What I REALLY want is for fdev to make all the auto docking and auto undocking computers go haywire, accompanied by "What are you doing, Dave". Not too often. Just sometimes.
To me this game is all about flying a spaceship. So yes, it can be exciting to dock manually in a hurry when short on air after a desperate battle with aliens has left the cockpit shattered. It can also be nice to recline in a padded chair on the bridge of your starship carrying hundreds of tons of precious metals as "the computer" does the menial work. Both are perfectly valid SF RP and I think it's good that the game offers both.If you really find it that boring, then why not removing it at all instead of automating? Why playing a game at all...
Well don't use them then. Geez! Did you even read the OP?While I'm happy with some of the additions, I'm concerned that we're essentially being told that we're wasting our time by actually playing the game. Instead we press a couple of buttons and let the ship leave the station on its own, press a button and it targets a system, and we don't have to touch the controls until we drop out of supercruise.
When do we actually play?
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The galaxy should be dangerous - but not in high security systems.
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It's possible this has been answered somewhere, but I missed it. It mention medium and larger ships getting a slot. But it doesn't mention it being a size one slot like the small ships? Will they be getting a size one slot also or potentially something larger? Could an anaconda get a size 3 slot for instance? An even 800 cargo would be nice.
If I remember correctly, in the first Elite game you had zero chances to meet a pirate in a high security system.How safe were high sec systems in the lore. High security doesn't mean it actually makes it safe. We in the game represent the top of the top of pilots. We could logically be the exception. What did pilot fed pilots and similar usually get away with in High security secotrs in lore?
It's possible this has been answered somewhere, but I missed it. It mention medium and larger ships getting a slot. But it doesn't mention it being a size one slot like the small ships? Will they be getting a size one slot also or potentially something larger? Could an anaconda get a size 3 slot for instance? An even 800 cargo would be nice.
How safe were high sec systems in the lore. High security doesn't mean it actually makes it safe. We in the game represent the top of the top of pilots. We could logically be the exception. What did pilot fed pilots and similar usually get away with in High security secotrs in lore?
Yep, and in FE2 you could literally strip your weapons out to make room for more cargo when you were starting out and never have to worry about meeting anyone even remotely hostile doing your first few milk runs between Sol and Barnard's Star.If I remember correctly, in the first Elite game you had zero chances to meet a pirate in a high security system.
You can activate and deactivate them yourself, I suppose, if you like.What I REALLY want is for fdev to make all the auto docking and auto undocking computers go haywire, accompanied by "What are you doing, Dave". Not too often. Just sometimes.
I would suggest this comes down to the "lets not make the docking computer make acutally playing the game redundant!". being able to queue jump (at our own risk) is vital imoI'm always happy to see new contentand all of this is no exception however:
Don't get me wrong I think this is an excellent addition too, though don't you think it is time that the traffic controllers in the stations actually controlled the traffic! instead of just being an affectation.
When using the docking computer your ship has to wait in the queue, but that doesn't stop some other commander who doesn't use a docking computer, slipping in before you or if it comes to that an NPC doing the same which I've noticed they sometimes do.
If the traffic controller was implemented properly and you're using a docking computer you will be automatically put in the queue, but if your not using one you should be told where in the queue you are and if you jump the queue you will be fined a significant enough fine to make it not worth while jumping the queue. Of course there are always exceptions to the rule, for instance if you have reached the station after being in combat and your screen has been blown out and your running out of air then you should have the ability to convey this to the traffic controller and they will give you priority as an emergency landing.
I think that's true about ATR but I don't agree that the imbalance with combat ships is the whole issue. Even in the new starter areas I expect that seal clubbers will do their stupidity successfully in stock Sidewinders. An experienced player will always be "imbalanced" against someone who is still learning the controls.Crime and punishment isn't the problem, ATR didn't change anything in terms of ganking - and indeed it wasn't even really intended to, it was a BGS balancing tool to stop cop massacre. As the game balance currently stands unless you go full Minority Report and make punishment pre-emptive there will always be seal clubbing. You're trying to fix the wrong part of the game, the issue is the massive irretrievable power differential between casually fit ship and minmaxed ships, and the practical impossibility of balancing TTK for all players in a system where combat ships can have 2000% + more health and 100% + more damage output than a new, unmodded casual build.