Thanks for the effort on this critical element of gameplay! I can now take off in't void and get me some explo done..
Circling back on this - latest update today fixes the FSS freak out for me in maia and merope , and the jumping around is much diminished , though there is the odd occurrence of it, but infrequent.Maia - big time! Looks like if there are more than a certain number of things in view it freaks out - works better when not many things in the view. Irritating
This is why I stopped playing back in January - after they said they'd fixed that bug (and hadn't, then it got pushed to the bottom of the queue again).
In the industry that I was in developers or the equivalent were required to do testing as a requirement of doing business much of which would be inspected by independent professionals, but then getting things wrong could kill people and get the company sued for more money than most of us dream about.Should I add some salt to the soup and say, that a developer, who relies on tests, is not a professional developer?
But it is difficult to demonstrate stability without testing.You're right, testing is an essential part. But not the main part. You can not test every input constellation or environment of a program. You simply can't. A developer has to foresee certain things and has to develop code, that is robust in many ways. Trial and error is not the way to do it. So, don't get me wrong, I emphasize only the fact, that you can build a stable software without tests but not without stable code.
Although a abacus might be possible
LOL, tests, a child of the modern age. Should I add some more and recap that Niklaus Wirth, the inventor of Pascal, Oberon, Modula 2 and others, sneered at debuggers and claimed a professional programmer has no use for such tools and that they lower the standards?Should I add some salt to the soup and say, that a developer, who relies on tests, is not a professional developer?
The company I worked for had the same weight on their shoulder.In the industry that I was in developers or the equivalent were required to do testing as a requirement of doing business much of which would be inspected by independent professionals, but then getting things wrong could kill people and get the company sued for more money than most of us dream about.
But even then stuff gets through just look at the issues surrounding a certain Seattle based aviation company.
That is, at least to a non developer. The best (as usual) is, too have both. (I think, that was too much salt. Closing this sub discussion now, at least for me before I get banned by players)But it is difficult to demonstrate stability without testing.
It's a cultural thing as well.The company I worked for had the same weight on their shoulder.
A not proper application could lead to catastrophic results.
That kind of responsibility realy encourages to get it right when you deliver though.
The problem in the gaming industry is that there are hardly any consequences when they release a buggy game, hence their QA is very often not up to par.
If we would have delivered apps in the same state as Fdev delivers their game then we would have been out of business within a year.
ED isn't as expensive as what we produced either but should that be an excuse to take bad quality for granted though?
Fdev's quality ensurance is just bad in every way you look at it imho.
it will happen regardless if you shoot the guardian sentinels or not, as long as you're parked on a guardian planet (parked in close proximity to a guardian site) the game will hang if you try to exit. it doesn't seem to happen anywhere else (parked on non guardian planets or at a station).Please also look at the guardian sentinel issue as well. https://issues.frontierstore.net/issue-detail/1675
Game unable to exit after shooting the guardian sentinel
There is an issue tracker where you can both report issues, and see that Frontier is aware of them.@Will: I'm quite new to Eliteangerous but already lived through the first update. Why do you (Frontier Development) are not giving more information about e.g. knowing about certain issues? For me from the outside it looks like, that you don't even know about problems within the game, what apparently is not quite the fact. Is there another board/forum or anything else to look up information from your company? You even brigded the first update day with a video stream. So, why do you (FD) do not give some little more response to questions many of the players came up with in the forum? And I mean normal simple questions without any negative feelings in them. Just simple things to let your community know: 'We are here and we hear you'. If we would have such an information strategy with our customers (software developing company as well) I had to look after a new job next month.
And by the way: I love all the things that were introduced with the april update.
We use 'engineers' however the still take an agile approach and are allowed to put buggy code into production.It's a cultural thing as well.
Game developers are traditionally 'coders'.
The developers that work on 'real world applications' are engineers.
There's a bit of inherent mistrust between the two in my experience.
Nope, the vast majority of the Dev team are working on Elite: 2020. They've always said that. They just haven't said how many people are working on 'Ongoing Content'.I thought i read that the majority of the team was working on another undisclosed project, and not "Elite 2020" ?
We're glad to hear it's resolved for you! We'll continue to investigate this issue, so if it occurs for you (or any other Commanders who see this message), please share your findings with us.Unfortunately or fortunate maybe that i cannot reproduce the zoom bug again since relogging.
Their is a video posted about the bug on the general discussion area, while i have not been able to replicate the bug i do get the 'wandering' camera problem shown in the video in that thread. https://forums.frontier.co.uk/threads/fss-still-broken.511914/page-2#post-7795633We're glad to hear it's resolved for you! We'll continue to investigate this issue, so if it occurs for you (or any other Commanders who see this message), please share your findings with us.
I worked for 3 years on a system that handled safety systems for nuclear power plants. An error there could genuinely be catastrophic. Releases in those cases had to be ISO certified, or they just didn't happen.We use 'engineers' however the still take an agile approach and are allowed to put buggy code into production.
For me it is nothing to do with the developers it is just a risk based approach to having bugs in production - generally you hope the bugs do not cause to many problems and can be fixed quite easily.