Anybody else have this? Elite bounty hunter keeps spawning

I agree with you that spawn mechanics need an overhaul, but the general idea that bounty hunter NPCs hunt criminal CMDRs is a good one and needs to stay in game.
 
I agree with you that spawn mechanics need an overhaul, but the general idea that bounty hunter NPCs hunt criminal CMDRs is a good one and needs to stay in game.

Agreed.

If you commit a crime someone should go after you.

I think it's stupid if you're been constantly pestered to the point of you can't actually perform the activity you set out to do.

You have to agree that's where we're at right now.

Like it or not, undermining and pirating should be active and fulfilling roles in this game.

For undermining at least, I don't pirate, you shouldn't need a 2-3 man wing to do it. ILLEGALLY undermining that is, killing stuff, exc.
 
I agree with you that spawn mechanics need an overhaul, but the general idea that bounty hunter NPCs hunt criminal CMDRs is a good one and needs to stay in game.
Agreed. The issue is not the idea; it's the implementation.


  • Killing an NPC bounty-hunter should remove their particular ship and name from the pool of potential NPC bounty-hunters for a short time.
  • Killing an NPC bounty-hunter should, arguably, give you a breather. I've been pursued across the bubble for a 9000cr bounty before, with interdictions about every ten minutes. I appreciate that there are probably issues with this that I haven't considered. Regardless, more thought needs to go into how the whole thing is structured.
  • Spawns need to be fixed so that the bounty-hunters don't appear from the aether in front of you.
  • Spawns need to be fixed so that a bounty-hunter you left behind doesn't respawn in front of you in SC.
  • Spawns need to be fixed so that a bounty-hunter in an FdL can't keep up with an AspX with a >30LY jump range.
 
Can't they work on the rewards aswell though? Because right now piracy is made a lot harder in the meantime it's still making the same amount of money, you're making less money over time now.

Where's the risk vs reward?

Not a Pirate...how much would you like to be rewarded for Pirating a ship?


"a simple change in an NPC name would make it more "realistic""

Changing the NPC's name would not make it any less game breaking.

"It's not game breaking"

Listen, I understand if you don't BGS, that's fine, but you can no longer undermine a single system faction anymore without being in a 3-4 man wing. Which is just unfair to players.

"The game is always being worked on"

This broken game mechanic has been in the game for 3 months, since 2.1 dropped.
Ummm...I'm part of a minor faction who has expanded quite a few times so I'm not sure I know where you'e coming from. However, this may be down to "how" you're trying to gain control over a system and the related other options there may be without having to kill anything.
I really don't understand what you're doing so do explain.
Is it you may be being harassed while trying to "undermine" (that's a PP term btw) a system by annoying security forces who get angry or what?
When are your interdictions and such occurring? What are you doing?

I'm guessing here, but from later posts you are mad because life is more difficult for you because you committed a crime...so you want any consequences for your actions nerfed?

If you're wanted in a system, expect harassment.
A single Pirate shouldn't be able to take on a systems security...a Pirates life is hit and run.
 
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Hoi Devilz :D
Is this reall you? Never have seen you here on the forum but....since when have we done undermining through combat?
Maybe you mean assassinating minorfactions? ;)

But right. It's the other side of the medal. The problem here is the complete spawn mechanic of the NPC's.
It is the same with random pirates ans mission pirates.
Just BROKEN

Yeah it's me.

Lucius, no, I'm talking about System faction, my major minor faction, aka System faction.


Before 2.1 we undermined through violence in Canto, Apurui and a few others that shouldn't be mentioned on open forums.

It's extremely hard now to cause a tick for things like lockdown and civil unrest by yourself now because of the current game mechanics being discussed.


Which I personally think is game breaking.
 
Agreed.

If you commit a crime someone should go after you.

I think it's stupid if you're been constantly pestered to the point of you can't actually perform the activity you set out to do.

You have to agree that's where we're at right now.

Like it or not, undermining and pirating should be active and fulfilling roles in this game.

For undermining at least, I don't pirate, you shouldn't need a 2-3 man wing to do it. ILLEGALLY undermining that is, killing stuff, exc.

First: If you kill someone he should be gone. No respawing NPCs please.
Second: Tie NPC bounty hunters, authorities and pirates to system security. You would still see lots of bounty hunters and authorites in high sec systems so undermining will be harder. Almost no bounty hunters in anarchies and very few in low sec, vice versa for pirates.
 
