DeletedUser191218
D
Firstly, I'd have very much appreciated the easier entry that will await new players. It won't do any good for me now but clearly getting into the game is going to be less painful.
However, I assume Frontier have developed these additions based on new player data abd feedback. They must have noticed a worrying number of people starting the game and giving up due to finding it inaccessible. It is fairly inaccessible. I recall many "the game doesn't take you by the hand" type of pseudo-tough-love responses when I started trying to fathom out what on earth to do in the early stages. I also recall suggesting that having no guidance and sensible early transition has to be detrimental to player retention (of course I was shot down for such a heinous suggestion). It appears FDev feel similarly.
Hopefully, this means fewer players will give up early on. It's still probably frustrating for more seasoned players to see little or nothing that will improve the game for them.
However, I assume Frontier have developed these additions based on new player data abd feedback. They must have noticed a worrying number of people starting the game and giving up due to finding it inaccessible. It is fairly inaccessible. I recall many "the game doesn't take you by the hand" type of pseudo-tough-love responses when I started trying to fathom out what on earth to do in the early stages. I also recall suggesting that having no guidance and sensible early transition has to be detrimental to player retention (of course I was shot down for such a heinous suggestion). It appears FDev feel similarly.
Hopefully, this means fewer players will give up early on. It's still probably frustrating for more seasoned players to see little or nothing that will improve the game for them.