ED is built on repetitive mechanics. Arguing that isn't a grind and it's all in your head, is nonsense.
One can enjoy a repetitive action, some are actually rather good (but probably shouldn't be discussed here!) however just because you enjoy partaking in a repetitive action, doesn't not make it cease being repetitive.
Is driving a car to work every day repetitive? well yes. Can it be fun? Sometimes. Does it become a grind at times? Absolutely. Is that inherently wrong? Not exactly. It just is.
Frontier have built a game that has a huge amount of repetitive action. Some might call it a grind. Because it is a grind. That's a valid description for a repeated action with identical outcomes. So is repetition. Doesn't really matter what you want to call it. Frontier can, however, build mechanics where there is enough variety within that repetition so that it isn't so obviously a process loop, and that can create more dynamic play.
Saying the game has no grind, is like saying "this game isn't for you". That's observation (or being a , for the latter). One persons grind, is another's emergent content. Frontier's challenge is to add enough engaging action that those endless repetitive tasks have just enough life that most players can find something enjoyable in the process.
And that's one heck of a challenge. So yes. There is grind. There are repetitive tasks. Much of what is done actually relies on looped mechanics. This isn't intrinsically wrong. It just is. And Frontier can certainly provide more variet and dynamics to help increase the enjoyment and entertainment and life in those mechanics, providing a more tangible experience.
But saying there is no grind, is a conscious decision to either ignore the repetitive nature of the game, or attempting to rise above it. I'd like to believe it's the latter, but really it's probably the former. Many tasks now have far more dynamic outcomes, despite being quite linear repetition, and that's a good thing to celebrate.
But, Frontier have more work to do. And I'm really keen to encourage that. As we all should be.
Edit: oh, and multiple pages of people endlessly attacking each other, rather than responding to the points raised? That, for once, isn't grind - it's pointless futility.
ED is built on repetitive mechanics. Arguing that isn't a grind and it's all in your head, is nonsense.
One can enjoy a repetitive action, some are actually rather good (but probably shouldn't be discussed here!) however just because you enjoy partaking in a repetitive action, doesn't not make it cease being repetitive.
Is driving a car to work every day repetitive? well yes. Can it be fun? Sometimes. Does it become a grind at times? Absolutely. Is that inherently wrong? Not exactly. It just is.
Frontier have built a game that has a huge amount of repetitive action. Some might call it a grind. Because it is a grind. That's a valid description for a repeated action with identical outcomes. So is repetition. Doesn't really matter what you want to call it. Frontier can, however, build mechanics where there is enough variety within that repetition so that it isn't so obviously a process loop, and that can create more dynamic play.
Saying the game has no grind, is like saying "this game isn't for you". That's observation (or being a , for the latter). One persons grind, is another's emergent content. Frontier's challenge is to add enough engaging action that those endless repetitive tasks have just enough life that most players can find something enjoyable in the process.
And that's one heck of a challenge. So yes. There is grind. There are repetitive tasks. Much of what is done actually relies on looped mechanics. This isn't intrinsically wrong. It just is. And Frontier can certainly provide more variet and dynamics to help increase the enjoyment and entertainment and life in those mechanics, providing a more tangible experience.
But saying there is no grind, is a conscious decision to either ignore the repetitive nature of the game, or attempting to rise above it. I'd like to believe it's the latter, but really it's probably the former. Many tasks now have far more dynamic outcomes, despite being quite linear repetition, and that's a good thing to celebrate.
But, Frontier have more work to do. And I'm really keen to encourage that. As we all should be.
Edit: oh, and multiple pages of people endlessly attacking each other, rather than responding to the points raised? That, for once, isn't grind - it's pointless futility.
Here is the definition of grinding:
https://www.google.co.uk/amp/s/www....id=3025805&=true?client=ms-android-samsung
We do not have to grind for anything in the game unless you fixate on it. Just doing repatative tasks is not grinding. Grinding is a task you have to do again and again and again to access a feature in the game.
People say ranking up in a major power is a grind, it can be, all depends on your approach.
The only part of the game that I see as an actual grind is Power Play. The main reason why I stay no where near that part of the game.
What is missing from the game is compelling reasons why we do stuff in the game. I was hoping power play would include that, but alas it didn't.
The main feature/activities in the game:
Trading
Bounty Hunting
Mining
Ships
PowerPlay
Exploring
Missions
Pirateering
Smuggling
The only one in that group that requires any kind of grind is PowerPlay because you have to do the same repatative tasks to get to the next grade or level or objective.