Ummm...I'm part of a minor faction who has expanded quite a few times so I'm not sure I know where you'e coming from. However, this may be down to "how" you're trying to gain control over a system and the related other options there may be without having to kill anything.
I really don't understand what you're doing so do explain.
Is it you may be being harassed while trying to "undermine" (that's a PP term btw) a system by annoying security forces who get angry or what?
When are your interdictions and such occurring? What are you doing?

Oh sorry. Ok, glad to hear you're into player factions.

NOTE: I'm talking about SOLO underminning

First of all when I say undermine I'm talking about negatively affecting a system faction or a minor faction. Sending them in civil unrest for example.

I used to that through violence, killing their ships and stuff. But now it's super hard to do that before after you kill 3-5 ships you get a bounty hunter on your .

Which I'm fine with, BUT.

Even if you kill him.

...He'll just respawn after 3-5 minutes.

Now you have to repeat the process of killing him all over again, and killing him took like 10 minutes because you have to jump into supercruise constantly because the police show up to help.

So you're getting impeded super hard now if you try undermining by violence.



So, in an hour you could spend 45 minutes killing a bounty hunter and only 15 actually undermining.

Which in my opinion is game breaking.
 
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Oh sorry. Ok, glad to hear you're into player factions.

NOTE: I'm talking about SOLO underminning

First of all when I say undermine I'm talking about negatively affecting a system faction or a minor faction. Sending them in civil unrest for example.

I used to that through violence, killing their ships and stuff. But now it's super hard to do that before after you kill 3-5 ships you get a bounty hunter on your    .

Which I'm fine with, BUT.

Even if you kill him.

...He'll just respawn after 3-5 minutes.

Now you have to repeat the process of killing him all over again, and killing him took like 10 minutes because you have to jump into supercruise constantly because the police show up to help.

So you're getting impeded super hard now if you try undermining by violence.



So, in an hour you could spend 45 minutes killing a bounty hunter and only 15 actually undermining.

Which in my opinion is game breaking.

As said above I am against respawning the same NPC, but what if killing bounty hunters would help you undermine the faction?
 
Not a Pirate...how much would you like to be rewarded for Pirating a ship?

For a ship.. per ship to be honest the pay ain't too bad but that doesn't matter when the majority of ships log. The whole system could use a bit of a revamp though. As you can only have 100t in open space so basicly if I rob a T6 for all its cargo I would make as much as I would if I robbed a Cutter. So yea, it needs a revamp.

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First: If you kill someone he should be gone. No respawing NPCs please.
Second: Tie NPC bounty hunters, authorities and pirates to system security. You would still see lots of bounty hunters and authorites in high sec systems so undermining will be harder. Almost no bounty hunters in anarchies and very few in low sec, vice versa for pirates.

All well and good but I am honestly doubting there is more than 1 or 2 trade routes populated by traders that end in low sec or anarchy and I know of none of them. I mean please if you do know a low sec/anarchy system I would gladly take a look but so far every trade route I know of that is populated by players ends in medium sec or high sec.
 
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As said above I am against respawning the same NPC, but what if killing bounty hunters would help you undermine the faction?

No, I'd rather just wipe the floor clean with traders and small ship police.

Killing 1 Elite bounty hunter, which is what it almost always is that interdicts you, takes the same time as killing 3-5 traders or small ship police.



Because every NPC you interdict regardless of what it is, the police always show up within 30 seconds.

And you're not killing an elite bounty hunter in 30 seconds.


I'll flip the coin on you.

What do you think should happen once you kill the 1st bounty hunter?

Should bounty hunters no longer come after you?

They have sent their latest and greatest, elite, bounty hunter after you anyway :p
 
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All well and good but I am honestly doubting there is more than 1 or 2 trade routes populated by traders that end in low sec or anarchy and I know of none of them. I mean please if you do know a low sec/anarchy system I would gladly take a look but so far every trade route I know of that is populated by players ends in medium sec or high sec.

You mean there is no logical reason for a pirate to be in a low sec system/anarchy because there are less traders? Good point, but there are also less authorities so it's easier to survive. Also maybe traders need more incentives to visit low sec / anarchy systems. Give commodities a credit modifier, since it's harder to get there they'll pay you more for your goods.

No, I'd rather just wipe the floor clean with traders and small ship police.

Killing 1 Elite bounty hunter, which is what it almost always is that interdicts you, takes the same time as killing 3-5 traders or small ship police.



