Honest question: what, from a game design standpoint, will atmospheric worlds bring to Elite? What is the developer's cost to create them in a way that does them justice, and what will make them anything other than a prettier Elite V2.0? What will be the player's incentive to land on them once the aesthetic novelty wears off?
Not slamming on your desire for atmo. Just asking you to ask yourself some important questions.
Consider carefully.
Not slamming on your desire for atmo. Just asking you to ask yourself some important questions.
Consider carefully.