I always said the same things about the imperial Clipper.. Its pretty.. but useless.. doesn't hold enough cargo to be a good mining ship.. doesn't jump far enough to be a good explorer.. doesn't have enough hardpoints to be a good fighter.. I can name a lot of other ships that do everything better than the Clipper.. but it is pretty.
I agree.To appreciate any ship for what it is you have to spend a good bit of time flying one.
The biggest problem with ship hierarchy in the current game is simply the over abundance of credits. Many of the ships you’ve listed here just don’t translate financially anymore...
At one time it was very difficult to jump the gap between the cheaper ships and the more expensive ones. AspX -> Python being one of the more famous examples...
During this time the option to fly a Keelback with an SLF was a good move for players who wanted an SLF. Otherwise you’d have to grind rank and make enough credits to run a Federal Gunship, a very time consuming task.
The Federal Dropship is actually a complete beast. It has better cargo capacity than the AspX and a set of hardpoints that are comparable to an FDL. This made it a surprisingly good option when credits were harder to earn, you could move cargo and take down targets with extreme firepower.
Flying a Python was a groundbreaking achievement and an Anaconda was basically the end game content like FC’s are now.
Many of the games ships have been relegated into museum exhibits. To a new player there is no notable practical or financial benefit to using them.
It’s incredibly difficult to do so...I would have made classes 1 thru 7
For every 2 classes up can fit inside the cargo? So class 1 can fit inside class 3
Curious as to how you would fix it given a way to do so. I think frontier should look into re-qualifying outdated ships.
I like the lower tier ships but viability against bigger options tends to win everytime. The Kraits seem to be that tier I hesitate to go lower than.
noThe Clipper is faster than any medium ship except a very lightly built Mamba, and it can carry far more cargo at ~600m/s than anything else.
The Phantom fills this niche almost as well, but there is still reasons for people to use the Clipper.
After entering the game FC, FSD lost any meaning. Well, you can abbris from the engineer at 2 distances and that's it. Any amplifiers of the FSD guards are now definitely not needed, just jump FC where you need to....
• Give the Dropship a better FSD so it can jump and fit its true role as a multipurpose ship.
?????After entering the game FC, FSD lost any meaning. Well, you can abbris from the engineer at 2 distances and that's it. Any amplifiers of the FSD guards are now definitely not needed, just jump FC where you need to.
A list of ships that frankly, I don't understand what you're supposed to do with:
Its a horribly long list imo. Everything I can think to do with each one of these ships, is better done by something else. Anyone fancy calling out what I'm missing about these ships, that somehow redeems them?
- Federal Dropship
- Type 10
- Alliance Challenger (the one with the fighter bay)
Everything I can think to do with each one of these ships, is better done by something else.
Is FDS available at the first launch of the game ??????
A fleet carrier cost 5b credits, far transcending the mere notion of rebalancing low tiered ships to make them more useful. You don’t get a fleet carrier when you first start the game.
That’s quite possibly the weakest argument I’ve ever seen conjured.