Art Direction Concerns

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I agree about the stalls part. I'm hoping we get more realistic/generic looking ones. For example, this pizza stall would be perfect if it didn't have the huge pizza on the roof. It just looks out of place, honestly. I think the "Chief Beef" stall is clever though. I'd like an option for both types.

https://www.planetcoaster.com/sites...ter_sub/images/media/SITE-WALLPAPERS-PARK.jpg
And even with the big teacup thing, I'd like the option to have a normal looking entrance. It seems prebuilt, like every teacup ride will have the same big teacup on it. I want to stay away from that.
 
For you to understand better what I want to say :

There is a "land" in "Universal Island of Adventure", which is made for kids, and I would see, with no problem, a stand with a large ice cream on the roof, next to the one with a big hamburger.

sFdMr8F.jpg


Then (it's the same park), I change to another "land" :

DY8R2GP.jpg


Did you imagine the big "hamburger stall" here ?

Now you get my point.

And even with the big teacup thing, I'd like the option to have a normal looking entrance. It seems prebuilt, like every teacup ride will have the same big teacup on it. I want to stay away from that.
Yup.

This is exactly why i talk about "Modular Buildings" instead of "Prefabs" here : https://forums.planetcoaster.com/showthread.php/319-Scripted-Objects-amp-Modular-Building
 
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Okay, dont get me wrong

I have NOTHING against stalls.

But i'm afraid that they (Frontier) think that "Stalls" are the most important, and "Restaurants" as a secondary element of the game. When it's exactly the opposite.
"Restaurants" are the most importants when we talk about places to eat in theme parks, and "Stalls" (which must obviously be present in the game) is a sort of bonus (when you have no money, or the time to build a restaurant, or you have a small area to be filled, etc ...)

For now (I hope to be wrong), from what I saw in the trailer (and your picture above), I'm afraid they think "the stalls are the only sources of food and drinks"


And to answer : No I dont like this "Big hamburger stall" that give me the impression of having seen a million times. Like i said, this is a big lack of inspiration.
Sorry, I would have preferred be in agreement with you, but this two stalls here, are the only two things I did not like. (but it was already the case in RCT3)

http://i.imgur.com/eSB4ELl.png

No worries, can't agree on everything [happy]

Bear in mind Frontier have yet to address how they're doing things like shops and stalls. Preliminary art is one thing, but the final game isn't out for a year, they might change their direction. I think I'd only want stalls if we had the option for carts and buildings. A quick hamburger stall on a pathway between areas makes sense, but if I'm doing a themed area, I want a restaurant, a walk in shop with shelves full of goods and a counter, toilets that are blocks with multiple cubicles.

I suppose I can understand the lack of interest in the food themed stalls. I wouldn't mind if they just became small buildings with menus on the front and a sign on top, I just thought they were cute and they remind me of when I used to play RCT2.
 
For you to understand better what I want to say :

There is a "land" in "Universal Island of Adventure", which is made for kids, and I would see, with no problem, a stand with a large ice cream on the roof, next to the one with a big hamburger.

http://i.imgur.com/sFdMr8F.jpg

Then (it's the same park), I change to another "land" :

http://i.imgur.com/DY8R2GP.jpg

Did you imagine a big "hamburger stall" here ?

Now you get my point.
Exactly! I want to be able to make my own kind of park. I want to make a Disney/Six Flags/Universal style, realistic park.
 
No worries, can't agree on everything [happy]

Bear in mind Frontier have yet to address how they're doing things like shops and stalls. Preliminary art is one thing, but the final game isn't out for a year, they might change their direction. I think I'd only want stalls if we had the option for carts and buildings. A quick hamburger stall on a pathway between areas makes sense, but if I'm doing a themed area, I want a restaurant, a walk in shop with shelves full of goods and a counter, toilets that are blocks with multiple cubicles.
Then now, I'm agree.

I suppose I can understand the lack of interest in the food themed stalls. I wouldn't mind if they just became small buildings with menus on the front and a sign on top, I just thought they were cute and they remind me of when I used to play RCT2.
Ok, I understand. I must confess that even if i'm not a big fan, they have a "nostalgic" side that i like. [rolleyes]
 
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I love the art direction. Its a mix of reality and cartoonish. Kinda like Pixar's last movie inside out. You can obviously tell they are not real, but can still act wacky and have an extra special 'umph' to them that normal people dont have.

About stalls since you guys got into that conversation, its a lot to ask for but I would love variety on what you place. For example, having a food/water cart vs a mini-food area like the have vs a restaurant. I want to be able to place all three. Because sure, you can have one big 'food district' in your park, but then people will have to walk far away for that. Or you will have to place many miniburger stalls all over your park (one in each corner) rather than just a mini-water stall or a mini-burger cart.

In my view a good food industry will have
1 or 2 Main eating areas (restaurants)
3-4 mini-burger joints at each corner of a park.
And several water/food carts to place when there are a lot of rides between civilization.
 
About the art style in general:
I think it's good that it's a cartoony style. This game should be enjoyable in 10 years as well. When they aim on realism now, it probably would look a little wacky in 10 years and cartoon style will age less fast.

About the stalls:
True, it's time for a change. I still think the prefab, food shaped stalls are fun to look at. Other plus side: when you've got a big park and you're overviewing your park, you can easily see what stalls you've got without clicking.
On the other hand I agree with the earlier posts here and in the Stalls thread. The main focus should shift to restaurants. Preferably with an option to build them customly.
 
