Nope. I was so unimpressed with it that I just uninstalled it to play objectively better games. And that's coming from someone who never uninstalled Elite even when I went months without playing.
Despite the technical issues, I do see Odyssey as a good starting point.
For a game that is about more than you sitting in a cockpit of a ship. Perhaps even as a possibility to inject some actual structure and narrative to the world of Elite in a manner that is actually visible in the game itself. A possibility to make the missions more multi-faceted by applying ships, SRVS and on foot activity.Starting point for what?
For a game that is about more than you sitting in a cockpit of a ship
You do know Braben had loftier ideas from the get-go with Elite, right? He himself wanted it to be more than just flying ships and Odyssey is one step in that direction.Elite Dangerous is a game about flying ships in a vast universe.
Less about putting Power Regulators in Regulating Machineries
Just curious. Personally, I've always advocated that E: D should be about spaceships, but here we are.
I get that the launch is a mess, but apart from that, are you leg commanders happy? Has it been worth the wait and effort?
Sadly that was a decade ago almost. And seeing the release quality of Odyssey, and how long it took, I can't wait having to wait another 6 years for another expansion.. which is likely not going to happen.You do know Braben had loftier ideas from the get-go with Elite, right? He himself wanted it to be more than just flying ships and Odyssey is one step in that direction.
Four decades, actually. He always had the idea of elite being about pilots rather than ships. The latter was simply due to technical restraints.Sadly that was a decade ago almost. And seeing the release quality of Odyssey, and how long it took, I can't wait having to wait another 6 years for another expansion.. which is likely not going to happen.
Walking around on planets, scanning flora, is a completely new and welcome experience to me. I know, I am strange that way. So far, turning around to walk back to my ship and – wow, that thing is HUGE! So far this hasn't gotten old yet. I... actually bought some ARX to get a ship kit because I was now watching my ship from the outside so often
Was going to make the point about Odyssey not being Space Legs, but you’ve already covered it.As a staunch space legs advocate, instead of a planet legs advocate; I'm mostly happy with what I got.
Sure, the update has a lot of problems, especially the fps issue, and it leaves much to desire, but the framework is there and
I like the foot pew pew a lot, combined with the occasional oooh when I admire me ships from the outside.
If - IF - FD follows up on the framework, adding content, and another update with either full atmo planets or space legs in the next 2 years, then I will be more then happy.
If not, I still won't cry a tear for the 45€ I spent, but it will be another big big missed opportunity.
Oddly I tend to fly my own ship(s) to planetary surfaces and use the SRV to engage in foot content - but have no desire to take a stroll around the inside of my ship to admire my biowaste...
For me, on the whole, yes. After getting used to the galaxy/system map, I think it's an overall improvement and really enjoying the the legs stuff too.Just curious. Personally, I've always advocated that E: D should be about spaceships, but here we are.
I get that the launch is a mess, but apart from that, are you leg commanders happy? Has it been worth the wait and effort?
I have watched some videos of "that other space game" where interiors are an integral part of the game and I have to say that it looks astoundingly well-realised. I can imagine a layman playing that and then thinking "oh wow that's so cool, Elite needs this" but the issue is that other space game has had this feature drilled into its core design (to the state that there are actually locations to hide your smuggled goods in, locations to hide from attackers on your ship and the idea that a ship is "best suited to 2-3 players" as a concept). Elite is a single player game with this sort of functionality all baked into the idea that we do it all sat in our cockpit.Odyssey has issues, for sure - both performance and bugs - but I've loaded Horizons only once since the alpha. (on the 2 accounts with Odyssey)
As I had no 'idea' about what ED: Legs 'should be', Odyssey provided more content on top of Horizons, always welcome. Oddly I tend to fly my own ship(s) to planetary surfaces and use the SRV to engage in foot content - but have no desire to take a stroll around the inside of my ship to admire my biowaste...
Being an absolute layman in games development... I'd have thought that ED ship interiors would be like the social space in stations etc. Not actually, physically 'part' of the ship, rather a separate instance with transition points to cockpit & outside. Put some gameplay associated with it and we have 'more content', but it might require a little more imagination to be engaging. (then work around the issues presented if it is an optional asset rather than part of the base game)It's just too late for Elite to change so dramatically to accomodate all of the intensely intricate game play that other space game has baked into its entire ship design. It is, I think, something that other space game has to its credit. It isn't, I don't think, essential for all space games to be that way though.