Any updates on anti-aliasing work?

rootsrat

Volunteer Moderator
Does anyone have a link to the official thread they've had on the AA improvements? I think there was one, but can't find it...
 
REPORTED ON: MAY 20, 2021 9:36 PM

Let me check today’s date… AUGUST 19, 2022.
I think this says it all.
Well, yes and no. It strongly suggests that devs are overwhelmed with this issue and might need to invest effort to fix it. This of course factors into the larger discussion of "is the Cobra engine and its integration in E : D even capable of driving a state-of-the-art game in 2022" - what with the lighting issues (colors disappeared in space, only one global light source, etc.), the (lack of) planetary features ("molten ice cream surfaces", incapability of creating caves,etc.), the efficiency (LOD popping issues when flying low over terrain, inefficiency to render complex structures like fauna or crystalline structures which limits occurrences to isolated, single spots instead of large areas with many different plants), missing / starkly simplified hue in planets' thin atmospheres, ruining sunsets...

On the other hand, it's been demonstrated in the past that prioritisation can help - the "beigification" introduced in Horizons took about 3 years to fix, but was ultimately addressed. Given that lack of AA is the top most voted issue in the tracker, continuing to ask for feedback seems worth doing.
 
Well, yes and no. It strongly suggests that devs are overwhelmed with this issue and might need to invest effort to fix it. This of course factors into the larger discussion of "is the Cobra engine and its integration in E : D even capable of driving a state-of-the-art game in 2022" - what with the lighting issues (colors disappeared in space, only one global light source, etc.), the (lack of) planetary features ("molten ice cream surfaces", incapability of creating caves,etc.), the efficiency (LOD popping issues when flying low over terrain, inefficiency to render complex structures like fauna or crystalline structures which limits occurrences to isolated, single spots instead of large areas with many different plants), missing / starkly simplified hue in planets' thin atmospheres, ruining sunsets...

On the other hand, it's been demonstrated in the past that prioritisation can help - the "beigification" introduced in Horizons took about 3 years to fix, but was ultimately addressed. Given that lack of AA is the top most voted issue in the tracker, continuing to ask for feedback seems worth doing.
I am not saying we should stop asking for a fix (we have other people here on forums to do this for us).
On the contrary - I am more than happy to regularly remind FDev about glaring issues that they introduced with this half baked DLC and that are still with us more than a year later. Not to mention all the reoccurring bugs that just keep emerging and breaking the game over and over again.

All I tried saying in that post is that FDev either don't know how or don't have the time to fix it. And most importantly they stopped communicating once again - at least here on the official forums. No updates on issues and their progress.
 
All I tried saying in that post is that FDev either don't know how or don't have the time to fix it. And most importantly they stopped communicating once again - at least here on the official forums. No updates on issues and their progress.
Agreed. They really made an impact with the (short-lived) approach of providing an update to the 10 most player-impacting issues every few weeks. It would be very desirable to have that initiative revived.
 
AA matters to me in continung to play ED. Had a year off, never played Odyssey, but upgraded to Horizon 4.0 to get a taste of the visuals. The anti aliasing is laughably bad. I'm stunned at how bad it is. A real shame becuase much of the graphcal overhaul is great, the better contrast and HDR now works.All ruined by terrible unacceptable jaggies. Game killer.
 
Wow, you don't see jagged orbital lines, aliasing of bright edges, lit up places on stations, twinkling stars, and a general shimmering in many places (among other aliasing problems)? The issue is worse in EDO. Or maybe you run at a very high resolution, don't know if that gets rid of it?
 
Or maybe you run at a very high resolution, don't know if that gets rid of it?
It doesn't, especially for things like orbit lines or night-vision outlining. Supersampling is pretty much the only option but for most people it's not really practical if the resolution is already above 1920x1080.
 
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Not using resolution scaling worked for me. At least on my machine, in no uncertain terms enabling anything but "normal" causes bad aa. I think its been mentioned that in general resolution scaling only is for 4k displays?

If you can't run odd without it, drop it immediately and stick to legacy. There are too many cons in odd, and pros in horizons to push further.
 
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