Why is the security of this station opening fire at me while I fortify?? MMmmh...I might have undermined the Empire a bit too much lately...have just turned hostile to them, sweeeeet!
Damn, must be careful where I decide to drop my slaves now...or not...
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Do they have to scan you first or is it as soon as you drop in?
Oh and there's no such thing as undermining the Empire too much!
Yep, the security ship scan me, then open fire.Do they have to scan you first or is it as soon as you drop in?
That's the spirit!Oh and there's no such thing as undermining the Empire too much!
OK, then maybe they did open fire at me first, then scanned meAt hostile you are shoot on sight, no scans and formalities.
Why is the security of this station opening fire at me while I fortify?? MMmmh...I might have undermined the Empire a bit too much lately...have just turned hostile to them, sweeeeet!
Damn, must be careful where I decide to drop my slaves now...or not...
View attachment 66028
By the way, if some of your are afraid of getting a bad reputation with the Empire or Federation (I enjoy this actually!) it's not a big deal for most of our controlled systems since most of them have stations aligned to indépendant faction. Just don't forget to check the system map before plotting your destination.Yeah, I've been hostile to Arawere and Halbangaay for a while too![]()
Which is a shame, because some of my ships are parked in Arawere.
By the way, if some of your are afraid of getting a bad reputation with the Empire or Federation (I enjoy this actually!) it's not a big deal for most of our controlled systems since most of them have stations aligned to indépendant faction. Just don't forget to check the system map before plotting your destination.![]()
The Powerplay Herald has been updated for the last cycle: http://athrael.net/content/ed/pph/
And Martin Schou has completed his own analysis as well:
https://docs.google.com/spreadsheet...jem00hDy3uLnhCeMBE1UuEyvgA/edit#gid=185735328
Yep, module swapping issue has been fixed, it was a bug. Apparently, the bug may still happen, though it's unlikely.I've got a few PMs from our guys saying they got their Imperial Hammers back (or whatever unique item they lost)
Unfortunately I didn't get mine back, but I did discover a Diamondback Scout I had parked somewhere with 2 Imperial Hammers, and I was able to successfully swap them back onto my Python, so swapping modules between ships seems to work again.
From my support ticket response:
"Please excuse the delay. Instead of returning modules, our developer has created a tool for me to do it myself.
This means that should such problems occur in the future, it will be much quicker to restore modules lost to such problems. The 'bug' itself would still occur if the server reaches the same load as it did when this happened, however that should not happen any longer I am told."
Lets not forget to fortify.
We only have 1 of the 9 systems we need fortified.
Ngbato 22%
Comanga 3%
LTT16548 14%
Halbangaay 14%
Arawere 32%
San Muss 14%
Matucanth 75%
Lusonda 35%
Lets not forget to fortify.
We only have 1 of the 9 systems we need fortified.