Any updates on anti-aliasing work?

I've used EDHM_UI to customise the Odyssey cockpit to use a fairly dark blue instead of yellow for orbit lines. That masks the aliasing of orbit lines issue which was a major distraction. Changing other cockpit colors helps a lot too. I'm in the black well away from space stations which looked pretty bad at times. Horizons is still better in many ways, but some planets surfaces look good in Odyssey at the expense of all ground based points of interested from edsm.net being all but absent from the game.
 
"Due to the requirement of immense resources and time, we are not working on this." Something like this. All we get is info on the things they aren't working on.
If we keep this up long enough we will (by method of elimination) eventually know what they are working on.
 
Oddly, one doesn't even need to compare Odyssey to other recent titles (implying that the DLC truly shipped a modernised engine) - comparing its aliasing artifacts to Horizons already suffices.
It's also puzzling that activating any of the AA options doesn't seem to have a tangible impact, orbit lines and otherwise.
 
There is still plenty of obvious aliasing at 4k with 1.25x SS and essentially no GPU currently in existence that can run this at ultra while targeting ~60 fps lows.
Nowhere near as bad as OP described.
Even at 4k aliasing is more or less gone, on my monitor anyway.

As for GPU im sure 3090 or 3080ti will run 4k at 1.25, 1.25 isn't that hard hitting.

My 2080ti is fine in space at 1.25, granted with odyssey at settlements its a different story. Even native 4k is a push
 
Oddly, one doesn't even need to compare Odyssey to other recent titles (implying that the DLC truly shipped a modernised engine) - comparing its aliasing artifacts to Horizons already suffices.
It's also puzzling that activating any of the AA options doesn't seem to have a tangible impact, orbit lines and otherwise.
Do you actually get zero impact though? The AA options definitely change things for me but I'd argue that the result still isn't great. The prime culprit is the orbit lines.
 
Do you actually get zero impact though? The AA options definitely change things for me but I'd argue that the result still isn't great. The prime culprit is the orbit lines.
It does something to the visuals but it doesn't remove aliasing artifacts. Independently of what it does, it doesn't do what it claims it would do.
 
Nowhere near as bad as OP described.
Even at 4k aliasing is more or less gone, on my monitor anyway.

The orbit lines in Odyssey are terrible, especially on AMD hardware.

Bright, specular lighting on hard edges on most settlement and concourse assets are also plainly visible to me on a 32" display viewed from about three feet at resolution/SS combinations well past 5k.

Unless your display is blurring everything significantly, I'm doubtful the aliasing is absent, even if you aren't especially bothered by it. It's noticeable, to me up, until about 10k (5k VSR + 2.00x SS) resolution (which is a slide show) and extremely obtrusive at 4k.

As for GPU im sure 3090 or 3080ti will run 4k at 1.25, 1.25 isn't that hard hitting.

1.25x supersampling is 1.5625 times as many pixels. Performance degrades almost linearly with more pixels in GPU limited scenarios.

A 3090 Ti is good for about 40-45 fps in larger, active, settlements at 5k internal resolution with the ultra preset. My 6800XT, 6900XT, and 3080s are on the low-end of borderline at 4k with no supersampling, and subjectively unplayable at 5k (4k + 1.25x SS) ultra.
 
Upscaling will always give better "AA", by definition.
Nowhere near as bad as OP described.
Even at 4k aliasing is more or less gone, on my monitor anyway.
Monitor is irrelevant. But 4k is. OFC you have less AA issue in 4k, that's kinda part of the point of 4k. You have more pixel so the lines as less jagged. It doesn't mean AA works, simply that 4k works.
In fact, should you play in 8k or whatever above is, it would be even better !

In 1080p, AA is bad. And yes, ingame AA doesn't work.
 
The anti-aliasing on display in Odyssey is a feature and not a bug. Frontier is testing out what it calls anti-anti-aliasing. They expect it to be all the rage in gaming because of the minimum impact it has on FPS. 🤡
 
The anti-aliasing on display in Odyssey is a feature and not a bug. Frontier is testing out what it calls anti-anti-aliasing. They expect it to be all the rage in gaming because of the minimum impact it has on FPS. 🤡

This is actually a thing. It's called integer scaling and both NVIDIA and AMD added options to their drivers to scale without interpolation or smoothing, to keep the pixelated look of old games, or retro/pixel art style games. It was a commonly requested feature.

That said, the current state of AA in Odyssey is neither a feature nor a bug, excepting the 2D line antialiasing on AMD parts, which is a bug. The AA options are all post process filters and they're all working, but if they were strong enough to deal with all the extreme contrast lines in EDO, everything else would look like mud...I could just run at half the resolution and rub Vaseline on my glasses to get a similar effect.

This is probably why a fix is taking so long, it's the underlying assets and lighting effects that are causing extra difficulty for the shader AA filters. They probably can't easily integrate MSAA as it would require too much of an overhaul to function along side a differed renderer that wasn't built with the feature in mind. Nor would they want to, as there are likely lower performance cost and superior methods that could be implemented with similar or less (but still probably too much) work.
 
Sorry for dragging up an older subject here, but I was wondering if there has been any further developments with regards to the AA.

I have been on console for a long time, and have recently moved to PC . I am now awaiting CMDR transfer whilst playing about with a temporary character in Odyssey. My first thoughts have been very positive overall which has left me pleasantly surprised.

What has also surprised me, but not in a good way, is just how jagged and shimmery some things look. I have tried all kinds of tweaks and setting as suggested by others, but even pushing SS up to 1.5 and above does little to help and really hits the FPS. The AA seems far worse on PC than the console version even (though this may be more of a Horizons vs Odyssey issue).

I was on an xbox one x, then an xbox series x. I am now running a 3080ti GPU and a i9 12900k CPU with 32GB DDR5 5200 memory. I'm not very clued up with modern PCs but I believe that I have a pretty solid spec.

This is displaying on a 55" 4K 120Hz TV for both console and PC. It looks amazing all in all, but those horrible jaggies and shimmers are really hard to ignore.

I have compared ED:O to other games such as Death Stranding and MSFS, both running at good FPS in 4K, and for me (my own personal opinion), getting the AA up to a similar standard would make a huge difference in the visual experience of ED.

Sorry if this is a dead topic, but being new on the PC side I decided to chime in. I have also voted on the bug report but all seems to have gone quiet on the issue.
 

rootsrat

Volunteer Moderator
One of the biggest downsides of Odyssey for me.

Hopefully Sally will come back with some news for us soon! Let's give her some more time though, as they've had an incredibly busy time recently with the Aftermath :)
 
Even if FDev heeded AMD's: "If you want FSR2.0 with DX11: Call us!", there is probably quite a bit of hard work other than the motion vectors, that would need to be done for it to really work well, and not just magnify underlying issues; Noteably specular aliasing -- if they could tackle that, using some clever balancing/baking/shader_work, or whatever it takes, I fabulate that a fair few of the absolute worst jaggies could be toned down, even without any added AA...

(...then there are the things that as simply done low-res, intentionally or not - the attitude indicator remains a discrete jaggy mess, no matter how much one supersamples - I have to assume it may be something like a dynamic texture which could do with a resolution doubling... :7)
 
Would be great to have some info on the issue
Just as a reminder - this is a top-voted issue
In case someone wants to add a contributio and vote
 
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