Yep, it's the FGS. You can clearly see it in the Screenshots, and it's mentioned in the Wiki:
http://elite-dangerous.wikia.com/wiki/Federal_Gunship
All ships capable of carrying fighters already have visible fighter bays. I assume they just have to be 'activated' by FD, like they did with the Planetary approach module. I doubt it will be an extra module that we'll have to buy or would take an internal compartment.
Wouldn't make sense, as the space for it is already there, just not used by now.
I bought one to try the planet landings. I'm looking for a new ship though as this one seems to be just about horrible for anything. Unless someone can tell me why I should keep it? I really don't see anything special about it, other than it handles like it looks, if you're into whale riding I guess it's ok.
Yep, it's the FGS. You can clearly see it in the Screenshots, and it's mentioned in the Wiki:
http://elite-dangerous.wikia.com/wiki/Federal_Gunship
All ships capable of carrying fighters already have visible fighter bays. I assume they just have to be 'activated' by FD, like they did with the Planetary approach module. I doubt it will be an extra module that we'll have to buy or would take an internal compartment.
Wouldn't make sense, as the space for it is already there, just not used by now.
Does the Cutter have a visible bay? I'm thinking the Empire have different looking bays for esrhetic reasons, just like their fighters are highly unusual in design (the wings even compress for launching)
I think it will be a separate, dedicated slot, like the planetary suit, since its internal space is already assigned by the dedicated door, and the keelback already have less cargo space than t6, i supposed because of that.
My biggest complaint with the 'ol Keelback is it's handling. It's simply a dog. Otherwise it's "ok" for what I'm doing. In any kind of combat (should one be foolish enough to stick around) it's just going to die.
I'll probably jump back in an Asp or Vulcan. Either that or learn to trade. My mind just doesn't work with the trading system.
I love the look and sounds of the Keelback. But it's balanced with a feature not yet implemented in game: that of a low end carrier. I'm certain that she'll become much more popular come 2.2. The Federal Gunship is in a similar boat, although she's already very fun to play now due to her disgusting firepower (at 10 times the price of the Keelback, mind you).
Yeah... the one thing I'm really looking forward to in 2.1 is seeing just how (and how much) I can upgrade my Keelback into something that isn't one of the must sluggish ships in the game. I mean, it'll never be a fighter, but I don't want it to be. I just want it to either be able to a) run away or b) turn well enough to stand a chance in a fight.
The T6 had the advantage of speed, even if it was sluggish as hell, so it could escape many situations. The Keelback has neither speed nor maneuverability.
As for the hanger issue - is there a picture of the Cutter's hanger? Because there's a theory out (just a theory) that Imperial launch bays are different from Federal/Normal ones and that the back of the Clipper might very well have one already, we just don't see it as such. There's a part of the Clipper's back-end that looks like it could open up and act as a launch chute (kind of like this video at 1:00 onward showing imperial fighters launching)
https://www.youtube.com/watch?v=VE8B4KptyVI
I personally hope the Clipper allows fighters (and that said fighters can eventually dock at stations) so I can use it as a shuttle at outposts or other eventual locations that don't have large landing pads![]()
I know that the cutter has a hidden fighter bay, not sure about the clipper (I hope so as I have one). The only problem I see about leaving your ship while you dock with your fighter is that your main ship will be cannon fodder. That scares me.
When you think about it, that's WAY bigger than the bay needs to be (Cutter is huge!) - speculation has been that the blue circle to the left of that area (also seen on the Clipper, by the way) might be a bay, not meant to be a ramp like an anaconda, but the end of a launch tube (not unlike the video linked above). Someone crunched the numbers in terms of Imperial Fighter width and that area and it fit (especially when the wings are pulled in as designed)
Still, all speculation till we see it in action.
It would be nice if the rotating engines made it more suited for planetary landings on high-g worlds.
CMDR CTCParadox