Anyone else finding SERIOUS problems with the SRV throttle?

I can confirm the same experience. There is something off with the drive traction control to wheel speed ratios beyond the limitations caused by various gravities obviously.
 
They brought out a new driving model to fit the new terrain at the start of Alpha. There was such a big cry from the community that they put this current botched backward implementation that only works DA Off.

golf clap<
 
I'll be in the minority that prefers this new way. I use keyboard W and S and incremental steps. I much prefer this to the previous - sometimes - erratic speedup behavior which could lead to sudden turns and liftoffs.
That might be why FDev changed to make the on foot/SRV transition easier with the keyboard. It makes sense to use the W and S to set the desired speed instead of throttle position. It use a HOTAS, so it is easier to set the throttle than speed.
 
Oh man, I thought this was just me. The SRV is like a rodeo bull now. This mainly happens when I am going over rocks and maybe a wheel gets trapped.

I use the x52 Pro HOTAS
 
Thats a workaround. DA was not borked like this in Horizons. There were times and places to turn it off but it didn’t make the SRV a laggy, uncontrollable mess like this.

What photomankc is saying, DA is bugged compared to Horizons.
DA-off can work round the problem in the meantime (and I'd generally recommend it over DA-on anyway but choice is good)

Is there a bug report I can contribute to?

Edit:
actually I'm not seeing a problem myself, throttle response in DA-on is giving the expected results.

Maybe worth folk checking their bindings that either
  • a digital response hasn't been turned on for throttle
  • or that mouse wheel/keys are set to give an incremental response not full speed on/off
 
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I'm returning to the game from a year long hiatus and as a regular explorer/srv driver I can say for certain that the "flight assist on" SRV throttle control has changed. From a standstill when you add a little throttle there is a noticeable delay, close to even 1s before the SRV actually moves. This does not happen with FA-off, behavior is as I expected.

The FA-on behavior is awful if you have full range motion set where you can go from slightly moving forward to reverse power, the delay is just a huge step back from all I can say is a year ago.

Again, the behavior seems fine with FA-off in the srv. But something has definitely changed and makes FA-on driving a bad experience.
 
Edit:
actually I'm not seeing a problem myself, throttle response in DA-on is giving the expected results.

Maybe worth folk checking their bindings that either
  • a digital response hasn't been turned on for throttle
  • or that mouse wheel/keys are set to give an incremental response not full speed on/off

For me it's an obvious issue - and confirmed no binding issues. But the issue is most noticeable if you are stopped and just give a little throttle (FA-on) - I see the throttle move and my SRV doesn't move/doesn't respond for about 1s, then it starts moving and no more heitation. That is until you come to zero throttle, then moving forward or reverse the delay is back when you first apply throttle from a stop. It's awful, not mis-able (I say that so you can confirm if everyone is seeing the problem or not - not that I doubt you)

FA-off everything is dandy like before.
 
Adding my name, to the same issue in Odyssey, although it's inconsistent sometimes it works fine & other times it's totally frustrating. I use a throttle and stick for flight & SRV control.


I hadn't thought about turning off drive assist in the SRV, I didn't know it was on, but shall definitely try that, I don't believe drive assist was on in Horizons & the throttle worked flawlessly there for me.
Turning Drive Assist off, is much better, no crazy acceleration or stopping suddenly
 
Only thing I've noticed is that steering is less responsive now even with drive assist off. There's a lot of understeer. I use a controller for SRVing, and I've resorted to left stick for throttle and steering, and also bound the right stick lateral axis for the more digital left and right turns, which gives a satisfying handbrake turn effect when both are activated.
 
Still happens 2 years later. Disabling drive assist makes it worse. In this mode you have the choice of accelerate or stop.
With drive assist, simply advancing the throttle one blip causes the thing to lunge forward at 10 m/s, then slows down to 3 after smashing into something, usually).

Braking is either On or Off. It's like having a car with no actual brakes, aside from a parking brake. Imagine the thrills if you had a car like that. Or maybe just use an anchor instead of brakes? Roll up to a stop sign and drop anchor! Fun.

- Just a tech note. Human technology has now created a functional "throttle" for electric vehicles. They no longer behave like milk floats or golf carts. These in game SRV would be horrid by 1910 standards. The technology of brakes, especially; We can bleed energy from braking into recharging the battery now. SRVs go from a dead stop to 10 m/s/s in an eye blink.

So why do the SRVs act more like home-made soap box derby cars than actual 31st century vehicles?
 
Just back to have a little look after quite a few years, and yeah, move my X52 throttle just a little and whoosh of I go over hills n yonder..... way way too sensitive... what gives?! ...
 
Just back to have a little look after quite a few years, and yeah, move my X52 throttle just a little and whoosh of I go over hills n yonder..... way way too sensitive... what gives?! ...
You sure you have bound SRV throttle axis to your X52 throttle axis? Not SRV throttle forward or whatever it's called that is a digital input?

