Anybody else have this? Elite bounty hunter keeps spawning

Note: I posted this as a bug in the proper forum location but I'd like to know what normal players think of this.

So when you're trying to undermine a specific system faction. One of the ways to do that is to start killing that factions ships. You;d interdict them and blow them out of the water.


Before 2.1 Engineers released back in June you'd just get a bounty on your head. That's about it. Nobody was sent after you, the only consequence was that you could no longer land at that system factions starports because they'd shoot you.


Now in 2.1 Engineers after you kill 3-5 NPC's or players that are unwanted an Elite rank, usually, bounty hunter in an Anaconda, Python, or FDL will just show up in the system and interdict you.


If you run away, he'll just follow you all around, even out of the system. Across the human bubble, doesn't matter. He'll do that.


If you fight him and kill him, another Elite rank Bounty Hunter with the same name and everything will just spawn after 5 minutes. Regardless where you are in the galaxy, you could be 5 system jumps away from where you originally killed the 1st bounty hunter and he'd still just spawn.


This will keep happening infinitely no matter how many times you kill the bounty hunter.
And sometimes the local police will jump in while you're fighting him so you have to jump out!! :D
It'll sometimes take 2-4 times of him interdicting you to be able to kill him!


Basically this completely destroys one of only FUN ways of undermining a faction. Which is just stupid and makes no sense and there's is no reason why they would ever need to add a bounty hunter that spawns after you kill 3-5 civilians. It makes no sense and it never will.
 
Yep.. it does suck especially when pirating. You'll get an Elite FDL/FAS/Conda/Railgun Asp etc.. for a 600c bounty soley based on your combat rank and possibly ship.

Here I am following a ship that just logged waiting for it to disapear to record it while a railgun and PAC FAS is shooting at me is pretty annoying. But when they don't log and I keep getting harrased by that FAS or whatever it may be while trying to pirate it doesn't do much favors to the traders either.
 
Yep.. it does suck especially when pirating. You'll get an Elite FDL/FAS/Conda/Railgun Asp etc.. for a 600c bounty soley based on your combat rank and possibly ship.

Here I am following a ship that just logged waiting for it to disapear to record it while a railgun and PAC FAS is shooting at me is pretty annoying. But when they don't log and I keep getting harrased by that FAS or whatever it may be while trying to pirate it doesn't do much favors to the traders either.

Yep, it         sucks and makes no sense why they would add a game mechanic like this into the game.

I put in a bug report today and I'm waiting for mod approval.

I hope they approve and I wanna know what they'll do about.

Have you sent a bug report about this?

This can't be intentional right? It just can't be.

It makes undermining by killing opposing faction ships nearly impossible now. Especially if the pirate is in an FDL or federal ship. I fly in my Anaconda when undermining so I fit cargo racks, collector limpets, FSI's, exc.

And I'm sure it makes pirating in large ships impossible as well.
 
Yep.. it does suck especially when pirating. You'll get an Elite FDL/FAS/Conda/Railgun Asp etc.. for a 600c bounty soley based on your combat rank and possibly ship.
Ship doesn't matter as I was interdicted repeatedly by elite Anaconda and FAS with 250k bounties on them while I was in a hauler with 12 tons of magnetic emitter coils (about 1200cr worth). It appears that the NPC spawn lists are based on your combat rank, not ship, cargo or bounty.
 
Note: I posted this as a bug in the proper forum location but I'd like to know what normal players think of this.

So when you're trying to undermine a specific system faction. One of the ways to do that is to start killing that factions ships. You;d interdict them and blow them out of the water.


Before 2.1 Engineers released back in June you'd just get a bounty on your head. That's about it. Nobody was sent after you, the only consequence was that you could no longer land at that system factions starports because they'd shoot you.


Now in 2.1 Engineers after you kill 3-5 NPC's or players that are unwanted an Elite rank, usually, bounty hunter in an Anaconda, Python, or FDL will just show up in the system and interdict you.


If you run away, he'll just follow you all around, even out of the system. Across the human bubble, doesn't matter. He'll do that.


If you fight him and kill him, another Elite rank Bounty Hunter with the same name and everything will just spawn after 5 minutes. Regardless where you are in the galaxy, you could be 5 system jumps away from where you originally killed the 1st bounty hunter and he'd still just spawn.


This will keep happening infinitely no matter how many times you kill the bounty hunter.
And sometimes the local police will jump in while you're fighting him so you have to jump out!! :D
It'll sometimes take 2-4 times of him interdicting you to be able to kill him!


Basically this completely destroys one of only FUN ways of undermining a faction. Which is just stupid and makes no sense and there's is no reason why they would ever need to add a bounty hunter that spawns after you kill 3-5 civilians. It makes no sense and it never will.

Yes that's right and should do so.
We have long asked for this behavior because of PK's and griefers and "roleplayer" and all this stuff.

Now it means something if you are wanted.
Sadly it didn't helped against PK's and Griefers and "roleplayers" and stuff.....etc
 
If you can't do the time, don't do the crime...or carry cargo that may be valuable to others.

