Well, now you've done it. In before they post the following next month:This issue is the #1 top voted issue now. With the elevated contrast levels in Odyssey, the game would greatly benefit from functional anti-aliasing.
We’d like to take this opportunity to address the Anti Aliasing Not Working Correctly issue from the Issue Tracker.
After spending some time to observe the effects of the issue while weighing-up the costs to resolve it, we have decided to focus those resources elsewhere. Improving anti-aliasing would require a deep-overhaul of fundamental systems, which in turn would disrupt other aspects of the game. This would inevitably take time away from developing and improving other elements such as performance, bug fixes, and new content.
But then if they keep doing that, the very last thing on the list is going to be amazing after all of the devtime they will be able to spend on itWell, now you've done it. In before they post the following next month:
Forced aiming aid ?But then if they keep doing that, the very last thing on the list is going to be amazing after all of the devtime they will be able to spend on it![]()
Pah! Back in the day we were at least honest enough to open a new issue tracker when the old one was full.Well, now you've done it. In before they post the following next month:
You forget the part about "story moving forward"."Due to the requirement of immense resources and time, we are not working on this." Something like this. All we get is info on the things they aren't working on.
Well, now you've done it. In before they post the following next month:
That's the spirit: good riddance, who's up next?We’d like to take this opportunity to address the Anti Aliasing Not Working Correctly issue from the Issue Tracker.
After spending some time to observe the effects of the issue while weighing-up the costs to resolve it, we have decided to focus those resources elsewhere. Improving anti-aliasing would require a deep-overhaul of fundamental systems, which in turn would disrupt other aspects of the game. This would inevitably take time away from developing and improving other elements such as performance, bug fixes, and new content.
So you do have an issue with AA, because it should look relatively good regardless of resolution or supersampling.i dont have an issue with Anti-A, looks pretty good at 4k
if at 4k with supersampling 1.25 there isnt any
There's plenty media evidence on the ticket, no?i dont have an issue with Anti-A, looks pretty good at 4k
if at 4k with supersampling 1.25 there isnt any
Not a solution, but:There's plenty media evidence on the ticket, no?
That's pretty much how it look already if you downscale everything.View attachment 303131
Image from U12 - think they've cracked it this time!
The ticket discusses the lack of actual antialiasing from any of the FXAA, MLAA, and SMAA settings at full resolution.Not a solution, but:
If you run any upscaling, avoid FSR and try CAS instead. That gives way better AA.
Oh no, they added FSR 2.0.View attachment 303131
Image from U12 - think they've cracked it this time!
I use x2 on a 4k widescreen since I'm on an overclocked RX6900XT, and station interiors still look like a jagged mess. The root cause needs to be fixed.I've found that the best solution is to downsample, use SS x1.25 or x1.5 if your hardware can take it.
i dont have an issue with Anti-A, looks pretty good at 4k
if at 4k with supersampling 1.25 there isnt any