...for their FSD to fire up? [big grin]
Most of my small and medium ships have a faster charge (Faster Boot Sequence) in lieu of an increased range.
I was wondering if any of you lot have also found you've gotten more out of the fast charge upgrade than the pure increased FSD range, particularly with the additional modest range bonus and the deep charge/mass manager special available with either?
With all the buffs to range over the years I've found very few vessels have less than a 20LY range now.
I get more use out of the Quick Charge. If I'm running away with a transport or if I pick a fight and things go sour it gives me an extra 2.8 precious seconds before I pop.
I still mass-out my drive on my big ships but I put that more down to RP than any pragmatic reason, that and big ships have shields.
All those seconds add up a fair bit when exploring too.
Is this something everyone already does but nobody talks about?
It seems so practical as an increased safety measure for all professions and while it might not add up to the time of making fewer jumps overall (so less useful for exploring) it does compensate somewhat with additional advantages.
Haven't seen this discussed anywhere on the boards and I'm genuinely curious.
Anyone?
Most of my small and medium ships have a faster charge (Faster Boot Sequence) in lieu of an increased range.
I was wondering if any of you lot have also found you've gotten more out of the fast charge upgrade than the pure increased FSD range, particularly with the additional modest range bonus and the deep charge/mass manager special available with either?
With all the buffs to range over the years I've found very few vessels have less than a 20LY range now.
I get more use out of the Quick Charge. If I'm running away with a transport or if I pick a fight and things go sour it gives me an extra 2.8 precious seconds before I pop.
I still mass-out my drive on my big ships but I put that more down to RP than any pragmatic reason, that and big ships have shields.
All those seconds add up a fair bit when exploring too.
Is this something everyone already does but nobody talks about?
It seems so practical as an increased safety measure for all professions and while it might not add up to the time of making fewer jumps overall (so less useful for exploring) it does compensate somewhat with additional advantages.
Haven't seen this discussed anywhere on the boards and I'm genuinely curious.
Anyone?
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