Because every NPC you interdict regardless of what it is, the police always show up within 30 seconds.

And you're not killing an elite bounty hunter in 30 seconds.


I'll flip the coin on you.

What do you think should happen once you kill the 1st bounty hunter?

Should bounty hunters no longer come after you?

They have sent their latest and greatest, elite, bounty hunter after you anyway.

It's difficult. On one hand I like consequences, on the other I understand your difficulties. It should be logical, balanced and make fun. Don't know how to achieve that yet.
 
You mean there is no logical reason for a pirate to be in a low sec system/anarchy because there are less traders? Good point, but there are also less authorities so it's easier to survive. Also maybe traders need more incentives to visit low sec / anarchy systems. Give commodities a credit modifier, since it's harder to get there they'll pay you more for your goods.



It's difficult. On one hand I like consequences, on the other I understand your difficulties. It should be logical, balanced and make fun. Don't know how to achieve that yet.

Would be nice if normal slaves were worth double what iSlaves are.. but I am not even sure if normal slaves are still in the game.
 
I've seen a lot of complaints on this and find it odd as i get about 1-2 an hour and they're not respawns but completely different guys of varying ranks and ships which appropriately match my rank and liad out..... Anyone want to buy my account, bidding starts at £500?!

Not calling anyone a liar, if it really is a respawn in a couple of minutes then could be a bug of them not registering it destroyed.

The whole bounty things pretty badly implimented, its not really a consequence as you can just suicidewinder it away with a friend and it makes it annoying to go to any res site as the bh there starting shooting for a 1000cr bounty 200ly away. Some degree of proximity and amount scaling is needed i feel.
 
I've seen a lot of complaints on this and find it odd as i get about 1-2 an hour and they're not respawns but completely different guys of varying ranks and ships which appropriately match my rank and liad out..... Anyone want to buy my account, bidding starts at £500?!

Not calling anyone a liar, if it really is a respawn in a couple of minutes then could be a bug of them not registering it destroyed.

The whole bounty things pretty badly implimented, its not really a consequence as you can just suicidewinder it away with a friend and it makes it annoying to go to any res site as the bh there starting shooting for a 1000cr bounty 200ly away. Some degree of proximity and amount scaling is needed i feel.

It's not a bug, it's happened on multiple occasions and on multiple accounts.

The respawn timer for a new bounty hunter is literally 5-10 minutes.
 
If you pay off your bounties then the ship stops spawning.

i have had this when I have an active bounty in a system, as soon as it was a bounty I could pay off I did that and the hunter stopped spawning.
 
I've seen a lot of complaints on this and find it odd as i get about 1-2 an hour and they're not respawns but completely different guys of varying ranks and ships which appropriately match my rank and liad out..... Anyone want to buy my account, bidding starts at £500?!

Not calling anyone a liar, if it really is a respawn in a couple of minutes then could be a bug of them not registering it destroyed.

The whole bounty things pretty badly implimented, its not really a consequence as you can just suicidewinder it away with a friend and it makes it annoying to go to any res site as the bh there starting shooting for a 1000cr bounty 200ly away. Some degree of proximity and amount scaling is needed i feel.

I never had the problem with bounty hunters (I don't get fined very often...) but I've seen mission NPCs respawning instantly after killing them.
 
Heh, I remember the days when people were begging for these to come and attack PvPers at CGs and so on, real hardcore NPC bounty hunters. We ignore them, more or less. Taking extra damage from hunters and cops adds challenge.
 
Sounds perfectly reasonable to me. You are collecting a bounty on your head so a persistent bounty hunter wants it. So what?
 
If you pay off your bounties then the ship stops spawning.

i have had this when I have an active bounty in a system, as soon as it was a bounty I could pay off I did that and the hunter stopped spawning.

You obviously haven't read this thread.

We're pirating and undermining.

You can't pay off bounties as far as I know and it doesn't matter if you did you'd get a brand new one real quick.

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Sounds perfectly reasonable to me. You are collecting a bounty on your head so a persistent bounty hunter wants it. So what?

Heh, I remember the days when people were begging for these to come and attack PvPers at CGs and so on, real hardcore NPC bounty hunters. We ignore them, more or less. Taking extra damage from hunters and cops adds challenge.

Poor bait.

No one is going to repeat themselves again so read the thread and find out why you're wrong.
 
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