New Launcher might have something to do the EU warning Steam not to geo-block games within the EU single market. Can't say for sure though.
I didn't say they weren't illegal. I just said you can't solve a metagame issue like "kicking over other players sandcastles" within the context of the game world.While piracy IS a valid career, every bit as valid as Assassin*, these are still illegal activities in terms of the game’s limited judicial system.
Maybe you should read the whole post and consider it in the context of the discussion that was being had and not immediately man the barricades to defend yourself against an accusation I didn't level. Just a thought. :VWhen I quoted your text it was tunnel-vision on that single sentence which seemed to encompass all aggressive player action
man the barricades to defend yourself
Have no acces anymore to Horizon, i'm lifetime pass owner
Have no acces anymore to Horizon, i'm lifetime pass owner
I would recommend raising a support ticket if you are Lifetime Pass holders and don't have access to Horizon. This has to be a mistake on their part.Same here! Lifetime pass, no Horizon since the launcher update.![]()
On basic principle I fully agree with your post, but the idea that ganking is simply the result of a sadistic drive is false, a lot of the time people are just trying to find scraps of adrenaline in what is essentially afairlyincredibly dry multiplayer experience. There may be a lot of selfishness at times, but actively sadistic isn't accurate in a lot of cases. At CGs generally people are just looking for some kind of interaction, prodding other players and trying to get them to fight back... sometimes they do and it's fun, sometimes they wake out, which is fine, sometimes they log off, which is pathetic. What's disappointing is that the open environment doesn't provide any groundwork, context or structure for these interactions so you just get a lot of "idle hands". The game has no meaningful way to interact with other people that doesn't involve shooting them, but also has no structure or incentives for doing so.
You'd have a point if shooting other players was meaningful.
I just said it wasn't meaningful, that was pretty much the whole point of that post...
It's meaningless and that's a problem because it's the only way you can interact with other players beyond typing "o7" into the chat, which we can all do in here for free.
o7
Data from PS4 achievement rates:
Barely more than half of all players have bought a new ship.
Less than half have turned in a single bounty or cashed in a single cartographic scan.
You said "the game has no meaningful way to interact with other people that doesn't involve shooting them"
99.9% of the time, shooting other people isn't meaningful either.
I said
"The game has no meaningful way to interact with other people that doesn't involve shooting them, but also has no structure or incentives for doing so."
The last part of the sentence was important but perhaps unclear. I meant the lack of meaningful consequences, stakes or structure is a problem. I'm agreeing with you that shooting people is meaningless. It sucks. People still do it because, first, the game is heavily geared towards combat, it's one of the central pillars of the title and has the highest skill ceiling, and secondly because there are practically no other means in game to directly interact with other players - everything else is parallel only, repetitive PvE in company, which isn't drastically changing the experience for anyone the majority of the time.
Fair enough.
At the moment I've genuinely reached a point where the ratio between seeing a hollow blob on my scanner and being interdicted and shot at is, literally, 1:1 and it's becoming boring.
I could understand it if there was some strategic need for it but, TBH, this is probably where the allusions to "sadism" come in bacause it's more like a bored kid pulling the legs off spiders because they can't think of anything else to do.
Yeah, an actual shooting war between superpowers would probably do a lot more to cut down on ganking than any amount of crime and punishment reworks. Could give naval ranks some purpose too. :VThe long winded point I was, I think, originally getting at is this: addressing some of the root causes of ganking by providing outlets for players would probably be a lot more successful in the long run than futile escalations in punitive measures that provably don't work.
But, as a King / Admiral which side do we pick?Yeah, an actual shooting war between superpowers would probably do a lot more to cut down on ganking than any amount of crime and punishment reworks. Could give naval ranks some purpose too. :V
As it stands our PF rank outstrips all the fake hired-gun ranks we have with the superpowers. We're basically mercenaries who work for the people who give us the stuff we want.But, as a King / Admiral which side do we pick?
Still baffles me why reputation gain with the Feds didn't have a reductive effect on rep with the Empire and vice versa, or why there was no mechanism for losing major power reputation included?