ANNOUNCEMENT April Update - Coming 23 April 2019

Where the hell is space legs and atmo landings? methinks this game is falling severely behind another unmentionable game and yall are in pure denial about it. Seriously starting to regret spending money on this game now, cmon man. It's been 5 freking years
 
Where the hell is space legs and atmo landings? methinks this game is falling severely behind another unmentionable game and yall are in pure denial about it. Seriously starting to regret spending money on this game now, cmon man. It's been 5 freking years
Even by their standards, Frontier are being really quiet about those two features. I'm guessing that Frontier are trying to keep quiet about something for a big reveal in the latter part of 2020. The problem is though, that if the big reveal doesn't include atmospheric landings or walking around, then Elite Dangerous is dead, no-one will continue to support this game, or possibly even Frontier, at that point. I don't think Frontier comprehend this. I truly hope I am wrong.
 
Regarding the zero throttle on system entry....
Why couldn't the simple and basic on/off choice for this function just be replaced by a throttle percentage setting that we set and adjust as we see fit?
Surely then it accommodates everyone's preferred behaviour.
If I want to enter the system at full chat, then I can do. Choosing 20% entry speed gives a more sedate option, etc.
 
Where the hell is space legs and atmo landings? methinks this game is falling severely behind another unmentionable game and yall are in pure denial about it. Seriously starting to regret spending money on this game now, cmon man. It's been 5 freking years

tried the other game today for about 1 hour.
They can rest easy. Nothing good except some cool visuals.
 
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Where the hell is space legs and atmo landings? methinks this game is falling severely behind another unmentionable game and yall are in pure denial about it. Seriously starting to regret spending money on this game now, cmon man. It's been 5 freking years
How many fidels behind? Full castro yet?
 
Whatever you want it to be. I think it defaults to Z on the keyboard only binding set. But it's just like any other binding you can set on the menu->options->controls page.
Thanks :D

Erm, that was sarcasm though. I set a bind, I think, but barely use it :p
 
Regarding the zero throttle on system entry....
Why couldn't the simple and basic on/off choice for this function just be replaced by a throttle percentage setting that we set and adjust as we see fit?
Surely then it accommodates everyone's preferred behaviour.
If I want to enter the system at full chat, then I can do. Choosing 20% entry speed gives a more sedate option, etc.
For those with a HOTAS there's a big handle thingie...

Since it can just be pulled back and forth during the hyperspace jump, depending on whether or not the target system is going to need to be explored, or you need to dodge a neutron star the HUD warned you about it would be annoying if there was a software setting messing with your speed on every jump.

Worth the investment, ED is a different game with HOTAS :D
 
Seriously starting to regret spending money on this game now, cmon man. It's been 5 freking years

Regret spending money on this game? What money? This game is BEYOND cheap by any measure in entertainment industry.

There is no monthly cost of subscriptions, no pay to win tickets, no gambling boxes, no ads. We had 1y of free updates + 1y ahead of free stuff. Bethesda can literally rip your pocket apart and come with a spin PR trash talk to cover up the hollow concepts, "awards" and broken promises.

Fdev in that regard is a small innocent toddler. And with all its quirks I MUCH prefer their vision and slow approach than those thievery corporations.
 
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Why couldn't the simple and basic on/off choice for this function just be replaced by a throttle percentage setting that we set and adjust as we see fit?
Surely then it accommodates everyone's preferred behaviour.

You can set keybinds for 0, 25, 50, 75 and 100% throttle. Press any of them during jump to determine your exit speed.

You can also zero your throttle, then tap increase a few times, or max it and tap down a few times. All throttle controls are actually active during jump, you just can't see any visual confirmation because your instruments go cray cray in witch space.

(Unless all this behaviour is PC only and you're a consoler?)
 
Where the hell is space legs and atmo landings?

It's possible that FDev don't want to implement one or both of those but they don't want to cause a riot by saying so.

Tbh, I don't want space legs myself. I can't come up with a scenario where it doesn't slow me down in getting stuff done. Don't want to have to get up and walk to the back of my ship in order to access the FSS, tyvm, nor do I want what will amount to an extra cutscene between me and the mission board or market. It will get old very fast. I'm happy with ED being based in the pilot's chair.

Missing atmo landings is hard to excuse, but I hope it's because they want to do it really, really well, rather than half- it and it end up looking like Frontier.
 
It's possible that FDev don't want to implement one or both of those but they don't want to cause a riot by saying so.

Tbh, I don't want space legs myself. I can't come up with a scenario where it doesn't slow me down in getting stuff done. Don't want to have to get up and walk to the back of my ship in order to access the FSS, tyvm, nor do I want what will amount to an extra cutscene between me and the mission board or market. It will get old very fast. I'm happy with ED being based in the pilot's chair.

Missing atmo landings is hard to excuse, but I hope it's because they want to do it really, really well, rather than half-**** it and it end up looking like Frontier.

I want space legs so they eventually add STO style instancings for things like bases or ships. Then we can also have adventures with combos of players and NPC's for more interesting stuff. If anything it could be added as part of the system take over thing and you can invade bases to flip ownership or steal precious data or whatnot. Could be interesting!
 
.../snip I can't come up with a scenario where it doesn't slow me down in getting stuff done. Don't want to have to get up and walk to the back of my ship in order to access the FSS, tyvm, nor do I want what will amount to an extra cutscene between me and the mission board or market. /snip...
Oh ye of little imagination...

First of all sure, leave the mission board exactly as it is. Relatively quick and easy...

