Answers from the devs #2

While you may not appreciate my answer, given that Frontier do not seem to be inclined to offer bonuses to play in one out of the three modes (as all modes are valid and equal), what do you suggest instead that will encourage players to choose to play in Open?

Edit. Thinking more.
 
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I had to double check I was in the correct thread. Is this going to be merged into the solo vs open thread too?

At the moment you get 15 merits per kill for undermining, doesn't matter if its a Sidewinder or a Type 9.
Expanding at a combat zone earns 1 merit per kill. Doesn't matter if its a federal fighter or an anaconda.

Q. Will the merits earned for a specific action be changed or balanced?
 
Not when it gives some players the option to avoid risk, meaning for example most traders are now in solo, killing any pvp piracy and by extension pvp smuggling and pvp bounty hunting.
But don't you advocate avoiding risk? As a pirate you don't interdict to have a challenging fight, you interdict in a wing, with overkill to get all thought of fighting back out of your victims considerations. So you have access to a group of people willing to work with you to achieve that.

I don't. I have access to a group of people who love to go and have a beer and see a metal concert. They're not really into gaming.

So, why should you have the option at your disposal to remove risk from the equation, which is just sensible, it's not a criticism, and I don't?
 
But don't you advocate avoiding risk? As a pirate you don't interdict to have a challenging fight, you interdict in a wing, with overkill to get all thought of fighting back out of your victims considerations. So you have access to a group of people willing to work with you to achieve that.

I don't. I have access to a group of people who love to go and have a beer and see a metal concert. They're not really into gaming.

So, why should you have the option at your disposal to remove risk from the equation, which is just sensible, it's not a criticism, and I don't?

Because some people pirate and bounty hunt solo and everyone who smuggles does it solo.
 
Oh, you were doing so well with your previous answer and now you follow it up with this nonsense. To say that it is for players to make open attractive with fdev doing nothing is such a daft premise that I am, for the first time in my life, speechless.

It seems perfectly sensible to me. Frontier create a galaxy and give us modes to play in the rest is up to us. There should be no incentive to make one mode more popular than the other.
 
You were intimating that pirates avoid risk by flying in groups and you were drawing a false comparison about one group avoiding risk while decrying others for doing so. I pointed out that most pirates are not in fact in groups.
No, I was stating that you previously stated that pirating is not about picking a challenging fight, but to eliminate risk from the equation.

Am I right?
 
You don't. I was asking you.

I'm talking about piracy as a whole, you're talking about my particular activity. I wasn't basing my argument entirely off my experience.

- - - Updated - - -

No, I was stating that you previously stated that pirating is not about picking a challenging fight, but to eliminate risk from the equation.

Am I right?

Yes, but see my previous answer.

Edit: I'm also pro Bounty Hunter Wings making our life difficult, so lay off the hypocrite angle, it won't work.
 
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No, I was stating that you previously stated that pirating is not about picking a challenging fight, but to eliminate risk from the equation.

Am I right?

Seen it stated many times by pirates when questioned why they don't pick a "fair" fight.

ETA - can everyone stop NInja editing! Thank you :D
 
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Still doesn't answer my question.

Why is it alright to eliminate risk as a pirate, but it's not alright as a trader?

Hello Ziggy, long time no see, I see you're headbutting against my Captain, lovely sight indeed.

Gonna throw this out there before I join the conversation, I'm not here to instigate/stir up emotions, just want to have some civil debate with people.

From what I've read and followed with this conversation so far, the issue is that pirate eliminates risk by using overwhelming number, traders do it by using Solo mode.

The parallel drawn here is incongurent in the sense that there is always the chance that a large number of pirates get surprised by an equal or larger force. The possibility exists.

On the other hand, unless you want to call NPC interdiction "threatening" and equivalent to the risk taken by pirates in Open where a group of enemy player group or a group of bounty hunter might be waiting to catch their prey, I frankly disagree.

Many pirates got blown up in the past, myself included by overwhelming numbers, bad decisions, underestimating the enemy, carelessness, etc, Despite having a full wing or two in the instance.

I honest cannot see any possibility of risk for traders eliminating risk by going into Solo, other than a careless boost into the side of a station or just wanting to get blown up by NPCs.

I don't find the two being equivalent to the slightest degree.
 
And still many traders get blown up by NPC's so there's no eliminating risk in total in the game. Fair nitpick.

https://forums.frontier.co.uk/showthread.php?t=166663

I'll rephrase accordingly.

Why is it ok for pirates to avoid risk as much as possible, but it's not ok for traders to avoid risk as much as possible?

Keeping in mind the post I replied to: https://forums.frontier.co.uk/showthread.php?t=167367&page=17&p=2558432&viewfull=1#post2558432

"It's nice to have a choice, isn't it? :)"
"Not when it gives some players the option to avoid risk"
 
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