy system with a visitor beacon, a deadly combination and only a fool would take that trip. These ships drop the ceramics all over the place. Take plenty limpets since ships drop prox mines, some point defense helps as well. Ramming works.Honestly, in my more paranoid moments I wonder if the game "rolls a dice" to decide some fundamental things about your CMDR when you first create them.
On my main account, Conductive Ceramics are the bane of my existence.
I can do laps of DH until I'm, literally, full of Chemical Manipulators, Configurable Components and Conductive Polymers but I'll still only have collected 20-odd Conductive Ceramics.
Conversely, on my alt-account, I visited DH and farmed it to set myself up with a pool of mat's to start engineering and I quickly maxed-out my supply of Conductive Ceramics.
It's like the game picks certain things which you're going to be "lucky" and certain things which you're going to be "unlucky" over.
I hope this isn't what happens but it sometimes feels like it is.
Go to CD -75 661 to the visitor beacon and kill tourists. You need to snipe modules to stop the ships from jumping out. It's an anarchy system with a visitor beacon, a deadly combination and only a fool would take that trip. These ships drop the ceramics all over the place. Take plenty limpets since ships drop prox mines, some point defense helps as well. Ramming works.
Gather G4 mats by killing cruise ships by the dozen, then trade up.
Take raw mat's, for example.
You can just plonk yourself down on almost any planet and shoot rocks in the hope of getting what you want.
As a step up from that, you can scan planets to establish their mineral content and then shoot rocks on a favorable planet to get what you want a bit more quickly.
Even better, you can locate planets with Geo' POI's, land there and harvest a modest guaranteed supply of what you want fairly quickly.
At best, you can pack your bags and head off to somewhere with a suitable Bio' POI and harvest gigantic heaps of what you need really fast.
5 minutes?With data and manufactured material, I can collect them while literally doing something else. Take an assassination mission; I'm going to get g4/g5 mats. Sit in a conflict zone or haz res; you'll be out of storage for shield data pretty quickly and have your screen littered with low grade manufactured material. Run around doing trade; scan all of the ships for data. I might run into an HGE or combat aftermath signal. It's a 2 minute detour. I might get them as mission rewards. They might send anacondas to kill me. Those are g4/g5 manufactured material filled twinkies with an endless supply. Give me an hour doing the typical stuff I do in the game; I'll collect 100 g4 mats and 30 g5 mats without much effort.
For raw mats: stop everything and go shoot rocks. It's not like you can just scoop them. You're probably spending 5 minutes just getting to the location, so it wouldn't make sense not to stay for an extended amount of time. If you go looking for specific planets or POIs, you're spending even more time. You're not progressing any other goal (maybe exploration rank?). Land on some random planet to shoot rocks and you'll probably find more satellites and escape pods than g4 raw material.
I collect so much manufactured and data material that I have no choice but to trade. It's just part of how I play. I don't spend time in supercruise looking for signals or waste time going to places like davs hope. I would just engineer random stuff instead, but I never have the raw material required. At least give us raw mats as mission rewards. How about payment for helping in a distress signal? It's not like credits mean anything anymore.
I wish we had a market place to trade. I'm currently full on 3 of the G5 manufactured mats. I'd happily give them all for 50 G4 raw mats.
Without board flipping, stacking missions is harder than it used to be. I get 4 at most these days for pirate kills with same faction but usually it's just one or two.We've been through all this before.
Get allied with a faction. Take delivery or pirate lord missions which pay 5 exquisite crystals, 5 biotech conductors or 5 MEFs each time. (Pirate lords drop extra G5 mats). Often you can stack these. Then visit trader.
For raw mats, visit planets with biological or geological sites.
Drop in to signal sources only for amusement.
This and the bug killer anaconda.
- Go to Dav's Hope. Collect everything. Mode switch. Rinse repeat.
- Go to Jameson's crash site. Scan all beacons. Mode switch. Rinse. Repeat.
- Trade up for whatever you want.
Not cargo ships, cruise ships. Yes, they are only here to deliver materials. Why else would they have them? What other game purpose could possibly be served by having cruise ships constantly arriving and departing a visitor beacon in an anarchy system? Materials is about all there is. I don't take civilian kill missions, but these folks are probably drinking coffee and smoking big cigars.. so they deserve to die.This and the bug killer anaconda.
There is something wrong with the mechanic when circumventing the in-game described farming method and using these points followed by using the mat trader is the preferred path.
In my opinion, completing missions should be a larger focus of the game instead of these side steps. This would mean a greater inclusion of useful mat rewards at all tiers. I would go so far as to suggest that achieving allegience tiers with factions should be rewarded with mat and credit incomes (it follows that a decay mechanics would be required).
So much of the player behaviors are just ludicrous to secure mats. Fly to an anarchy system to blow up cargo ships just to farm mats? These kinds of farms are silly on their face.
Better to have a mechanic were there is a bar where you go to get rumors on the location of mats (ie. "I hear there is a ship loaded with polymer capacitors in system X, you should check it out").
That's an amazing story .... you could open a thread and have an argument with yourself about this. "The mats are easy to find" .... "no, they're not, I can't find them" ..... "well, I can" .....Honestly, in my more paranoid moments I wonder if the game "rolls a dice" to decide some fundamental things about your CMDR when you first create them.
On my main account, Conductive Ceramics are the bane of my existence.
I can do laps of DH until I'm, literally, full of Chemical Manipulators, Configurable Components and Conductive Polymers but I'll still only have collected 20-odd Conductive Ceramics.
Conversely, on my alt-account, I visited DH and farmed it to set myself up with a pool of mat's to start engineering and I quickly maxed-out my supply of Conductive Ceramics.
It's like the game picks certain things which you're going to be "lucky" and certain things which you're going to be "unlucky" over.
I hope this isn't what happens but it sometimes feels like it is.