I prefer this art style, It's a tycoon game with bright colours. RCT has always been pretty saturated and cartoonish, now RCTW feels a little sterile and unfamiliar. I think Planet Coaster is going about this the right way, certainly captures the essence of RCT3 and then some. Keep it up, I say!
 
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I would love to see a combination of both the Whimsical stalls (would work very well in more of a fantasy/themed park) as well as more real-world/realistic options (but still have charm in their design! Not just a rectangle with a service window). I think the more charming options available in the stall types/designs/themes the more variations we will have in terms of our parks design.
 
I like how Angelis mentioned how a whimsical stall looks good in one area, but not so much in a different area. Variety is better than one style of ____________.
 
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I like how Angelis mntioned how a whimsical stall looks good in one srea, but not so much in a different area. Variety is better than one style of ____________.
Yup.

*coughs* Modular building *coughs* [uhh][big grin]
 
I agree with the OP. I love the guest animations, I think that they will give the game added personality, and make the peeps a more distinguishing part of the game than they were in RCT3.

I would love realistic food stalls, maybe artistic buildings. People were mentioning Pixar animation vs. reality, in many of Pixar's movies they have real buildings and stuff that add charm to the movies, without looking too real.

The roller coasters should be well textured, but should have some artistic charm as well.

I feel the game should look like a perfect vision of a real amusement park. Disney manages to build real stuff in there parks and still have there parks keep the charm, so realism doesn't necessarily mean that the game will lose it's charm. All it will do is make it more believable and allow recreations of real amusement parks.
 
The concession stands have always been wacky and resembled the product that they sell. They've only changed slightly since the original RCT was launched.
 
All I want to say is : Since ThemePark World in 1999, then RCT, the "Theme Parks Sim Games" was like a big "fairgrounds simulator" (more than a "themepark simulator"), with many flatrides, wacky food stalls, and satured colors. And it was awesome ! At the time.

But now, I think that people looking for something else. The market has evolved, the players are older, and the theme parks all around the world are not the same too.

Now, there is less and less Food Stalls, which were replaced by sitting Restaurants (we can still find but much less). There is less and less outdoor Flatrides, which were replaced by Darkrides or Indoor-rides (we can still find of course, and it's good, but less and less too). There is more themed buildings, and not simples frontages. There is shops everywhere. Many theme parks have a resort. All the queue line are themed, and the "fast ticket" is a thing. Etc ... The list is long.

And we have already seen the difference (between what RCT3 proposed at the begining, and what the players was doing with, using mods and custom scenery)

All this to say that i'm glad that PlanetCoaster has his own "pixar style" (it's amazing and I think this makes us keep our child's soul) but the vision of "what is a theme park" need to evolve too. We just need to check this topic "Scenery that should look like this" or these RCT3 "Ride Creations" videos on youtube (like this one below, a totally random one), to really understand what players want to create (or "recreate"), to know what we expect when we think "theme park"

[video=youtube;2C5hys_gzTI]https://www.youtube.com/watch?v=2C5hys_gzTI[/video]
So, in conclusion, the artistic direction is great, and i hope that the evolution of "what theme park is" follow in the good way too :

- Rollercoaster are still the most important (will never change [big grin])
- Themed Buildings need to be as more important than the coaster editor (because it's, with path, something like 80% of a themepark)
- Flatrides are important (but with custom buildings around to to thematize them)
- Darkrides are more importants than Flatrides (even if we need them too, i admit)
- Restaurants are more important than Food Stalls (even if we need them too, i also admits)

With this, people who want to make "actual theme parks" can do it, and people who like "old school fairgrounds" or "small budget the park" can still make what they want too.
 
Honetly if you look at RCT3 which is a bit like this (cartoony + realism) then i would say that Planet Coaster is sitting in the right spot.

If the peeps were realistic then i would also say that it would loose a lot of their charm, they currently really cute and their faces are easily to read off in case they are happy or sad. For designers this is also more fun to work with of course.
In terms of coasters, well like said just look at RCT3 which also had pretty realistic rollercoaster setups even though the peeps were big headed freaks [big grin]
 
The problem with the OP is that do what he exactly wants, you get what is happening with RCTW, and we all know how thats gone.
Frontier knows what they are doing, they've done RCT3, and other theme park games (Thrillville, Kinect Disneyland...), they are going to do their own thing, as we are already seeing, and I think its more than great.

The art direction is amazing right now, and you will get more "realistic" materials when custom content starts to appear, just like it happened with RCT3. And I have to say that nearly every well done mod of RCT3, tried to bring realism and at the same time blended well with the artstyle of that game.
 
I like kweping some stalls like chief beef and some others like that but wNt realistic stalls too. What im really hoping thhey do is put a building syatem like sims 4.
 
The problem with the OP is that do what he exactly wants, you get what is happening with RCTW, and we all know how thats gone.
Frontier knows what they are doing, they've done RCT3, and other theme park games (Thrillville, Kinect Disneyland...), they are going to do their own thing, as we are already seeing, and I think its more than great.

The art direction is amazing right now, and you will get more "realistic" materials when custom content starts to appear, just like it happened with RCT3. And I have to say that nearly every well done mod of RCT3, tried to bring realism and at the same time blended well with the artstyle of that game.
I actually really like what RCTW is doing, but I also trust the Frontier guys. They do know what they're doing. With Planet Coaster, I just want to be able to build realistic parks. I'm not asking for no charm, no artistic liberties, or no style. I just want to feel like my park could exist. I'm concerned that it will feel like Thrillville where it all takes place in its own cartoon world. Once again, that's not an observation (So far, everything from Planet Coaster looks pretty good), it's a slight concern I have. I don't want this game going completely to the cartoony side. That's all.
 
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