Secondly, you may not want to get up and walk to the back of the ship right now, because there's no reason to bother, other than to see the sights. Once, and then it's boring of course. But, what if such activity was incentivised with various performance benefits or role management of your ship(s)?

Continuing the prior musings in this thread, here and here, with the addition of legs we might see a whole new level of depth and hopefully FDev will include a reason to interact with it. What if when you reach Allied with a faction, the mission contact you see on every board gives you their physical location?

Continue doing missions the way you were if preferred, or upgrade to ELITE FEET 2020, get up out of the seat and go meet that contact in person, like Vice President Delylah Bowman, who seems to be available for your every (remote) beck and call, 24/7 in every station with a Sirius Corporation presence.

Are they hiding at Patterson Enterprise in the Sirius (permit) system? Could a feet upgrade add a "Personal" progress bar below the Faction Reputation on reaching Allied? If so, perhaps they could issue an invitation, like the engineers, to embark on brand new but feet limited types of mission objective?

Could a similar, legs only personal reputation based mission layer be added to the Allied mission contact in every system requiring a permit (and all the engineers) as a mechanic to gain new gizmos, gadgets and other shiny toys instead of just cash / mats as discussed in the two earlier posts linked above?

As a half way measure, you might only need to go and visit that contact using your feet at their home base once to add the "Personal" bar and collect a basic shiny, do missions the old way from your ship to advance your reputation with them and only go back in person to upgrade the toy they gave you.

If the manufacturers of the Torq and Dura-Drive don't have a permit system of their own, but they become critical equipment for the legs upgrade when you want to leave the safety of your SRV, ship or station and walk around, surely they could form a partnership with one of the minor factions that does?

ED currently has loads of things to go wandering around grinding for but most are just a means to another end like credits, reputation, engineering materials and data. With the exception of corrosion resistant cargo racks and the Guardian weapons and gizmos there's not really much I'd consider "treasure".

If we ever get legs, some micro level reward "trophies" would be a huge plus.

PS: Is this perhaps where we might see the Raxxla flavour missions reappear?
 
I enjoy trading and I'm looking forward to seing the improvements to the trading UI's, currently it's so clunky as to induce the urge to eat a bucket of snakes out of pure frustration.
Please keep in mind us VR users who don't use a mouse for menu selections, and whilst you're there please speed up the cursor in system map when zoomed out, it takes forever to pan the system without a mouse to point and click.
Also please fix the game freezing in VR if the mouse pointer strays off the client window in actual desktop, how the mouse pointer wanders I've no idea.

F-Dev, a question, why is it that if one is away from one's base station there are no data or courier missions at neighbouring stations to the home station ?.
 
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Also please fix the game freezing in VR if the mouse pointer strays off the client window in actual desktop, how the mouse pointer wanders I've no idea.
If you're using an X52 Pro on the PC I might have a tip for that...

For some reason I found that the mouse-nub controller on this HOTAS was essentially faulty straight out of the box. With the dedicated software open I noticed that periodically the bind settings would jump to the bottom of the list to indicate there was an action on this control, even though I hadn't touched it.

On further inspection of this behaviour it appears the mouse pointer jumps about an inch (in 1920x1080) downwards or to the right every 30 seconds to a minute or so and to stop it I had to edit the deadzones to basically ignore that part of the device, which I didn't mind so much as the pointer moved so slow.

You may need to check the HOTAS software, AND the device manager settings. I also had to create, name and save a configuration which can be accessed as a device setting when you right click it's icon in the system tray. Failure to do this after a reboot leaves it default, and the problem above returns.

This issue could eventually jump the mouse pointer off screen or to a second monitor.

Edit: I don't have VR (yet) but I anticipate finding the mouse while blind shouldn't be that hard.
 
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You can set keybinds for 0, 25, 50, 75 and 100% throttle. Press any of them during jump to determine your exit speed.

You can also zero your throttle, then tap increase a few times, or max it and tap down a few times. All throttle controls are actually active during jump, you just can't see any visual confirmation because your instruments go cray cray in witch space.

(Unless all this behaviour is PC only and you're a consoler?)
This I know.
However, my comments were in the light of the new function being introduced in the update. My point was, why do it half baked? If you are going to introduce an entry speed function, do it right first time.
I'm on Xbox BTW
 
Edit: I don't have VR (yet) but I anticipate finding the mouse while blind shouldn't be that hard.
It's a major annoyance in the heat of combat to have VR freeze like that, those seconds are the difference between winning and dying, and in general its irksome as well, somehow ED's active window in desktop loses focus and hides behind the Oculus panel so one has to take the headset off to locate and activate ED's active window which has decided to play hide and seek with the mouse, I swear it has a mind of its own :)

I use a PS4 controller in VR. Thanks for the HOTAS tip though.
 
I use a PS4 controller in VR. Thanks for the HOTAS tip though.
Fair enough, can't help you there. I have the two HOTAS parts at either end of a very old Compaq 101 keyboard with room for the mouse pad to sit right in front of the joystick so it's a pretty close fumble to find in the dark (even without any hair on it, lol) and the mouse wheel click is bound to my head look.

With only one pinkie 'shift' trigger on the X52, choice is disappointingly limited.

Funny story, my first HOTAS, a T-Flight X had 4 'shift' buttons and could do pretty much everything without the need to take your hands off the controls at all. Alas, it broke and I'd upgraded before the old one was replaced under warranty. The new one has more buttons, but they're annoyingly on the base.

Nothing worse than having to let go of the throttle to deploy landing gear, weapons, cargo scoop, select next target en-route, engage hyperspace, open either of the maps, engage silent running, blah, blah...

In short, the X52 Pro is a dud, and will be going back under warranty yet again.
 
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