What you say is only true for buildings, but even here trespass zones are way more common than not (but at least no danger here if you don't consider skimmers as "danger"). Almost all outposts have trespass zones (with some rare exceptions) and are private. Planetary scan jobs (with exactly this wording) are also just a subclass of these missions where you have to scan a data beacon and from all of these missions the easiest ones.@picommander -- There are two types of ground installations that feature in Planetary Scan Jobs that have no security/trespass zone. One is labeled a Building and the other an Outpost. In both cases the Data Points are Public and need no security. This is of four types of installation used by PSJs; the other two do have Private DPs and Trespass Zones as well as other security like Skimmers or Defence Turrets.
So the training isn't in error, it just doesn't (and could not) cover all situations. Experience is the best teacher anyway.
Please fix also the Killmissions...I try to get a higher rank in Combat and kill ELITE ships in missions...these guys show up again...and again...and again....that sucks !Hello Commanders,
We have been monitoring the feedback you've been making here on the forums, across social media and on the Issue Tracker. We wanted to give you an update on some of the concerns and bugs that have been raised.
We are not able to give you an exact date on when the patch with these fixes will be deployed, but aim to release it next week. As mentioned, investigations for these fixes are ongoing so times are subject to change.
- Drag Munitions
- Based on your feedback, we will revert the change that we made to Drag Munitions, changing them back to how they worked prior to the April Update. However, this is something we may look to revisit in the future.
- Frame Rate Issues
- We believe the cause of this is down to the 'FX Quality' setting in the graphics options. We're currently investigating a fix for the issue, but would recommend lowering your graphics settings in the meantime.
- We are also investigating fixes for these known issues:
- SRV damage multiplying when in multiplayer sessions
- Module priorities resetting
- Shield module turning on (after previously being deactivated)
- ‘Restock All’ quick option not functioning
- Buying/selling commodities is now faster – whilst using a mouse it will incrementally speed up, and when selling it will default to the maximum amount you have in your hold
Thank you for your understanding and patience.
Fixing minor bugs is the first step. No one will play a buggy game. Glad to see they're fixing it, and with the introduction of training simulations, the pilots handbook and beginners zone I'm sure it'll help new players settle in. They also said that the next few updates will be player-friendly focused.So as normal, the Devs are more concerned with fixing minor bugs rather than trying to fix the major issues that prevent Cmdr's from even getting back into the game at all. I am writing about the Adjudication error issues that prevent you from playing any more than a couple of minutes game time.
Sorry about the rant, but I have been playing this game since its original release in 1984 and have seen this happen regularly.
Elite has never been broadly less than buggy. Bugs come and go and come back, and the game is varying degrees of playable, but there are always a few glaring issues and countless more small ones if you look closely enough.No one will play a buggy game.
Agree with you there. I personally didn't encounter much bugs before the update - but they have already posted with plans for a new patch next week.Elite has never been broadly less than buggy. Bugs come and go and come back, and the game is varying degrees of playable, but there are always a few glaring issues and countless more small ones if you look closely enough.
I didn't expect a bug free, or even a non-buggy, game at this point. I just want bugs kept to an appropriate minimum.
They said next week so chase it up if it's not live by Friday.Anyone know when this patch will be going live?
Monday when we get the 'improved' CG's?
Most of the main game ones are just irritating, but I was not expecting anything for veteran players this time around (the improvements for beginners must be applauded though).
They broke CQC, literally unplayable now.
And no mention of fixing it.
I've been doing some CZ work yesterday & today and have become quite adept at re-setting my combat ship's power priorities every time I drop into real space from supercruise. It takes me about as long as the hardpoints take to deploy now. Admittedly that ship only runs at 101% with hardpoints deployed to make sure it's not completely disabled if the Power Plant is damaged. I have a disabled AFMU but fortunately it's remained off so far (possibly because I haven't needed to use it yet).Yea, a hotfix for power priority is needed badly. The game is unplayable unti it is fixed. This is literally a game breaking issue.