All stupid memes aside you realise this makes pirating and undermining by killing opposing faction ships completely unrealistic and extremely inefficient?

FINE, I can deal with a bounty hunter sent after me because I'm killing NPC's.
FINE, I can deal with police jumping in 30 seconds after I interdict a NPC or player.

But it's just         stupid when the dudes keeps respawning 5 minutes after I just killed him

It's game breaking.
Do you understand where I'm coming from?
 
Yep, it sucks and makes no sense why they would add a game mechanic like this into the game.

I put in a bug report today and I'm waiting for mod approval.

I hope they approve and I wanna know what they'll do about.

Have you sent a bug report about this?

This can't be intentional right? It just can't be.

It makes undermining by killing opposing faction ships nearly impossible now. Especially if the pirate is in an FDL or federal ship. I fly in my Anaconda when undermining so I fit cargo racks, collector limpets, FSI's, exc.

And I'm sure it makes pirating in large ships impossible as well.

No it do makes sense but the implementation is pretty poor.

I did make a bug report and the QA guy said that they don't want to make stuff like this too hard but I just got burnt out of the game before I could send him video of as an example. Some punishment for crime is to be expected but it's simply making some thing impossible and if their intentions were to keep the traders alive or whatnot well then they've failed because before this I could've disabeled a ship and stolen the cargo now I can't, not enough time and I don't know those one or two popular player trade routes that end in an anarchy/low sec system.

I'm sure pirating in large ships would be a bit easier as you would have better shields to take the punishment but it also means you go slow and can't catch up to anything but a T9 unless you're in a Cutter (which ain't that bad for piracy tbh).

Solo piracy is pretty much a no-go now sadly but there is a tactic if you have atleast one other wingman (not sure if this will work for you) but if you get those cops in make your wingman fire on them and then leg it out of there making the cops follow him. He'll distract them and they'll eventually jump out meanwhile you scoop whatever cargo you got out of it. But as I said not sure if this will help you out.

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All stupid memes aside you realise this makes pirating and undermining by killing opposing faction ships completely unrealistic and extremely inefficient?

FINE, I can deal with a bounty hunter sent after me because I'm killing NPC's.
FINE, I can deal with police jumping in 30 seconds after I interdict a NPC or player.

But it's just stupid when the dudes keeps respawning 5 minutes after I just killed him

It's game breaking.
Do you understand where I'm coming from?

It's also pretty funny that Robigo runners and such were whining over NPCs instantly dropping into their wake but now cops and bounty hunters who are there to protect them instantly drop into their wake then it's a-ok. lol.
 
Yes that's right and should do so.
We have long asked for this behavior because of PK's and griefers and "roleplayer" and all this stuff.

Now it means something if you are wanted.
Sadly it didn't helped against PK's and Griefers and "roleplayers" and stuff.....etc


I agree if you shoot      up you should be on the radar......But once you kill the bounty hunter that should be the end of that. The challange has been conquered and you should get to undermine or pirate now.

Instead a new bounty hunter spawns 5 minutes after you killed the last one.



WHY??????
 
I agree if you shoot up you should be on the radar......But once you kill the bounty hunter that should be the end of that. The challange has been conquered and you should get to undermine or pirate now.

Instead a new bounty hunter spawns 5 minutes after you killed the last one.



WHY??????

He's not even wrong, I actually timed it, 5-10 minutes on the second.
 
All stupid memes aside you realise this makes pirating and undermining by killing opposing faction ships completely unrealistic and extremely inefficient?

FINE, I can deal with a bounty hunter sent after me because I'm killing NPC's.
FINE, I can deal with police jumping in 30 seconds after I interdict a NPC or player.

But it's just stupid when the dudes keeps respawning 5 minutes after I just killed him

It's game breaking.
Do you understand where I'm coming from?

I do, yet a simple change in an NPC name would make it more "realistic".
I haven't experienced what you have though.
Just what others have said...over a period of time.

It's not game breaking, you're just being harassed for being flagged as a bad guy. It's just not 100% yet.
Game is always being worked on.
 
He's not even wrong, I actually timed it, 5-10 minutes on the second.

Yeah, I         left the game because of this.

My clan, The Black Hand of Jakka, is super into BGS and when 2.1 released literally 40% of what we were doing was impossible now without a 3 man wing.

No more solo undermining, WHICH IS         BULL.

It's funny because I didn't actually even bother writing a bug report at the time because I thought it was just a mistake by the coders or something.

I come back 3 months later and it's still in the game.....


If this is true that this is SUPPOSED to be in the game and they won't change this then it really hurts me to say this but




#Squadron42
 
I do, yet a simple change in an NPC name would make it more "realistic".
I haven't experienced what you have though.
Just what others have said...over a period of time.

It's not game breaking, you're just being harassed for being flagged as a bad guy. It's just not 100% yet.
Game is always being worked on.

Can't they work on the rewards aswell though? Because right now piracy is made a lot harder in the meantime it's still making the same amount of money, you're making less money over time now.

