Patch Notes Update April Update - Patch 1

Well there's the thing. The whole drama about the drag change was done before the update actually hit live and even now people who never even got hit by said weapons are still thinking they are horrible. They are not. If someone can keep the other ship permanently under the drag effect, he could have finished the fight quicker with some other mod like screening. What the current boost disabling drags do is they disable the boost for a little while enough to mess the enemy boost timing in PvP which forces the enemy to boost at an unoptimal moment which leads to more dynamic positioning during the fight (also means the pilot firing the drag has to think when to apply the effect). It's also good for crowd control when focusing an enemy. We have had interesting wing fights with friends for about a week with drags (seekers, pack hounds, frags) and not once was anyone able to permanently disable the boost of an enemy ship even though it's possible in theory. If someone can do that, it already means he has won the fight thanks to superior piloting skills.

... and as far as trade ships needing the boost speed to escape, that's not really true. FDL, Mamba, Krait for example can easily dance around boosting trade ship so if ganking traders is the goal, screening is much better choice. The main point about the importance of the current drag in PvP is to deny the opponent the turn rate of the boost turn and not really the top speed (you can carry on momentum with fa-off, drag doesn't slow you down).

Well, you're too late with this and FDev was too early with the revert promise
 
Fixed issue that caused more damage to be applied to SRVs when in multiplayer sessions

I lost one of my SRVs on sunday while driving around at beagle point in the ps4 private group without doing extra "dangerous" stuff. Could be because of that issue. Is there a chance, to get it back, when it was lost because of this issue??
 
The Restock All is Still Stuck at 10Cr
Module Power Priority Still Gets Reset to P1 after FSD transition
Guardian Shield Reinforcements are Still Locked to P1
The Total Number of jumps and System Name(s) in the Contacts Panel is still to small
Canopy Integrity is still showing 15
Ships can be wanted for as little as 400cr and still have a 30% increase on transit cost

I read this as this was patched on April 30 and thats what the down time was.

Source: https://youtu.be/N7EXIb3q9xQ


Source: https://youtu.be/_4NzIzcupfc
 
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I want to complain! Why isn't the patch being released today? I haven't played ED since the April update went live (after reading all the bug reports, I just couldn't stomach the idea of suffering through so many issues). I am starting to get the shakes here! I need my ED fix! :D

Seriously, thanks for this first patch. Looks pretty darn comprehensive. And I like what the "patch 1"(y) suggests. I am just a little concerned that the CtDs being reported around skimmer fights isn't mentioned. Hope that isn't a widespread issue as regular CtDs would put me off the game again.
 
  • Stopped module priorities being reset to 1 during FSD transitions
This is still not working and just as bad as before on PS4 !
 
The Restock All is Still Stuck at 10Cr
Module Power Priority Still Gets Reset to P1 after FSD transition
Guardian Shield Reinforcements are Still Locked to P1
The Total Number of jumps and System Name(s) in the Contacts Panel is still to small
Canopy Integrity is still showing 15

This didn't fix anything.

Try checking again tomorrow after the patch has been applied.

So many unable to read the first post what a shame.:cry:
 
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What about the fact that the game doesnt register anyone is on in the social tabs so therefore I can’t send messages to anyone unless I do it through the squadrons tab.
 
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