Hold up WHAT? theres an LOD Utility option? omg.... lol.
i did not know that.
Ive been welding and target welding each LOD Level down to LOD6 or in planetcoasters case LOD5.
well. i shall be doing some digging regarding that utility, but i know something for sure. i hate all the max optimization tools. their awful. they dont crunch the vertices very well, and acts like the weld button. Its does delete edge loops, and generally speaking doesnt keep the geometry looking good. so in all this time ive doing every LOD in order from highest poly to the lowest.
Im getting there slowly.
Im currently working on my worm animation which i lied about given i was going to wait until all the models are done before starting on them, but boredom and a change of scenery does me good. Its why ill never get a job in the games industry because i have multiple projects on the go. lol. My brain would fry if i stuck with 1 model from start to finish lol
sooo. heres another brain teaser for you.
Can we make Doors? ie door animations, and if so how and do you have to animate the door openning and closing, or just the door openning and planet coaster just runs the animation in reverse for closing?
reason i ask is because im working on my worm animation where its blubber moves back and forth, and the mouth reaches out, closes, and pulls its mouth back, where the blubber reacting like fat.
Now having said this. i could have gone super indepth and added springs for the blubber ribs so it reacts realistically, but ive kept it simple with just bones with controller restraints. Im yet to export a single animation and by the sounds of it planetcoaster doesnt really like animations that much so i just want to keep it simple, even though it really itches that i cant go indepth just incase.
Ill show you my progress on the worm. Bare in mind the mouth peice is just a module, and ive designed it so that a roller coaster will be able to go through the worm.
Also before you notice and ask. the bottom Lip, ive deliberately kept open slightly because given im a freak for details, i dont like how doors in planet coaster clips through the track. it kills the immersion for me. Ideally all 4 lips would close fully but yaa..
but my idea is that the roller coaster gets swollowed and stops inside, where you see the worm basically trying to digest the rollercoaster, before spitting you out backwards!
so in a nutshell the roller coaster goes in, stops, and get accelerating in reverse back out where you came.
Now im also going to animate its butt however im not entirely sure how im goign to animate given its bone related for planet coaster.
Im also workign on stomache modules so that you can elongate the worms size but also im planning on modelling corner modules too.
Im also keeping my models low poly. Ive seen quite a few peoples work here on the forums and i cringe at the polycount in the thousands for this stuff and im thinking about all users with my content, not just the high end pc gamers.
xxx