It's entirely factual language, unless you think there's some other (believable) reason to hang around the starter systems blowing up new players?
It was entirely predictable that some players would enjoy killing other players for the sake of ruining their fun - I don't think it's an exaggeration to say that's happened in almost every multiplayer game where it was possible to do so. That has absolutely no bearing whatsoever on whether or not it's a problem though.
Lol, it absolutely is no such thing.
On basic principle I fully agree with your post, but the idea that ganking is simply the result of a sadistic drive is false, a lot of the time people are just trying to find scraps of adrenaline in what is essentially a
fairly incredibly dry multiplayer experience. There may be a lot of selfishness at times, but actively sadistic isn't accurate in a lot of cases. At CGs generally people are just looking for
some kind of interaction, prodding other players and trying to get them to fight back... sometimes they do and it's fun, sometimes they wake out, which is fine, sometimes they log off, which is pathetic. What's disappointing is that the open environment doesn't provide any groundwork, context or structure for these interactions so you just get a lot of "idle hands". The game has no meaningful way to interact with other people that doesn't involve shooting them, but also has no structure or incentives for doing so.
When I quoted your text it was tunnel-vision on that single sentence which seemed to encompass all aggressive player actions, which is what I disagree with... clearly
some people specifically want to ruin someone's day, and this would include noobwinder killers - but most of the time there is no malice behind in-game aggression, it's just poking stuff with literally the only stick Fdev offers us.
Also the instancing system being as weak as it is, Elite's multiplayer has a lot more in common with Dark Souls than with any true MMO.