ARX Earning Guide
You can earn up to 400 ARX per week. The week runs between the 07:00 UTC (Game time) Thursday restarts. Any ARX not earned in the week are 'lost' (i.e. if you earn 300 ARX one week you will still only be able to earn 400 next week, not 500). ARX do not expire - once you earn them you keep them forever, well, unless you spend them. ARX are earned by various in-game actions that are still being identified, or you can buy them via various methods (different for each platform).
There are four types of ARX: Combat, Trade, Exploration or Other. You can see how many you earned in a session by exiting to the title screen - it is displayed in the Top Right for a few seconds. Your current ARX count is also displayed when you hit ESC to see the 'pause' menu but does not include ARX earned in your current session.
Feel free to post other methods to earn ARX that you find, they will be checked if they are repeatable and added to to the guide.
This is a work in progress! There are definitely other ways to earn ARX out there! Also - we know fdev are actively changing the numbers, so while these actions should grant ARX the rate may change.
What | Type | How Many ARX? | To Reproduce |
Combat Kill | Combat | 1+ | some ships don't seem to count, may be relative ranks? |
Bounties/Bonds | Other | 1 every 200k CR (10 ARX Cap) | hand the bounties/bonds in |
Self Destruct | Combat | 6 | Self destruct ship (no change in payout with different ships) |
Hyperspace Jumps | Exploration | 1 every 3 jumps | Jump 3 times in a session |
Buy or Sell a Module | Trade | up to 5 | |
Universal Cartographics data | Exploration? | 1 per 175k CR | Sell the data |
Ship Transfer | Exploration | Up to 11 per transfer | Approx 1 ARX per 100k transfer cost, up to 11 |
Material Trading | Trade | Up to 10 per trade | Perform a trade - see below for details (recently nerfed!) |
Engineering | Trade | 1 per roll | Perform engineering upgrades [2] |
Paying Fines | Combat | 1 per 100k (uncapped) | Have a fine - pay it off |
Getting an Illegal Cargo fine | Other | 1 per 100k (10 cap) | Get scanned while carrying illegal cargo |
Synthesise SRV Ammo | Other | 1 | Use all ammo, synth standard ammo [3] |
Codex Entries | Exploration | 1 | Find a new (to you) planet / star type, or scan something with the composition scanner and get the 'new codex entry' notification |
SRV mat gathering | Exploration | up to 6 | Scoop G5 mats using SRV (Crystalline Shard sites all all G5). 1 ARX for 5 mats[4] |
Permit Acquisition | Exploration | 3 | Get allied to faction, take & claim permit mission [5] |
Buy a ship | Trade | 1 per 1 Mil spend | Buy a Beluga - 20 ARX, Vulture - 4 ARX |
Missions | Other | 1 per 1 Mil pay (10 ARX cap) | Includes Passenger Missions, excludes Donations [6] |
Fuel Scooping | Exploration | 1 per 30T scooped | Fit extra tanks, scoop a lot of fuel, check rate |
Tech Broker Unlocks | Trade | 3 per unlock | |
Megaship Hacking | Exploration | 1 per m/s | Hack a m/s datapoint - 1 ARX even if 2 limpet points |
Paying Crew | Other | 1 per 1Mil pay | Go mining, sell mined ore while having crew (do not need to be in ship, just hired) |
[1] Could well be something else going on here - sometimes Buy Module pays, sometimes Sell Module, sometimes both, and sometimes neither. Almost as confusing as trade.
[2] Does not include Experimentals - these do not earn ARX
[3] Does not award ammo if you have reasonable ammo supplies
[4] 1 ARX for 5, 4 ARX for 30, 6 for 34, so not linear - or something else going on
[5] Tested on Systems Permit via Missions, and those granted by the Federation / Empire
[6] Payout is based upon the maximum CR you could have earned - even if you take the REP/INF/mats option
Other events where ARX have been seen, but not understood yet - the number of ARX needs more work:
- FSS / DSS rewards - looks like 1 per 100k
- Trade - some give TRADE ARX, other times nothing
- CMDR Death (incl Ganks ) - assuming similar to self destruct
- Selling limpets (no ARX, may have been removed / mistaken)
- Restock - 2 ARX seen
- Effect of Wings on earnings
- Other synthesis usages (some research here)
- Powerplay
- High Grade mat scooping/scanning
- Dropping into USS
- Donation missions
- Other missions
- Megaship Disable Turret
- Limpet use
- Hyperdictions
- Search & Rescue
- Scan Mission Data Point
- Land on planet
- Refuel / Repair / Restock
- Sell Ships
- Rank increases
- Hiring / Firing Crew
- Engineer Unlocks
Thanks to all the CMDRs reporting ARX sources in various guides, from memory Exploration CR came from FalconFly, Mat traders from Ian Doncaster, and probably many others.
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