Again, the biggest issue the game will always have is scope. It's so big, making it "everything for everyone" is going to be impossible - for an example, look at one of the other space sims that's been in permanent alpha for getting on for a decade, where feature creep and the willingness of their CEO to demand absolutely everything is a literal anchor around its neck dragging it down. Frontier are too small of an organization to be able to cater to all the things the community wants, so they have to do them in order. While the hardcore fans amongst us will pine for walking around our ships, the reality is that most on-foot gameplay out there right now is FPS-based so what we ended up getting was ALWAYS on the cards.
Unfortunately, it got fairly botched on released, so instead of building on it, Frontier has had to spend their time repairing the foundation instead. Prior to launch, I expected things to be expanded to on-foot Thargoid encounters, some sort of limited ship interiors, more SRV options (don't get rid of those vehicle schematics, you're gonna need them one day!) and for exploration to be expanded on, probably within the subsequent 12-18 months. I still think we'll see all that, but the all-hands-to-the-pump issues that Odyssey ended up having kicked that down the road.
People who expect this game (or any game, to be honest) to be EXACTLY the one they want are going to be disappointed.