Because I have never, ever have had any trouble with the throttle sensitivity, neither in Scorpion nor Scarab, in any gravitational conditions or on any surface.

BTW, I highly recommend binding throttle to stick Y axis (and steering to X axis). It's nice to be able to drive one handed and you can have much more quick inputs that way. Parking and 3-point turns in settlements become a breeze😉
 
You sure you have bound SRV throttle axis to your X52 throttle axis? Not SRV throttle forward or whatever it's called that is a digital input?

Because I have never, ever have had any trouble with the throttle sensitivity, neither in Scorpion nor Scarab, in any gravitational conditions or on any surface.

BTW, I highly recommend binding throttle to stick Y axis (and steering to X axis). It's nice to be able to drive one handed and you can have much more quick inputs that way. Parking and 3-point turns in settlements become a breeze😉

I have my throttle bound to my Thrustmaster throttle, no issues with it, but make sure it's bound as an axis not a switch, I have set it up as full motion forward with a key to switch to reverse, gives you more range of throttle control, it works so well I haven't bothered binding it to incremental keyboard settings. For instance the default keyboard setting for SRV is W forward and S reverse (at least I think it is, been a long time since I used a keyboard with the SRV) and they will give full forward and full reverse if pressed, but a throttle control shouldn't do that and doesn't do it on my thrustmaster.
 
k thanks for replies, I do have it bound to throttle axis, so I'll try again with the switch to control forward/reverse motion and it that's not good for me I'll try with joy-axis.
I never had this problem in Horizons btw, and this is my first few days playing Odyssey..
 
I noticed last night that the SRV did indeed seem to want to leap into action like a sprinter in the Olympic 100m final. It might just have been due to the planet surface, will try it elsewhere later but a quick run or three around Dav's last night found it very very twitchy - DA on and off made no difference. It wasn't like that the last time I was in the SRV - gardening out in the black. (Yes it is set as an axis.)
 
I noticed last night that the SRV did indeed seem to want to leap into action like a sprinter in the Olympic 100m final. It might just have been due to the planet surface, will try it elsewhere later but a quick run or three around Dav's last night found it very very twitchy - DA on and off made no difference. It wasn't like that the last time I was in the SRV - gardening out in the black. (Yes it is set as an axis.)

Yeah it will behave completely different on ice and snow compared to rock and sand, and different gravity levels. You can stop on a low grav ice world and throw throttle into full forward and it won't move for a second or two, but that's not throttle lag, the wheels are spinning on the spot trying to get traction, you can see it in game, do the same on a rocky world and you will shoot forward like anything.
 
Yeah it will behave completely different on ice and snow compared to rock and sand, and different gravity levels. You can stop on a low grav ice world and throw throttle into full forward and it won't move for a second or two, but that's not throttle lag, the wheels are spinning on the spot trying to get traction, you can see it in game, do the same on a rocky world and you will shoot forward like anything.
I’m having flashbacks to flying off a hill in a Scarab on a low G ice world out by the crystal shards, and trying to get the damn thing to stop instead of going all the way to the bottom.

… I may at some point just have slammed the nose into the ground to stop instead. It had sufficient integrity to survive.

(Another reason I prefer driving a Scorpion, I don’t know what kind of traction those tires pull, but it combined with its 30T… mass? Works wonders on nearly any world and surface. And you don’t need 50 meters to stop.)
 
I’m having flashbacks to flying off a hill in a Scarab on a low G ice world out by the crystal shards, and trying to get the damn thing to stop instead of going all the way to the bottom.

… I may at some point just have slammed the nose into the ground to stop instead. It had sufficient integrity to survive.

(Another reason I prefer driving a Scorpion, I don’t know what kind of traction those tires pull, but it combined with its 30T… mass? Works wonders on nearly any world and surface. And you don’t need 50 meters to stop.)

Sliding on ice, a favourite sport of mine in the SRV, accidentally driven over a few edges in my time. While indeed the Scorpion has much more traction, it doesn't have the composition scanner and radar so that's a problem. I have one on my FC to mess around with if I ever decide to, but Scorpion is still my go to for planetary hijinks.
 
Another reason I prefer driving a Scorpion, I don’t know what kind of traction those tires pull, but it combined with its 30T… mass?
...but Scorpion is still my go to for planetary hijinks.
Remember - while the Scorpion is 30t - the Scarab is only 4t.

While the Scorpion certainly has it's niche - with a bit of practice, the Scarab flies! (literally)

flyving.jpg
 
I never had much use for Scarab flying but I’ve occasionally used it in a more improvised manner now and then to get back to the ship. So I’m no expert at it.

Prefer the Scorpion to drive around really, so until/if they do (or don’t) add exobiology signals to the wave scanner, the Scarab is staying parked unless I need(want) to visit the shard sites. Or feel funny.

… and, to be quite honest, I feel like the Scarab does not handle like a 400kg vehicle if you’re driving it on a .1G world. That, or it has a weirdly overpowered engine for turning that makes it really want to spin out.
 
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