Where's the risk vs reward?
 
I do, yet a simple change in an NPC name would make it more "realistic".
I haven't experienced what you have though.
Just what others have said...over a period of time.

It's not game breaking, you're just being harassed for being flagged as a bad guy. It's just not 100% yet.
Game is always being worked on.

"a simple change in an NPC name would make it more "realistic""

Changing the NPC's name would not make it any less game breaking.

"It's not game breaking"

Listen, I understand if you don't BGS, that's fine, but you can no longer undermine a single system faction anymore without being in a 3-4 man wing. Which is just unfair to players.

"The game is always being worked on"

This broken game mechanic has been in the game for 3 months, since 2.1 dropped.
 
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also WAT



Your argument for this game mechanic guys is that it prevents """""""""""""""""griefers""""""""""""""""" AKA pirates.







but then why does this happen when you attack NPC's as well?



You can't grief an NPC.

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wut......

what are you asking me?
 
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The NPC spawn mechanics are just a horrible, horrible mess right now. You're absolutely right that it makes system undermining much more about positive actions for the faction you're pushing rather than a fragcannon-fuelled rampage against system authority-aligned ships.

Have you had the elite Anaconda appear out of the vacuum on you in a RES yet? They literally just pop into existence before your very eyes (and less than 200m of your bow.) It's basically made illegality much more time-consuming - you have to break off what you're doing to deal with the attention very regularly - and has severely limited the kind of ships you can use. You pretty much have to run a combat-focussed ship at all times. Woe betide you if you're caught in an unmodded multipurpose.

*edit*
you can no longer undermine a single system faction anymore without being in a 3-4 man wing. Which is just unfair to players.
To be fair, that's an exaggeration. It's just a change of focus given how easy it is to hit the cap for the tick.
 
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also WAT



Your argument for this game mechanic guys is that it prevents """""""""""""""""griefers""""""""""""""""" AKA pirates.







but then why does this happen when you attack NPC's as well?



You can't grief an NPC.

Hold ye horses there buddy.

No.

This has been said time and time again pirates =/= griefers.

Oh and if we start making exceptions for attacking NPCs vs players then we can start with making players be more worth when killed and or robbed.

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The NPC spawn mechanics are just a horrible, horrible mess right now. You're absolutely right that it makes system undermining much more about positive actions for the faction you're pushing rather than a fragcannon-fuelled rampage against system authority-aligned ships.

Have you had the elite Anaconda appear out of the vacuum on you in a RES yet? They literally just pop into existence before your very eyes (and less than 200m of your bow.) It's basically made illegality much more time-consuming - you have to break off what you're doing to deal with the attention very regularly - and has severely limited the kind of ships you can use. You pretty much have to run a combat-focussed ship at all times. Woe betide you if you're caught in an unmodded multipurpose.

I've had a FAS appear besides me after I interdicted a player trader.. here comes the twist: The FAS spawned at the main star which was 500k ls away.
 
Yeah, I         left the game because of this.

My clan, The Black Hand of Jakka, is super into BGS and when 2.1 released literally 40% of what we were doing was impossible now without a 3 man wing.

No more solo undermining, WHICH IS         BULL.

It's funny because I didn't actually even bother writing a bug report at the time because I thought it was just a mistake by the coders or something.

I come back 3 months later and it's still in the game.....


If this is true that this is SUPPOSED to be in the game and they won't change this then it really hurts me to say this but




#Squadron42

Hoi Devilz :D
Is this reall you? Never have seen you here on the forum but....since when have we done undermining through combat?
Maybe you mean assassinating minorfactions? ;)

But right. It's the other side of the medal. The problem here is the complete spawn mechanic of the NPC's.
It is the same with random pirates ans mission pirates.
Just BROKEN
 
The NPC spawn mechanics are just a horrible, horrible mess right now. You're absolutely right that it makes system undermining much more about positive actions for the faction you're pushing rather than a fragcannon-fuelled rampage against system authority-aligned ships.

Have you had the elite Anaconda appear out of the vacuum on you in a RES yet? They literally just pop into existence before your very eyes (and less than 200m of your bow.) It's basically made illegality much more time-consuming - you have to break off what you're doing to deal with the attention very regularly - and has severely limited the kind of ships you can use. You pretty much have to run a combat-focussed ship at all times. Woe betide you if you're caught in an unmodded multipurpose.

*edit*
To be fair, that's an exaggeration. It's just a change of focus given how easy it is to hit the cap for the tick.

Agreed.

Since I have not been in game for 3 months I don't know what a tick for something like lockdown, civil unrest, outbreak and famine are anymore.

I run a combat focused A rated anaconda when I'm undermining and it cannot deal with a 4v1. I haven't met a build that can yet. So once the police jump in 30 seconds or so after you've been interdicted by the bounty hunter you have to bail out.

YOu can try going back to undermining but he'll be back very shortly.

I don't think it should be this hard to solo undermine.

That's why I think this is game breaking atm even without knowledge of the current ticks for faction states.
 
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