I'm so happy and excited that you are starting to interconnect more areas/mechanics/information throughout the game, a very welcome change for someone who does his best to help novice players figure these things out outside of the game. I love to see more utility coming out of the Codex, let's hope for even more later!
One thing I really hope you'll consider is reducing the number of modules by combining redundant ones and integrating a few more features as ship standard. I understand the narrative and competitive gameplay value of forcing us to choose priorities and makes sacrifices by choosing what to do with our limited space. I don't want that to go away completely. But there are way too many redundant modules that take up way more space than makes sense for the fiction and is unnecessarily limiting for the players.
Why not have one limpet controller and buy/synthesis specialized limpets to do different tasks, or if you want limpet controllers to be separate and take up a fair amount of space, then let them carry their own stock of limpets instead of taking away from overall cargo space. Or with the flight computers (docking, undocking, supercruise assist), I really don't see why they can't be integrated into the default onboard ship computers. It would be optional to use, just like the example with the hyperjump dethrottle.. but similarly if you still want the convenience to take up module space then fine, but roll all of those features into one module (maybe even make it an engineering branch where it starts with docking and you unlock the other features as you upgrade it or just a line of modules with the biggest/heaviest/most expensive having all the features).
Anyway, aside from my unsolicited advice, great job putting together this "small" update that should do quite a bit to make the game more legible and interactive for everyone, thanks! o7