Edit: Cancel that - after further investigation it looks like it is sticking to ~ 1 ARX per 175k UC - but sometimes they don't all get recorded. Fdev just aren't very good at counting....
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Looks like ARX for UC has been nerfed more than I thought - seems not to be a simple divisor - just sold @ 14M UC and got 47 ARX - around 1 ARX per 300k, where pre-Jan it was 1 per 100k, and after Jan started at 1ARX for 175k ...
Edit: Cancel that - after further investigation it looks like it is sticking to ~ 1 ARX per 175k UC - but sometimes they don't all get recorded. Fdev just aren't very good at counting....
This is a stupidly fast way to farm ARX....Engineering Rolls - 100 G1 rolls : 110 ARX. Looks like there are ARX for maxing a grade in some way. Also took an upgrade G1 -> G4 - 19 Rolls, 20 ARX.
Though I guess Engineering Rolls : 1+ ARX is probably close enough
FDev may have considered that getting even low grade eng is already hard for some players so if they implement diminishing returns on that it will nerf newbies habiliteis to make ARX even further..Seems they considered diminishing returns for trading low grade mats, but not lower grade engineering...
Engineering Rolls - 100 G1 rolls : 110 ARX. Looks like there are ARX for maxing a grade in some way. Also took an upgrade G1 -> G4 - 19 Rolls, 20 ARX.
Seems they considered diminishing returns for trading low grade mats, but not lower grade engineering...
Had a go at pulling it apart to see what was going on under the hood here.FDev may have considered that getting even low grade eng is already hard for some players so if they implement diminishing returns on that it will nerf newbies habiliteis to make ARX even further..
I know long time players that could never bring themselves to fully eng any ship because it is extremely time consuming since it requires you to lvl that eng first and then spend + a bunch of hard to get stuff in order to get that nice G5 all the way...
So if they ever nerf ARX from low G eng (which I believe sooner or later it is bound to happen - specially after this post lol) they must also buff ARX from high G since the differences in difficulty between a G1 and a G5 is just abyssal..
Engineering Rolls - 100 G1 rolls : 110 ARX. Looks like there are ARX for maxing a grade in some way. Also took an upgrade G1 -> G4 - 19 Rolls, 20 ARX.
Though I guess Engineering Rolls : 1+ ARX is probably close enough
mod, mat, bgn - rolls to max - end
LW1, phos, 209 - 1121112112112112111 = 185
LR1, iron, 117 - 2122221211111211111 = 91
Not that I've noticed - I've maxed out arx on my 4 commanders each week doing investigations.Are ARX awards diminished at a later point in the game? I'm in my 3rd week and so far I've always filled up my allowance in about 2 days, without even paying any attention to it.
Are ARX awards diminished at a later point in the game? I'm in my 3rd week and so far I've always filled up my allowance in about 2 days, without even paying any attention to it.
Did some checking on how crew reimbursements are handled when selling goods on the previous page.Seems that selling high valuables in smaller batches been nerfed.
Did 4 jumps, docked, sold 324t of LTD in 18x 18t batches (20 something millions per transaction) then relogged.
11 arx, 1 being for exploration.
It used to arx waaaay more than that.
It's not about what you sell, it's about how much gets paid to your crew. Still works at the same rate of 1 arx/million paid to crew for me.Seems that selling high valuables in smaller batches been nerfed.
Did 4 jumps, docked, sold 324t of LTD in 18x 18t batches (20 something millions per transaction) then relogged.
11 arx, 1 being for exploration.
It used to arx waaaay more than that.