Very many players have complained about the terrible aliasing in Odyssey. This is one of many threads about the issue.
I am one of those very many and have have posted in most of the threads you are referring to. However, very many is not always, or even often, synonymous with most.
Look at the first several pages of this thread, and many of the others. There are people who cannot see blatant aliasing, claim to not be experiencing the problem it, or completely misattribute the phenomena being pointed out it. And the people on this forum, posting in these threads, are far more likely to see and correctly identify the issue, than the mean. I still don't think most of the player base is even aware there is an issue.
The problems with shadows are far more blatant, have been blatant far longer, and improvements here have been few and far between. It's low priority because most players are mostly indifferent. I see them and I was annoyed by them enough to spend hundred of hours teaching myself how cascaded shadow maps work, from scratch, to try to fix them (only to have Odyssey's shortcuts undo most of my progress)...but most people will never notice or care. Only the most blatant problems draw enough attention to be addressed promptly and sometimes not even then.
Content is a very strong word, I think most of us tolerate it because there are no real alternatives.
I think those of us who have a problem with the level of aliasing in this game, and there are many, tolerate it because there are no alternatives.
I think the overwhelming bulk of the player base, who do not visit the forums, or reddit, or know much of anything at any technical level, may be vaguely aware that there is something off with the game's graphics, but they look past it and generally do not care. They are probably entirely content with the way the game looks with regard to aliasing.
We wait and at some point, as is usually the case, the issue/feature becomes the priority and it gets worked on. If the resources aren't there for it at this point then negatively quarter backing Frontier Dev at every turn isn't going to make them magically appear, and more likely hamper the situation rather than help.
We've been waiting the entirety of Odyssey's existence for solutions to issues that Frontier has said they were prioritizing. People are rightly annoyed at the lack of progress.
Greetings Commanders. Thought it might be nice to hop in this afternoon and do a little information roundup for those who may have missed some key information highlights from yesterday's livestream. We absolutely appreciate that not everyone here watches the streams of course, so let's make...
forums.frontier.co.uk
Frontier announced they were working on an antialiasing solution three years ago, which was tentatively slated for release two years ago, then, last year, closed
one of the most upvoted issues on the issue tracker (with nineteen pages of comments and confirmations), without doing anything identifiable to address it.
Same goes for Odyssey's performance issues, which was the third issue in that list. Performance has improved and some of the fixes were even good ones, but there were also fixes that did essentially nothing other than degrade visuals, and no fix that I am aware of has yet addressed the most fundamental issues pointed out back in the Odyssey Alpha. They got the low hanging fruit, broke a few things in the process, and then moved on. That's still much better than how aliasing has been treated thus far.
Lack of communication is still a problem. There is no transparency. All we are left with is the self-evident and speculative extrapolation from the few facts available. As a former optimist, some of the more optimistic interpretations of Frontier's ability, values, doctrine, intent, and priorities strike me as increasingly delusional.