April update seems to have a real problem with numbers

Since the latest bug big update hit, I have seen a number of small but now critical errors in the way the game deals with numeric totals. Example: When selling Limpets back to a station to make room for commodities or consigned cargo, the payback amount listed is a multiple of 101cr, such a 3030 for 30 Limpets. But when the button to sell them was clicked, my account total went up by only 3000. Now 30cr is nothing to complain about, but if it happens with a millions-of-credits mission payout, things could get real annoying real fast.

EDIT: I removed the reference to the Issue Tracker, as I have deleted that issue.
 
Last edited:
Do you still get the "restock" bug of 10% or whatever where the bar shows you aren't completely restocked, and clicking "restock" gives an error?
 
The in-game calculator must have gone for a holiday somewhere.

Yesterday my FSS screen displayed 54% of a system scanned, when I'd only discovered the main star in a THREE object system. This rose to 75% when I scanned the second object, then to 100% on scanning the third:unsure:.
 
Do you still get the "restock" bug of 10% or whatever where the bar shows you aren't completely restocked, and clicking "restock" gives an error?
Yes, but with a twist. The error started out as saying Restock All 10cr (but there was no need to restock), but after buying some ammo for 1030cr, the error now reads Restock All 1030. Go figure.

The Commodities Market Buy/Sell UI seems a might weird also. If I use the mouse to increment the counter (very slow, 1 per click), I can also use the mouse to click Buy or Sell. But if I use my keyboard to increment the counter (very fast), I can't use the mouse to click Buy/Sell, I have to use my joystick or perhaps the keyboard, but I'm not sure which key since I rarely use it in game. It all seems a little hodge-podge to me, functional but not efficient.
 
The in-game calculator must have gone for a holiday somewhere.

Yesterday my FSS screen displayed 54% of a system scanned, when I'd only discovered the main star in a THREE object system. This rose to 75% when I scanned the second object, then to 100% on scanning the third:unsure:.
It went awol with 3.3 patch (or whenever the FSS was introduced).
Seeing similar gems of calculus in each and every system I enter.
Does 3/8 equal 53% or 2/11 38% or 10/20 68% ? o_O
 

Deleted member 182079

D
Yes, but with a twist. The error started out as saying Restock All 10cr (but there was no need to restock), but after buying some ammo for 1030cr, the error now reads Restock All 1030. Go figure.

The Commodities Market Buy/Sell UI seems a might weird also. If I use the mouse to increment the counter (very slow, 1 per click), I can also use the mouse to click Buy or Sell. But if I use my keyboard to increment the counter (very fast), I can't use the mouse to click Buy/Sell, I have to use my joystick or perhaps the keyboard, but I'm not sure which key since I rarely use it in game. It all seems a little hodge-podge to me, functional but not efficient.

I experienced this issue too, the problem is, it's not just a number thing in the restock menu, but it is actually not fully restocking spent ammo now. I tried various things, change ship, store and refit hardpoints, close E: D altogether, switch modes. Nothing worked. Stopped playing shortly after.
 
The in-game calculator must have gone for a holiday somewhere.

Yesterday my FSS screen displayed 54% of a system scanned, when I'd only discovered the main star in a THREE object system. This rose to 75% when I scanned the second object, then to 100% on scanning the third:unsure:.
Those % completes are intriguing - often I get an initial scan showing something like '54% complete', then after the honk it's 100% - and just 2 stars. It's actually harder to get 54% than 50%, does make me wonder what it's doing to calculate those figures.
 

Deleted member 182079

D
Those % completes are intriguing - often I get an initial scan showing something like '54% complete', then after the honk it's 100% - and just 2 stars. It's actually harder to get 54% than 50%, does make me wonder what it's doing to calculate those figures.
My guess is it has something to do with the game including asteroid fields in those numbers.
 
My guess is it has something to do with the game including asteroid fields in those numbers.
Nope, they figure only in signal total, not scannable objects. Those are only stars (including stellar remnants), planets & moons.
 

Deleted member 182079

D
Nope, they figure only in signal total, not scannable objects. Those are only stars (including stellar remnants), planets & moons.
Hmm, I haven't actually tested my theory but was hoping that might be it.

Right now the game feels like someone applied RNGesus to all variables used in the game.
 
Hmm, I haven't actually tested my theory but was hoping that might be it.

Right now the game feels like someone applied RNGesus to all variables used in the game.
Yeah. :)

The percentage is probably some Stellar Forge allocation amount, mixing different tiers of system mass allocation in a weird way.
I passingly looked into how the percentage fills up, object mass is a factor but not absolute. Planets contribute more than moons and stellar objects contribute most per object. Feels weird though.
 
Yeah. :)

The percentage is probably some Stellar Forge allocation amount, mixing different tiers of system mass allocation in a weird way.
I passingly looked into how the percentage fills up, object mass is a factor but not absolute. Planets contribute more than moons and stellar objects contribute most per object. Feels weird though.
So what you're saying is .. the game is smart, and the players are too dumb to understand? I think you're onto something ;)

(Another great example of this is the repeated 'the game doesn't pay me enough for my missions', followed by the 'do you have crew?' and an apology from the complainant!)
 

Deleted member 182079

D
What Zieman writes above seems to make sense to me, even though it's an odd design choice from a player perspective - at least FDev should then clarify in the % display what that is based on, as 99.9% of players would expect number of bodies.
 
What Zieman writes above seems to make sense to me, even though it's an odd design choice from a player perspective - at least FDev should then clarify in the % display what that is based on, as 99.9% of players would expect number of bodies.
I was thinking more along the lines of 94.2% so how did you come up with that number exactly? This needs to be investigated.
 

Deleted member 182079

D
I was thinking more along the lines of 94.2% so how did you come up with that number exactly? This needs to be investigated.
Let's just meet in the middle and call it "bridging the gap"!
 
Yes, but with a twist. The error started out as saying Restock All 10cr (but there was no need to restock), but after buying some ammo for 1030cr, the error now reads Restock All 1030. Go figure.

The Commodities Market Buy/Sell UI seems a might weird also. If I use the mouse to increment the counter (very slow, 1 per click), I can also use the mouse to click Buy or Sell. But if I use my keyboard to increment the counter (very fast), I can't use the mouse to click Buy/Sell, I have to use my joystick or perhaps the keyboard, but I'm not sure which key since I rarely use it in game. It all seems a little hodge-podge to me, functional but not efficient.
same thing happens when renaming a ship or changing the ship id.....keyboard blocks mouse and vice versa, have to use a combination of mouse, keyboard and joystick.
i get a similar bug in the galmap but that one i have to use the ESC key to go out and then back in to plot a course, annoying in vr
 
Those % completes are intriguing - often I get an initial scan showing something like '54% complete', then after the honk it's 100% - and just 2 stars. It's actually harder to get 54% than 50%, does make me wonder what it's doing to calculate those figures.

I always assumed the percentage was weighted to consider the varying importances of different discoveries.

In a system with, say, 5 rocks and an ELW, the rocks might be worth "10%" each and the ELW is worth "50%"?

It's not something I pay a lot of attention to, though. 100% is the only number that's important to me.
I've definitely noticed situations where, for example, a system will have 8 bodies and I'll scan the 7th and get something like "System Scan 97% complete" and wondered how anything can be 3% of 8, though.
 
Last edited:
Back
Top Bottom